Files
Endfield-Data/LuaScripts/Phase/PhaseConfig.lua
2025-12-02 20:37:18 +07:00

1183 lines
28 KiB
Lua

config = {
CharInfo = {
panels = {},
systemId = "system_character",
fov = 15.3818,
redDotName = "AllCharInfo",
systemId = "system_character",
disableEffectLodControl = true,
haveSceneCamera = true,
},
CharFormation = {
panels = {},
fov = 15.3818,
systemId = "system_char_formation",
disableEffectLodControl = true,
checkCanOpen = function(arg)
if Utils.isCurSquadAllDead() then
return false, Language.LUA_GAME_MODE_FORBID_FACTORY_WATCH
end
return not Utils.isInFight(), Language.LUA_CHAR_FORMATION_IN_FIGHT
end,
haveSceneCamera = true,
},
Level = {
panels = {},
fov = 15.3818,
cannotForbid = true
},
Dialog = {
panels = {
PanelId.DialogMask,
PanelId.Dialog,
PanelId.HeadLabelInDialog,
},
cannotForbid = true,
},
DialogTimeline = {
panels = {
PanelId.DialogTimelineMask,
PanelId.BigLogo,
PanelId.DialogTimeline,
},
isSimpleUIPhase = false,
cannotForbid = true,
},
Watch = {
panels = {
PanelId.Watch,
},
hideOnDestroy = true,
fov = 40,
unlockSystemType = GEnums.UnlockSystemType.Watch,
checkCanOpen = function(arg)
return not Utils.isInThrowMode()
end,
},
SimpleSystem = {
panels = {
PanelId.SimpleSystem
},
isSimpleUIPhase = true,
},
ManualCraft = {
panels = {
PanelId.ManualCraft
},
unlockSystemType = GEnums.UnlockSystemType.ManualCraft,
isSimpleUIPhase = true,
},
ManualcraftUpgradePopup = {
panels = {
PanelId.ManualcraftUpgradePopup,
},
isSimpleUIPhase = true,
},
Mission = {
panels = {
PanelId.Mission,
},
systemId = "system_mission",
isSimpleUIPhase = true,
},
Cinematic = {
panels = {
PanelId.Cinematic,
PanelId.BigLogo,
},
cannotForbid = true,
},
WeaponInfo = {
panels = {},
fov = 15.3818,
unlockSystemType = GEnums.UnlockSystemType.Weapon,
disableEffectLodControl = true,
haveSceneCamera = true,
},
Map = {
panels = {},
unlockSystemType = GEnums.UnlockSystemType.Map,
checkCanOpen = function(arg)
return MapUtils.checkCanOpenMapAndParseArgs(arg)
end,
},
RegionMap = {
panels = {},
fov = 40,
unlockSystemType = GEnums.UnlockSystemType.Map,
checkCanOpen = function(arg)
if Utils.isCurSquadAllDead() then
return false, Language.LUA_GAME_MODE_FORBID_FACTORY_WATCH
end
return true
end,
},
ValuableDepot = {
panels = {
PanelId.ValuableDepot,
},
systemId = "system_valuable_depot",
isSimpleUIPhase = true,
redDotName = "ValuableDepot",
},
Mail = {
panels = {
PanelId.Mail,
},
systemId = "system_mail",
isSimpleUIPhase = true,
},
RepairInteractive = {
panels = {
PanelId.RepairInteractive,
},
isSimpleUIPhase = true,
},
Puzzle = {
panels = {
PanelId.Puzzle,
},
isSimpleUIPhase = true,
},
PuzzleTrackPopup = {
panels = {
PanelId.PuzzleTrackPopup,
},
isSimpleUIPhase = true,
},
Inventory = {
panels = {},
systemId = "system_inventory",
checkCanOpen = function(arg)
if Utils.isInFight() then
return false, Language.LUA_CANT_OPEN_INVENTORY_IN_FIGHT
end
if Utils.isInThrowMode() then
return false, Language.LUA_CANT_OPEN_INVENTORY_IN_THROW_MODE
end
return true
end
},
Wiki = {
panels = {},
systemId = "system_wiki",
disableEffectLodControl = true,
haveSceneCamera = true,
},
Shop = {
panels = {
PanelId.Shop,
},
isSimpleUIPhase = true,
},
ShopTrade = {
panels = {
PanelId.ShopTrade,
},
unlockSystemType = GEnums.UnlockSystemType.DomainShop,
checkCanOpen = function(arg)
if string.isEmpty(arg.domainId) then
return arg.friendRoleId ~= nil
end
local domainId = arg.domainId
return DomainPOIUtils.checkCanOpenDomainShop(domainId)
end,
isSimpleUIPhase = true,
},
ShopCreditPointsPopUp = {
panels = {
PanelId.ShopCreditPointsPopUp,
},
isSimpleUIPhase = true,
},
GameSetting = {
panels = {
PanelId.GameSetting,
},
isSimpleUIPhase = true,
},
FacMachine = {
panels = {},
},
FacHUBData = {
panels = {
PanelId.FacHUBData,
},
systemId = "system_hub_data",
isSimpleUIPhase = true,
},
FacDepotSwitching = {
panels = {
PanelId.FacDepotSwitching,
},
isSimpleUIPhase = true,
},
FacRegionUpgrade = {
panels = {},
isSimpleUIPhase = false,
},
FacBuildListSelect = {
panels = {
PanelId.FacBuildListSelect,
},
isSimpleUIPhase = false,
checkCanOpen = function(arg)
if not Utils.isSystemUnlocked(GEnums.UnlockSystemType.FacHub) and arg ~= nil and
(arg.onlyCraftNode ~= nil or arg.bluePrintData ~= nil) then
return false, Language.LUA_BUILDLIST_HUB_UNLOCK_TIPS
end
return true
end
},
FacTechTree = {
checkCanOpen = function(arg)
return FactoryUtils.checkCanOpenPhaseFacTechTree(arg)
end,
systemId = "system_tech_tree",
isSimpleUIPhase = false,
},
FacFertilization = {
panels = {
PanelId.FacFertilization,
},
isSimpleUIPhase = true,
},
FacBlueprint = {
panels = {
PanelId.FacBlueprint,
},
isSimpleUIPhase = true,
checkCanOpen = function()
local isSystemUnlocked = Utils.isSystemUnlocked(GEnums.UnlockSystemType.FacBlueprint)
if Utils.isInBlackbox() then
return isSystemUnlocked and GameInstance.player.remoteFactory.blueprint.presetBlueprints.Count > 0
else
return isSystemUnlocked
end
end
},
RemoteComm = {
panels = {
PanelId.RemoteCommBG,
PanelId.RemoteComm,
PanelId.RemoteCommHud,
},
fov = 15.3818,
},
LostAndFound = {
panels = {
PanelId.LostAndFound,
},
isSimpleUIPhase = true,
},
SNS = {
panels = { },
redDotName = "SNSHudEntry",
isSimpleUIPhase = false,
unlockSystemType = GEnums.UnlockSystemType.SNS,
checkCanOpen = function(arg)
if Utils.isForbidden(ForbidType.HideSNSHud) then
return false
end
local dialogId = unpack(arg or {})
if string.isEmpty(dialogId) then
return true
end
return GameInstance.player.sns.dialogInfoDic:ContainsKey(dialogId)
end,
systemId = "system_sns",
},
SNSBarkerSide = {
panels = {
PanelId.SNSBarkerSide,
},
isSimpleUIPhase = true,
},
CharJoinToast = {
panels = {
PanelId.CharJoinToast,
},
isSimpleUIPhase = true,
},
SettlementMain = {
panels = {
PanelId.SettlementMain,
},
systemId = "system_settlement",
isSimpleUIPhase = true,
unlockSystemType = GEnums.UnlockSystemType.Settlement,
checkCanOpen = function(args)
local domainId, _ = DomainPOIUtils.resolveOpenSettlementArgs(args)
local domainDevelopmentSystem = GameInstance.player.domainDevelopmentSystem
local hasData = domainDevelopmentSystem.domainDevDataDic:TryGetValue(domainId)
local hasCfg, domainCfg = Tables.domainDataTable:TryGetValue(domainId)
if not hasCfg or not hasData then
return false
end
for _, stlId in pairs(domainCfg.settlementGroup) do
if GameInstance.player.settlementSystem:IsSettlementUnlocked(stlId) then
return true
end
end
return false
end,
},
SettlementChar = {
panels = {
PanelId.SettlementChar,
},
systemId = "system_settlement",
isSimpleUIPhase = true,
},
SettlementSwitchRegionPopup = {
panels = {
PanelId.SettlementSwitchRegionPopup,
},
systemId = "system_domain_development",
isSimpleUIPhase = true,
},
SettlementCommodity = {
panels = {
PanelId.SettlementCommodity,
},
systemId = "system_settlement",
isSimpleUIPhase = true,
},
SettlementDefenseRewardsInfo = {
panels = {
PanelId.SettlementDefenseRewardsInfo,
},
isSimpleUIPhase = true,
},
SettlementDefenseTransit = {
panels = {
PanelId.SettlementDefenseTransit,
},
isSimpleUIPhase = true,
},
SettlementDefenseMainMap = {
panels = {
PanelId.SettlementDefenseMainMap,
},
isSimpleUIPhase = true,
},
SettlementDefenseTerminal = {
panels = {
PanelId.SettlementDefenseTerminal,
},
isSimpleUIPhase = true,
},
SettlementDefenseFinish = {
panels = {
PanelId.SettlementDefenseFinish,
},
isSimpleUIPhase = true,
},
SettlementDefenseFinishFail = {
panels = {
PanelId.SettlementDefenseFinishFail,
},
isSimpleUIPhase = true,
},
SpaceshipStation = {
panels = {
PanelId.SpaceshipStation,
},
isSimpleUIPhase = true,
},
SpaceshipManufacturingStation = {
panels = {
PanelId.SpaceshipManufacturingStation,
},
isSimpleUIPhase = true,
},
SpaceshipRoomUpgrade = {
panels = {
PanelId.SpaceshipRoomUpgrade,
},
isSimpleUIPhase = true,
},
SpaceshipControlCenter = {
panels = {
PanelId.SpaceshipControlCenterRoom,
PanelId.SpaceshipControlCenter,
},
fov = 15.3818,
isSimpleUIPhase = true,
unlockSystemType = GEnums.UnlockSystemType.SpaceshipControlCenter,
},
SpaceshipCollectHintInfo = {
panels = {
PanelId.SpaceshipCollectHintInfo,
},
isSimpleUIPhase = true,
},
SpaceshipGrowCabin = {
panels = {
PanelId.SpaceshipGrowCabin,
},
isSimpleUIPhase = true,
},
SpaceshipShop = {
panels = {
PanelId.SpaceshipShop,
},
isSimpleUIPhase = true,
},
SpaceshipVisitor = {
panels = {
PanelId.SpaceshipVisitor,
},
isSimpleUIPhase = true,
},
SpaceshipSalesRecords = {
panels = {
PanelId.SpaceshipSalesRecords,
},
isSimpleUIPhase = true,
},
SpaceshipDailyReport = {
panels = {
PanelId.SpaceshipDailyReport,
},
isSimpleUIPhase = true,
},
SpaceshipCollectionBooth = {
panels = {
PanelId.SpaceshipCollectionBooth,
},
isSimpleUIPhase = true,
},
SpaceshipReceptionDisplay = {
panels = {
PanelId.SpaceshipReceptionDisplay,
},
isSimpleUIPhase = true,
},
SSReceptionRoomCharPoster = {
panels = {
PanelId.SSReceptionRoomCharPoster,
},
isSimpleUIPhase = true,
},
SSReceptionRoomWeaponPoster = {
panels = {
PanelId.SSReceptionRoomWeaponPoster,
},
isSimpleUIPhase = true,
},
LiquidPool = {
panels = {
PanelId.LiquidPool,
},
isSimpleUIPhase = true,
},
PowerPoleFastTravel = {
panels = {
},
isSimpleUIPhase = false,
},
SubmitItem = {
panels = {
PanelId.SubmitItem,
},
isSimpleUIPhase = true,
},
FriendShipPresent = {
panels = {
PanelId.FriendShipPresent,
},
isSimpleUIPhase = true,
},
RacingDungeonEntry = {
panels = {
PanelId.RacingDungeonEntry,
},
isSimpleUIPhase = true,
},
RacingDungeonEffect = {
panels = {
PanelId.RacingDungeonEffect,
},
isSimpleUIPhase = true,
unlockSystemType = GEnums.UnlockSystemType.RacingDungeon,
},
AdventureReward = {
panels = {
PanelId.AdventureReward,
},
isSimpleUIPhase = true,
fov = 4,
},
AdventureBook = {
panels = {},
redDotName = "AdventureBook",
isSimpleUIPhase = false,
unlockSystemType = GEnums.UnlockSystemType.AdventureBook,
systemId = "system_adventure_book",
},
Reading = {
panels = {
PanelId.Reading,
},
isSimpleUIPhase = true,
},
ReadingPopUp = {
panels = {},
isSimpleUIPhase = false,
},
BlackboxEntry = {
panels = {
PanelId.BlackboxEntry,
},
isSimpleUIPhase = true,
},
GenderSelect = {
isSimpleUIPhase = false,
fov = 15.3818,
},
DungeonEntry = {
panels = {},
checkCanOpen = function(args)
return DungeonUtils.checkCanOpenPhase(args)
end,
isSimpleUIPhase = false,
},
DungeonTrainOverview = {
panels = {
PanelId.DungeonTrainOverview,
},
isSimpleUIPhase = true,
},
GachaPool = {
panels = {
PanelId.GachaPool,
},
isSimpleUIPhase = false,
systemId = "system_gacha",
redDotName = "Gacha",
checkCanOpen = function(arg)
return (not GameInstance.player.gameSettingSystem.forbiddenGacha), Language.LUA_SWITCH_TYPE_FORBIDDEN_TOAST
end
},
GachaChar = {
panels = {},
isSimpleUIPhase = false,
unlockSystemType = GEnums.UnlockSystemType.Gacha,
disableEffectLodControl = true,
fov = 15.3818,
haveSceneCamera = true,
},
GachaDropBin = {
panels = {},
isSimpleUIPhase = false,
unlockSystemType = GEnums.UnlockSystemType.Gacha,
disableEffectLodControl = true,
haveSceneCamera = true,
},
GachaWeaponPreheat = {
panels = {},
isSimpleUIPhase = false,
disableEffectLodControl = true,
haveSceneCamera = true,
},
GachaWeapon = {
panels = {},
isSimpleUIPhase = false,
disableEffectLodControl = true,
haveSceneCamera = true,
},
GachaWeaponResult = {
panels = {
PanelId.GachaWeaponResult,
},
fov = 30,
isSimpleUIPhase = false,
},
GachaWeaponPool = {
panels = {
PanelId.GachaWeaponPool,
},
isSimpleUIPhase = false,
checkCanOpen = function(arg)
return (not GameInstance.player.gameSettingSystem.forbiddenGacha), Language.LUA_SWITCH_TYPE_FORBIDDEN_TOAST
end
},
DeathInfo = {
panels = {
PanelId.DeathInfo,
},
isSimpleUIPhase = true,
ignoreFacSpCanOpenCheck = true,
},
PlayerRename = {
panels = {
PanelId.PlayerRename,
},
isSimpleUIPhase = true,
},
PRTS = {
panels = {
PanelId.PRTSMain,
},
redDotName = "PRTSWatch",
unlockSystemType = GEnums.UnlockSystemType.PRTS,
isSimpleUIPhase = true,
},
PRTSInvestigateGallery = {
panels = {
PanelId.PRTSInvestigateGallery,
},
isSimpleUIPhase = true,
},
PRTSInvestigateDetail = {
panels = {
PanelId.PRTSInvestigateDetail,
},
isSimpleUIPhase = true,
unlockSystemType = GEnums.UnlockSystemType.PRTS,
checkCanOpen = function(arg)
if not Utils.isSystemUnlocked(GEnums.UnlockSystemType.PRTS) then
return false, "PRTS System Not Unlock"
end
return (arg ~= nil and not string.isEmpty(arg.id)), "[PRTSInvestigateDetailCtrl] arg or arg.id is nil!"
end,
},
PRTSStoryCollGallery = {
panels = {
PanelId.PRTSStoryCollGallery,
},
isSimpleUIPhase = true,
checkCanOpen = function(arg)
return (arg ~= nil and not string.isEmpty(arg.pageType)), "[PRTSStoryCollGalleryCtrl] arg or arg.pageType is nil!"
end,
},
PRTSStoryCollDetail = {
panels = {
PanelId.PRTSStoryCollDetail,
},
isSimpleUIPhase = true,
unlockSystemType = GEnums.UnlockSystemType.PRTS,
checkCanOpen = function(arg)
if not Utils.isSystemUnlocked(GEnums.UnlockSystemType.PRTS) then
return false, "PRTS System Not Unlock"
end
local canShow = arg ~= nil and (arg.id or arg.idList and #arg.idList > 0)
return canShow, "[PRTSStoryCollDetailCtrl] arg is illegal!"
end,
},
PRTSInvestigateReport = {
panels = {
PanelId.PRTSInvestigateReport,
},
isSimpleUIPhase = true,
unlockSystemType = GEnums.UnlockSystemType.PRTS,
checkCanOpen = function(arg)
local canOpen = arg ~= nil and arg.storyCollId and Tables.prtsAllItem:ContainsKey(arg.storyCollId)
return canOpen, "[PRTSInvestigateReportCtrl] arg or arg.storyCollId is missing!"
end,
},
SceneGradeDifferenceItemPopUp = {
panels = {
PanelId.SceneGradeDifferenceItemPopUp,
},
isSimpleUIPhase = true,
},
UsableItemChest = {
panels = {
PanelId.UsableItemChest,
},
isSimpleUIPhase = true,
},
GemRecast = {
panels = {
PanelId.GemRecast,
},
isSimpleUIPhase = true,
},
GemEnhance = {
panels = {
PanelId.GemEnhance,
},
unlockSystemType = GEnums.UnlockSystemType.GemEnhance,
isSimpleUIPhase = true,
},
GemCustomization = {
panels = {
PanelId.GemCustomization,
},
isSimpleUIPhase = true,
},
SubmitCollection = {
panels = {
PanelId.SubmitCollection,
},
isSimpleUIPhase = true,
},
CharacterSummon = {
panels = {
PanelId.CharacterSummon,
},
isSimpleUIPhase = true,
},
AreaBuffPopup = {
panels = {
PanelId.AreaBuffPopup,
},
isSimpleUIPhase = true,
},
CommonMoneyExchange = {
panels = {
PanelId.CommonMoneyExchange,
},
isSimpleUIPhase = true,
},
EndingToast = {
panels = {
PanelId.EndingToast,
},
isSimpleUIPhase = true,
},
LeadingCharacter = {
panels = {
PanelId.LeadingCharacter,
},
isSimpleUIPhase = true,
},
FriendlyTips = {
panels = {
PanelId.FriendlyTips,
},
isSimpleUIPhase = true,
},
Snapshot = {
panels = {},
isSimpleUIPhase = false,
},
Friend = {
panels = {},
isSimpleUIPhase = false,
systemId = 'system_friend',
redDotName = "Friend",
},
FriendBusinessCardPreview = {
panels = {
PanelId.FriendBusinessCardPreview,
},
isSimpleUIPhase = true,
},
DomainMain = {
panels = {
PanelId.DomainMain,
},
unlockSystemType = GEnums.UnlockSystemType.DomainDevelopment,
redDotName = "DomainEntry",
systemId = "system_domain_development",
checkCanOpen = function(args)
local domainId = args and args.domainId or Utils.getCurDomainId()
local domainDevelopmentSystem = GameInstance.player.domainDevelopmentSystem
local hasData = domainDevelopmentSystem.domainDevDataDic:TryGetValue(domainId)
return hasData
end,
},
DomainItemTransfer = {
panels = {
PanelId.DomainItemTransfer,
},
isSimpleUIPhase = true,
checkCanOpen = function(arg)
return GameInstance.player.remoteFactory:IsFacTransEntryUnlocked()
end,
},
DomainGrade = {
panels = {
PanelId.DomainGrade,
},
isSimpleUIPhase = true,
},
DomainDepotPackage = {
panels = {},
isSimpleUIPhase = false,
unlockSystemType = GEnums.UnlockSystemType.DomainDevelopmentDomainDepot,
checkCanOpen = function(arg)
return DomainPOIUtils.checkCanOpenDomainDepot(arg.domainId), Language.LUA_DOMAIN_DEPOT_NOT_UNLOCK_TIPS
end,
},
DramaticPerformanceBag = {
panels = {},
isSimpleUIPhase = false,
},
GenderChange = {
panels = {},
isSimpleUIPhase = false,
},
CommonPOIUpgrade = {
panels = {
PanelId.CommonPOIUpgrade,
},
isSimpleUIPhase = false,
},
EquipTech = {
panels = {
PanelId.EquipTech,
},
unlockSystemType = GEnums.UnlockSystemType.EquipProduce,
isSimpleUIPhase = true,
redDotName = "EquipTech",
checkCanOpen = function(arg)
if Utils.isInBlackbox() then
local curSceneInfo = GameInstance.remoteFactoryManager.currentSceneInfo
return CS.Beyond.Gameplay.RemoteFactory.RemoteFactoryUtil.IsHubEquipCraftEnabledInBlackbox(curSceneInfo)
else
return true
end
end,
},
KiteStation = {
panels = {
PanelId.KiteStation,
},
isSimpleUIPhase = true,
unlockSystemType = GEnums.UnlockSystemType.KiteStation,
},
WorldLevelPopup = {
panels = {
PanelId.WorldLevelTipsPopup,
},
isSimpleUIPhase = false,
},
ActivityCenter = {
panels = {
PanelId.ActivityCenterEmptyBottom,
PanelId.ActivityCenter,
},
isSimpleUIPhase = false,
redDotName = "ActivityCenter",
systemId = "system_activity_center",
checkCanOpen = function(arg)
local activities = GameInstance.player.activitySystem:GetAllActivities()
if activities.Count == 0 then
return false, Language.LUA_ACTIVITY_NONE_ACTIVITY_EXIST
end
if arg and arg.gotoCenter and arg.activityId then
if not GameInstance.player.activitySystem:GetActivity(arg.activityId) then
return false, Language.LUA_ACTIVITY_FORBIDDEN
end
end
return true
end
},
CheckInCBT3 = {
panels = {
PanelId.ActivityRewardRegistrationPopup,
},
isSimpleUIPhase = true,
redDotName = 'ActivityCheckIn',
unlockSystemType = GEnums.UnlockSystemType.Activity,
isUnlocked = function()
local checkInIds = ActivityUtils.getCheckInId()
if #checkInIds == 0 then
return false
end
return Utils.isSystemUnlocked(GEnums.UnlockSystemType.Activity)
end,
},
ActivityHighDifficultyChallenge = {
panels = {
PanelId.ActivityHighDifficultyChallenge,
},
isSimpleUIPhase = true,
checkCanOpen = function(arg)
if arg and arg.activityId then
if not GameInstance.player.activitySystem:GetActivity(arg.activityId) then
return false, Language.LUA_ACTIVITY_FORBIDDEN
end
end
return true
end
},
SnapshotChallenge = {
panels = {
PanelId.SnapshotChallenge,
},
isSimpleUIPhase = true,
checkCanOpen = function(arg)
if arg and arg.activityId then
if not GameInstance.player.activitySystem:GetActivity(arg.activityId) then
return false, Language.LUA_ACTIVITY_FORBIDDEN
end
end
return true
end
},
ChallengeDungeon = {
panels = {
PanelId.ChallengeDungeon,
},
isSimpleUIPhase = true,
checkCanOpen = function(arg)
if arg and arg.activityId then
if not GameInstance.player.activitySystem:GetActivity(arg.activityId) then
return false, Language.LUA_ACTIVITY_FORBIDDEN
end
end
return true
end
},
AchievementMain = {
panels = {
PanelId.AchievementMain,
},
isSimpleUIPhase = true,
unlockSystemType = GEnums.UnlockSystemType.Achievement,
},
DungeonWeeklyRaid = {
panels = {
},
isSimpleUIPhase = false,
unlockSystemType = GEnums.UnlockSystemType.WeekRaid,
},
PresetTeamSwitch = {
panels = {
PanelId.PresetTeamSwitch,
},
isSimpleUIPhase = false,
},
ShopEntry = {
panels = {
PanelId.ShopEntry,
},
isSimpleUIPhase = true,
},
CashShop = {
panels = {},
isSimpleUIPhase = false,
systemId = "system_cash_shop",
checkCanOpen = function(arg)
if GameInstance.player.gameSettingSystem.forbiddenCashShop then
return false, Language.LUA_SWITCH_TYPE_FORBIDDEN_TOAST
end
local ret, toast = CashShopUtils.CheckCanOpenPhase(arg)
return ret, toast
end
},
ShopMonthlyPassPopUp = {
panels = {
},
isSimpleUIPhase = false,
},
DramaticPerformanceEmpty = {
panels = {
PanelId.DramaticPerformanceEmpty,
},
isSimpleUIPhase = true,
},
WorldEnergyPointEntry = {
panels = {
PanelId.WorldEnergyPointEntry,
},
isSimpleUIPhase = false,
},
WorldEnergyPointCustomReward = {
panels = {
PanelId.WorldEnergyPointCustomReward,
},
isSimpleUIPhase = true,
},
WorldEnergyPointSettlement = {
panels = {
PanelId.WorldEnergyPointSettlement,
},
isSimpleUIPhase = true,
},
DungeonCustomReward = {
panels = {
PanelId.DungeonCustomReward,
},
isSimpleUIPhase = true,
},
BattlePass = {
panels = {
},
isSimpleUIPhase = false,
redDotName = 'BattlePass',
unlockSystemType = GEnums.UnlockSystemType.BPSystem,
checkCanOpen = function()
if GameInstance.player.gameSettingSystem.forbiddenBp then
return false, Language.LUA_SWITCH_TYPE_FORBIDDEN_TOAST
end
return BattlePassUtils.CheckBattlePassSeasonValid(), Language.LUA_BATTLEPASS_CANNOT_OPEN_TOAST
end,
isUnlocked = function()
if BLOCK_BATTLEPASS then
return false
end
return Utils.isSystemUnlocked(GEnums.UnlockSystemType.BPSystem)
end,
},
}