1183 lines
28 KiB
Lua
1183 lines
28 KiB
Lua
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config = {
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CharInfo = {
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panels = {},
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systemId = "system_character",
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fov = 15.3818,
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redDotName = "AllCharInfo",
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systemId = "system_character",
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disableEffectLodControl = true,
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haveSceneCamera = true,
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},
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CharFormation = {
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panels = {},
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fov = 15.3818,
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systemId = "system_char_formation",
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disableEffectLodControl = true,
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checkCanOpen = function(arg)
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if Utils.isCurSquadAllDead() then
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return false, Language.LUA_GAME_MODE_FORBID_FACTORY_WATCH
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end
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return not Utils.isInFight(), Language.LUA_CHAR_FORMATION_IN_FIGHT
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end,
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haveSceneCamera = true,
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},
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Level = {
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panels = {},
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fov = 15.3818,
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cannotForbid = true
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},
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Dialog = {
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panels = {
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PanelId.DialogMask,
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PanelId.Dialog,
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PanelId.HeadLabelInDialog,
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},
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cannotForbid = true,
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},
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DialogTimeline = {
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panels = {
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PanelId.DialogTimelineMask,
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PanelId.BigLogo,
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PanelId.DialogTimeline,
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},
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isSimpleUIPhase = false,
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cannotForbid = true,
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},
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Watch = {
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panels = {
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PanelId.Watch,
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},
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hideOnDestroy = true,
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fov = 40,
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unlockSystemType = GEnums.UnlockSystemType.Watch,
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checkCanOpen = function(arg)
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return not Utils.isInThrowMode()
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end,
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},
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SimpleSystem = {
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panels = {
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PanelId.SimpleSystem
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},
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isSimpleUIPhase = true,
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},
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ManualCraft = {
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panels = {
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PanelId.ManualCraft
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},
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unlockSystemType = GEnums.UnlockSystemType.ManualCraft,
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isSimpleUIPhase = true,
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},
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ManualcraftUpgradePopup = {
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panels = {
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PanelId.ManualcraftUpgradePopup,
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},
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isSimpleUIPhase = true,
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},
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Mission = {
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panels = {
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PanelId.Mission,
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},
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systemId = "system_mission",
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isSimpleUIPhase = true,
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},
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Cinematic = {
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panels = {
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PanelId.Cinematic,
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PanelId.BigLogo,
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},
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cannotForbid = true,
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},
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WeaponInfo = {
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panels = {},
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fov = 15.3818,
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unlockSystemType = GEnums.UnlockSystemType.Weapon,
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disableEffectLodControl = true,
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haveSceneCamera = true,
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},
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Map = {
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panels = {},
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unlockSystemType = GEnums.UnlockSystemType.Map,
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checkCanOpen = function(arg)
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return MapUtils.checkCanOpenMapAndParseArgs(arg)
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end,
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},
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RegionMap = {
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panels = {},
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fov = 40,
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unlockSystemType = GEnums.UnlockSystemType.Map,
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checkCanOpen = function(arg)
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if Utils.isCurSquadAllDead() then
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return false, Language.LUA_GAME_MODE_FORBID_FACTORY_WATCH
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end
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return true
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end,
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},
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ValuableDepot = {
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panels = {
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PanelId.ValuableDepot,
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},
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systemId = "system_valuable_depot",
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isSimpleUIPhase = true,
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redDotName = "ValuableDepot",
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},
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Mail = {
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panels = {
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PanelId.Mail,
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},
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systemId = "system_mail",
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isSimpleUIPhase = true,
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},
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RepairInteractive = {
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panels = {
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PanelId.RepairInteractive,
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},
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isSimpleUIPhase = true,
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},
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Puzzle = {
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panels = {
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PanelId.Puzzle,
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},
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isSimpleUIPhase = true,
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},
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PuzzleTrackPopup = {
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panels = {
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PanelId.PuzzleTrackPopup,
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},
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isSimpleUIPhase = true,
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},
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Inventory = {
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panels = {},
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systemId = "system_inventory",
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checkCanOpen = function(arg)
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if Utils.isInFight() then
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return false, Language.LUA_CANT_OPEN_INVENTORY_IN_FIGHT
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end
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if Utils.isInThrowMode() then
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return false, Language.LUA_CANT_OPEN_INVENTORY_IN_THROW_MODE
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end
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return true
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end
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},
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Wiki = {
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panels = {},
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systemId = "system_wiki",
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disableEffectLodControl = true,
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haveSceneCamera = true,
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},
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Shop = {
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panels = {
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PanelId.Shop,
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},
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isSimpleUIPhase = true,
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},
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ShopTrade = {
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panels = {
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PanelId.ShopTrade,
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},
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unlockSystemType = GEnums.UnlockSystemType.DomainShop,
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checkCanOpen = function(arg)
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if string.isEmpty(arg.domainId) then
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return arg.friendRoleId ~= nil
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end
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local domainId = arg.domainId
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return DomainPOIUtils.checkCanOpenDomainShop(domainId)
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end,
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isSimpleUIPhase = true,
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},
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ShopCreditPointsPopUp = {
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panels = {
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PanelId.ShopCreditPointsPopUp,
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},
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isSimpleUIPhase = true,
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},
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GameSetting = {
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panels = {
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PanelId.GameSetting,
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},
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isSimpleUIPhase = true,
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},
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FacMachine = {
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panels = {},
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},
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FacHUBData = {
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panels = {
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PanelId.FacHUBData,
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},
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systemId = "system_hub_data",
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isSimpleUIPhase = true,
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},
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FacDepotSwitching = {
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panels = {
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PanelId.FacDepotSwitching,
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},
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isSimpleUIPhase = true,
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},
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FacRegionUpgrade = {
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panels = {},
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isSimpleUIPhase = false,
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},
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FacBuildListSelect = {
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panels = {
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PanelId.FacBuildListSelect,
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},
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isSimpleUIPhase = false,
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checkCanOpen = function(arg)
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if not Utils.isSystemUnlocked(GEnums.UnlockSystemType.FacHub) and arg ~= nil and
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(arg.onlyCraftNode ~= nil or arg.bluePrintData ~= nil) then
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return false, Language.LUA_BUILDLIST_HUB_UNLOCK_TIPS
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end
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return true
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end
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},
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FacTechTree = {
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checkCanOpen = function(arg)
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return FactoryUtils.checkCanOpenPhaseFacTechTree(arg)
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end,
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systemId = "system_tech_tree",
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isSimpleUIPhase = false,
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},
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FacFertilization = {
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panels = {
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PanelId.FacFertilization,
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},
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isSimpleUIPhase = true,
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},
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FacBlueprint = {
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panels = {
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PanelId.FacBlueprint,
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},
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isSimpleUIPhase = true,
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checkCanOpen = function()
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local isSystemUnlocked = Utils.isSystemUnlocked(GEnums.UnlockSystemType.FacBlueprint)
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if Utils.isInBlackbox() then
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return isSystemUnlocked and GameInstance.player.remoteFactory.blueprint.presetBlueprints.Count > 0
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else
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return isSystemUnlocked
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end
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end
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},
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RemoteComm = {
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panels = {
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PanelId.RemoteCommBG,
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PanelId.RemoteComm,
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PanelId.RemoteCommHud,
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},
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fov = 15.3818,
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},
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LostAndFound = {
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panels = {
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PanelId.LostAndFound,
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},
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isSimpleUIPhase = true,
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},
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SNS = {
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panels = { },
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redDotName = "SNSHudEntry",
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isSimpleUIPhase = false,
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unlockSystemType = GEnums.UnlockSystemType.SNS,
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checkCanOpen = function(arg)
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if Utils.isForbidden(ForbidType.HideSNSHud) then
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return false
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end
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local dialogId = unpack(arg or {})
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if string.isEmpty(dialogId) then
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return true
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end
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return GameInstance.player.sns.dialogInfoDic:ContainsKey(dialogId)
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end,
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systemId = "system_sns",
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},
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SNSBarkerSide = {
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panels = {
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PanelId.SNSBarkerSide,
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},
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isSimpleUIPhase = true,
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},
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CharJoinToast = {
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panels = {
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PanelId.CharJoinToast,
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},
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isSimpleUIPhase = true,
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},
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SettlementMain = {
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panels = {
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PanelId.SettlementMain,
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},
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systemId = "system_settlement",
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isSimpleUIPhase = true,
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unlockSystemType = GEnums.UnlockSystemType.Settlement,
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checkCanOpen = function(args)
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local domainId, _ = DomainPOIUtils.resolveOpenSettlementArgs(args)
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local domainDevelopmentSystem = GameInstance.player.domainDevelopmentSystem
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local hasData = domainDevelopmentSystem.domainDevDataDic:TryGetValue(domainId)
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local hasCfg, domainCfg = Tables.domainDataTable:TryGetValue(domainId)
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if not hasCfg or not hasData then
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return false
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end
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for _, stlId in pairs(domainCfg.settlementGroup) do
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if GameInstance.player.settlementSystem:IsSettlementUnlocked(stlId) then
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return true
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end
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end
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return false
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end,
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},
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SettlementChar = {
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panels = {
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PanelId.SettlementChar,
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},
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systemId = "system_settlement",
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isSimpleUIPhase = true,
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},
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SettlementSwitchRegionPopup = {
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panels = {
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PanelId.SettlementSwitchRegionPopup,
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},
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systemId = "system_domain_development",
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isSimpleUIPhase = true,
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},
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SettlementCommodity = {
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panels = {
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PanelId.SettlementCommodity,
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},
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systemId = "system_settlement",
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isSimpleUIPhase = true,
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},
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SettlementDefenseRewardsInfo = {
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panels = {
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PanelId.SettlementDefenseRewardsInfo,
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},
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isSimpleUIPhase = true,
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},
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SettlementDefenseTransit = {
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panels = {
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PanelId.SettlementDefenseTransit,
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},
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isSimpleUIPhase = true,
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},
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SettlementDefenseMainMap = {
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panels = {
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PanelId.SettlementDefenseMainMap,
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},
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isSimpleUIPhase = true,
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},
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SettlementDefenseTerminal = {
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panels = {
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PanelId.SettlementDefenseTerminal,
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},
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isSimpleUIPhase = true,
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},
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SettlementDefenseFinish = {
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panels = {
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PanelId.SettlementDefenseFinish,
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},
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isSimpleUIPhase = true,
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},
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SettlementDefenseFinishFail = {
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panels = {
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PanelId.SettlementDefenseFinishFail,
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},
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isSimpleUIPhase = true,
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},
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SpaceshipStation = {
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panels = {
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PanelId.SpaceshipStation,
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},
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isSimpleUIPhase = true,
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},
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SpaceshipManufacturingStation = {
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panels = {
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PanelId.SpaceshipManufacturingStation,
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},
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isSimpleUIPhase = true,
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},
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SpaceshipRoomUpgrade = {
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panels = {
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PanelId.SpaceshipRoomUpgrade,
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},
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isSimpleUIPhase = true,
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},
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SpaceshipControlCenter = {
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panels = {
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PanelId.SpaceshipControlCenterRoom,
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PanelId.SpaceshipControlCenter,
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},
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fov = 15.3818,
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isSimpleUIPhase = true,
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unlockSystemType = GEnums.UnlockSystemType.SpaceshipControlCenter,
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},
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SpaceshipCollectHintInfo = {
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panels = {
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PanelId.SpaceshipCollectHintInfo,
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},
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isSimpleUIPhase = true,
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},
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SpaceshipGrowCabin = {
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panels = {
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PanelId.SpaceshipGrowCabin,
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},
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isSimpleUIPhase = true,
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},
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SpaceshipShop = {
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panels = {
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PanelId.SpaceshipShop,
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},
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isSimpleUIPhase = true,
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},
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SpaceshipVisitor = {
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panels = {
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PanelId.SpaceshipVisitor,
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},
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isSimpleUIPhase = true,
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},
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SpaceshipSalesRecords = {
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panels = {
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PanelId.SpaceshipSalesRecords,
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},
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isSimpleUIPhase = true,
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},
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SpaceshipDailyReport = {
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panels = {
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PanelId.SpaceshipDailyReport,
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},
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isSimpleUIPhase = true,
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},
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SpaceshipCollectionBooth = {
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panels = {
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PanelId.SpaceshipCollectionBooth,
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},
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isSimpleUIPhase = true,
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},
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SpaceshipReceptionDisplay = {
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panels = {
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PanelId.SpaceshipReceptionDisplay,
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},
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isSimpleUIPhase = true,
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},
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SSReceptionRoomCharPoster = {
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panels = {
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PanelId.SSReceptionRoomCharPoster,
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},
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isSimpleUIPhase = true,
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},
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SSReceptionRoomWeaponPoster = {
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panels = {
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PanelId.SSReceptionRoomWeaponPoster,
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},
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isSimpleUIPhase = true,
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},
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LiquidPool = {
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panels = {
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PanelId.LiquidPool,
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},
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isSimpleUIPhase = true,
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},
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PowerPoleFastTravel = {
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panels = {
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},
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isSimpleUIPhase = false,
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},
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SubmitItem = {
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panels = {
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PanelId.SubmitItem,
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},
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isSimpleUIPhase = true,
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},
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FriendShipPresent = {
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panels = {
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PanelId.FriendShipPresent,
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},
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isSimpleUIPhase = true,
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},
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RacingDungeonEntry = {
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panels = {
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PanelId.RacingDungeonEntry,
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},
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isSimpleUIPhase = true,
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},
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RacingDungeonEffect = {
|
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panels = {
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PanelId.RacingDungeonEffect,
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},
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isSimpleUIPhase = true,
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unlockSystemType = GEnums.UnlockSystemType.RacingDungeon,
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},
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AdventureReward = {
|
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panels = {
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PanelId.AdventureReward,
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},
|
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isSimpleUIPhase = true,
|
|
fov = 4,
|
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},
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|
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AdventureBook = {
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panels = {},
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redDotName = "AdventureBook",
|
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isSimpleUIPhase = false,
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unlockSystemType = GEnums.UnlockSystemType.AdventureBook,
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systemId = "system_adventure_book",
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},
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Reading = {
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panels = {
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PanelId.Reading,
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},
|
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isSimpleUIPhase = true,
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},
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ReadingPopUp = {
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panels = {},
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isSimpleUIPhase = false,
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},
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BlackboxEntry = {
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panels = {
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PanelId.BlackboxEntry,
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},
|
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isSimpleUIPhase = true,
|
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},
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|
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GenderSelect = {
|
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isSimpleUIPhase = false,
|
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fov = 15.3818,
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|
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},
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|
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DungeonEntry = {
|
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panels = {},
|
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checkCanOpen = function(args)
|
|
return DungeonUtils.checkCanOpenPhase(args)
|
|
end,
|
|
isSimpleUIPhase = false,
|
|
},
|
|
|
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DungeonTrainOverview = {
|
|
panels = {
|
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PanelId.DungeonTrainOverview,
|
|
},
|
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isSimpleUIPhase = true,
|
|
},
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|
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GachaPool = {
|
|
panels = {
|
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PanelId.GachaPool,
|
|
},
|
|
isSimpleUIPhase = false,
|
|
systemId = "system_gacha",
|
|
redDotName = "Gacha",
|
|
checkCanOpen = function(arg)
|
|
return (not GameInstance.player.gameSettingSystem.forbiddenGacha), Language.LUA_SWITCH_TYPE_FORBIDDEN_TOAST
|
|
end
|
|
},
|
|
|
|
GachaChar = {
|
|
panels = {},
|
|
isSimpleUIPhase = false,
|
|
unlockSystemType = GEnums.UnlockSystemType.Gacha,
|
|
disableEffectLodControl = true,
|
|
fov = 15.3818,
|
|
haveSceneCamera = true,
|
|
},
|
|
|
|
GachaDropBin = {
|
|
panels = {},
|
|
isSimpleUIPhase = false,
|
|
unlockSystemType = GEnums.UnlockSystemType.Gacha,
|
|
disableEffectLodControl = true,
|
|
haveSceneCamera = true,
|
|
},
|
|
|
|
GachaWeaponPreheat = {
|
|
panels = {},
|
|
isSimpleUIPhase = false,
|
|
disableEffectLodControl = true,
|
|
haveSceneCamera = true,
|
|
},
|
|
|
|
GachaWeapon = {
|
|
panels = {},
|
|
isSimpleUIPhase = false,
|
|
disableEffectLodControl = true,
|
|
haveSceneCamera = true,
|
|
},
|
|
|
|
GachaWeaponResult = {
|
|
panels = {
|
|
PanelId.GachaWeaponResult,
|
|
},
|
|
fov = 30,
|
|
isSimpleUIPhase = false,
|
|
},
|
|
|
|
GachaWeaponPool = {
|
|
panels = {
|
|
PanelId.GachaWeaponPool,
|
|
},
|
|
isSimpleUIPhase = false,
|
|
checkCanOpen = function(arg)
|
|
return (not GameInstance.player.gameSettingSystem.forbiddenGacha), Language.LUA_SWITCH_TYPE_FORBIDDEN_TOAST
|
|
end
|
|
},
|
|
|
|
DeathInfo = {
|
|
panels = {
|
|
PanelId.DeathInfo,
|
|
},
|
|
isSimpleUIPhase = true,
|
|
ignoreFacSpCanOpenCheck = true,
|
|
},
|
|
|
|
PlayerRename = {
|
|
panels = {
|
|
PanelId.PlayerRename,
|
|
},
|
|
isSimpleUIPhase = true,
|
|
},
|
|
|
|
PRTS = {
|
|
panels = {
|
|
PanelId.PRTSMain,
|
|
},
|
|
redDotName = "PRTSWatch",
|
|
unlockSystemType = GEnums.UnlockSystemType.PRTS,
|
|
isSimpleUIPhase = true,
|
|
},
|
|
|
|
PRTSInvestigateGallery = {
|
|
panels = {
|
|
PanelId.PRTSInvestigateGallery,
|
|
},
|
|
isSimpleUIPhase = true,
|
|
},
|
|
|
|
PRTSInvestigateDetail = {
|
|
panels = {
|
|
PanelId.PRTSInvestigateDetail,
|
|
},
|
|
isSimpleUIPhase = true,
|
|
unlockSystemType = GEnums.UnlockSystemType.PRTS,
|
|
checkCanOpen = function(arg)
|
|
if not Utils.isSystemUnlocked(GEnums.UnlockSystemType.PRTS) then
|
|
return false, "PRTS System Not Unlock"
|
|
end
|
|
return (arg ~= nil and not string.isEmpty(arg.id)), "[PRTSInvestigateDetailCtrl] arg or arg.id is nil!"
|
|
end,
|
|
},
|
|
|
|
PRTSStoryCollGallery = {
|
|
panels = {
|
|
PanelId.PRTSStoryCollGallery,
|
|
},
|
|
isSimpleUIPhase = true,
|
|
checkCanOpen = function(arg)
|
|
return (arg ~= nil and not string.isEmpty(arg.pageType)), "[PRTSStoryCollGalleryCtrl] arg or arg.pageType is nil!"
|
|
end,
|
|
},
|
|
|
|
PRTSStoryCollDetail = {
|
|
panels = {
|
|
PanelId.PRTSStoryCollDetail,
|
|
},
|
|
isSimpleUIPhase = true,
|
|
unlockSystemType = GEnums.UnlockSystemType.PRTS,
|
|
checkCanOpen = function(arg)
|
|
if not Utils.isSystemUnlocked(GEnums.UnlockSystemType.PRTS) then
|
|
return false, "PRTS System Not Unlock"
|
|
end
|
|
local canShow = arg ~= nil and (arg.id or arg.idList and #arg.idList > 0)
|
|
return canShow, "[PRTSStoryCollDetailCtrl] arg is illegal!"
|
|
end,
|
|
},
|
|
|
|
PRTSInvestigateReport = {
|
|
panels = {
|
|
PanelId.PRTSInvestigateReport,
|
|
},
|
|
isSimpleUIPhase = true,
|
|
unlockSystemType = GEnums.UnlockSystemType.PRTS,
|
|
checkCanOpen = function(arg)
|
|
local canOpen = arg ~= nil and arg.storyCollId and Tables.prtsAllItem:ContainsKey(arg.storyCollId)
|
|
return canOpen, "[PRTSInvestigateReportCtrl] arg or arg.storyCollId is missing!"
|
|
end,
|
|
},
|
|
|
|
SceneGradeDifferenceItemPopUp = {
|
|
panels = {
|
|
PanelId.SceneGradeDifferenceItemPopUp,
|
|
},
|
|
isSimpleUIPhase = true,
|
|
},
|
|
|
|
UsableItemChest = {
|
|
panels = {
|
|
PanelId.UsableItemChest,
|
|
},
|
|
isSimpleUIPhase = true,
|
|
},
|
|
|
|
GemRecast = {
|
|
panels = {
|
|
PanelId.GemRecast,
|
|
},
|
|
isSimpleUIPhase = true,
|
|
},
|
|
|
|
GemEnhance = {
|
|
panels = {
|
|
PanelId.GemEnhance,
|
|
},
|
|
unlockSystemType = GEnums.UnlockSystemType.GemEnhance,
|
|
isSimpleUIPhase = true,
|
|
},
|
|
|
|
GemCustomization = {
|
|
panels = {
|
|
PanelId.GemCustomization,
|
|
},
|
|
isSimpleUIPhase = true,
|
|
},
|
|
|
|
SubmitCollection = {
|
|
panels = {
|
|
PanelId.SubmitCollection,
|
|
},
|
|
isSimpleUIPhase = true,
|
|
},
|
|
|
|
CharacterSummon = {
|
|
panels = {
|
|
PanelId.CharacterSummon,
|
|
},
|
|
isSimpleUIPhase = true,
|
|
},
|
|
|
|
AreaBuffPopup = {
|
|
panels = {
|
|
PanelId.AreaBuffPopup,
|
|
},
|
|
isSimpleUIPhase = true,
|
|
},
|
|
|
|
CommonMoneyExchange = {
|
|
panels = {
|
|
PanelId.CommonMoneyExchange,
|
|
},
|
|
isSimpleUIPhase = true,
|
|
},
|
|
|
|
EndingToast = {
|
|
panels = {
|
|
PanelId.EndingToast,
|
|
},
|
|
isSimpleUIPhase = true,
|
|
},
|
|
|
|
LeadingCharacter = {
|
|
panels = {
|
|
PanelId.LeadingCharacter,
|
|
},
|
|
isSimpleUIPhase = true,
|
|
},
|
|
|
|
FriendlyTips = {
|
|
panels = {
|
|
PanelId.FriendlyTips,
|
|
},
|
|
isSimpleUIPhase = true,
|
|
},
|
|
|
|
Snapshot = {
|
|
panels = {},
|
|
isSimpleUIPhase = false,
|
|
},
|
|
|
|
Friend = {
|
|
panels = {},
|
|
isSimpleUIPhase = false,
|
|
systemId = 'system_friend',
|
|
redDotName = "Friend",
|
|
},
|
|
|
|
FriendBusinessCardPreview = {
|
|
panels = {
|
|
PanelId.FriendBusinessCardPreview,
|
|
},
|
|
isSimpleUIPhase = true,
|
|
},
|
|
|
|
DomainMain = {
|
|
panels = {
|
|
PanelId.DomainMain,
|
|
},
|
|
unlockSystemType = GEnums.UnlockSystemType.DomainDevelopment,
|
|
redDotName = "DomainEntry",
|
|
systemId = "system_domain_development",
|
|
checkCanOpen = function(args)
|
|
local domainId = args and args.domainId or Utils.getCurDomainId()
|
|
|
|
local domainDevelopmentSystem = GameInstance.player.domainDevelopmentSystem
|
|
local hasData = domainDevelopmentSystem.domainDevDataDic:TryGetValue(domainId)
|
|
return hasData
|
|
end,
|
|
},
|
|
|
|
DomainItemTransfer = {
|
|
panels = {
|
|
PanelId.DomainItemTransfer,
|
|
},
|
|
isSimpleUIPhase = true,
|
|
checkCanOpen = function(arg)
|
|
return GameInstance.player.remoteFactory:IsFacTransEntryUnlocked()
|
|
end,
|
|
},
|
|
|
|
DomainGrade = {
|
|
panels = {
|
|
PanelId.DomainGrade,
|
|
},
|
|
isSimpleUIPhase = true,
|
|
},
|
|
|
|
DomainDepotPackage = {
|
|
panels = {},
|
|
isSimpleUIPhase = false,
|
|
unlockSystemType = GEnums.UnlockSystemType.DomainDevelopmentDomainDepot,
|
|
checkCanOpen = function(arg)
|
|
return DomainPOIUtils.checkCanOpenDomainDepot(arg.domainId), Language.LUA_DOMAIN_DEPOT_NOT_UNLOCK_TIPS
|
|
end,
|
|
},
|
|
|
|
DramaticPerformanceBag = {
|
|
panels = {},
|
|
isSimpleUIPhase = false,
|
|
},
|
|
|
|
GenderChange = {
|
|
panels = {},
|
|
isSimpleUIPhase = false,
|
|
},
|
|
|
|
CommonPOIUpgrade = {
|
|
panels = {
|
|
PanelId.CommonPOIUpgrade,
|
|
},
|
|
isSimpleUIPhase = false,
|
|
},
|
|
|
|
EquipTech = {
|
|
panels = {
|
|
PanelId.EquipTech,
|
|
},
|
|
unlockSystemType = GEnums.UnlockSystemType.EquipProduce,
|
|
isSimpleUIPhase = true,
|
|
redDotName = "EquipTech",
|
|
checkCanOpen = function(arg)
|
|
if Utils.isInBlackbox() then
|
|
local curSceneInfo = GameInstance.remoteFactoryManager.currentSceneInfo
|
|
return CS.Beyond.Gameplay.RemoteFactory.RemoteFactoryUtil.IsHubEquipCraftEnabledInBlackbox(curSceneInfo)
|
|
else
|
|
return true
|
|
end
|
|
end,
|
|
},
|
|
|
|
KiteStation = {
|
|
panels = {
|
|
PanelId.KiteStation,
|
|
},
|
|
isSimpleUIPhase = true,
|
|
unlockSystemType = GEnums.UnlockSystemType.KiteStation,
|
|
},
|
|
|
|
WorldLevelPopup = {
|
|
panels = {
|
|
PanelId.WorldLevelTipsPopup,
|
|
},
|
|
isSimpleUIPhase = false,
|
|
},
|
|
|
|
ActivityCenter = {
|
|
panels = {
|
|
PanelId.ActivityCenterEmptyBottom,
|
|
PanelId.ActivityCenter,
|
|
},
|
|
isSimpleUIPhase = false,
|
|
redDotName = "ActivityCenter",
|
|
systemId = "system_activity_center",
|
|
checkCanOpen = function(arg)
|
|
|
|
local activities = GameInstance.player.activitySystem:GetAllActivities()
|
|
if activities.Count == 0 then
|
|
return false, Language.LUA_ACTIVITY_NONE_ACTIVITY_EXIST
|
|
end
|
|
|
|
if arg and arg.gotoCenter and arg.activityId then
|
|
if not GameInstance.player.activitySystem:GetActivity(arg.activityId) then
|
|
return false, Language.LUA_ACTIVITY_FORBIDDEN
|
|
end
|
|
end
|
|
return true
|
|
end
|
|
},
|
|
|
|
CheckInCBT3 = {
|
|
panels = {
|
|
PanelId.ActivityRewardRegistrationPopup,
|
|
},
|
|
isSimpleUIPhase = true,
|
|
redDotName = 'ActivityCheckIn',
|
|
unlockSystemType = GEnums.UnlockSystemType.Activity,
|
|
isUnlocked = function()
|
|
local checkInIds = ActivityUtils.getCheckInId()
|
|
if #checkInIds == 0 then
|
|
return false
|
|
end
|
|
return Utils.isSystemUnlocked(GEnums.UnlockSystemType.Activity)
|
|
end,
|
|
},
|
|
|
|
ActivityHighDifficultyChallenge = {
|
|
panels = {
|
|
PanelId.ActivityHighDifficultyChallenge,
|
|
},
|
|
isSimpleUIPhase = true,
|
|
checkCanOpen = function(arg)
|
|
|
|
if arg and arg.activityId then
|
|
if not GameInstance.player.activitySystem:GetActivity(arg.activityId) then
|
|
return false, Language.LUA_ACTIVITY_FORBIDDEN
|
|
end
|
|
end
|
|
return true
|
|
end
|
|
},
|
|
|
|
SnapshotChallenge = {
|
|
panels = {
|
|
PanelId.SnapshotChallenge,
|
|
},
|
|
isSimpleUIPhase = true,
|
|
checkCanOpen = function(arg)
|
|
|
|
if arg and arg.activityId then
|
|
if not GameInstance.player.activitySystem:GetActivity(arg.activityId) then
|
|
return false, Language.LUA_ACTIVITY_FORBIDDEN
|
|
end
|
|
end
|
|
return true
|
|
end
|
|
},
|
|
|
|
ChallengeDungeon = {
|
|
panels = {
|
|
PanelId.ChallengeDungeon,
|
|
},
|
|
isSimpleUIPhase = true,
|
|
checkCanOpen = function(arg)
|
|
|
|
if arg and arg.activityId then
|
|
if not GameInstance.player.activitySystem:GetActivity(arg.activityId) then
|
|
return false, Language.LUA_ACTIVITY_FORBIDDEN
|
|
end
|
|
end
|
|
return true
|
|
end
|
|
},
|
|
|
|
AchievementMain = {
|
|
panels = {
|
|
PanelId.AchievementMain,
|
|
},
|
|
isSimpleUIPhase = true,
|
|
unlockSystemType = GEnums.UnlockSystemType.Achievement,
|
|
},
|
|
|
|
DungeonWeeklyRaid = {
|
|
panels = {
|
|
|
|
},
|
|
isSimpleUIPhase = false,
|
|
unlockSystemType = GEnums.UnlockSystemType.WeekRaid,
|
|
},
|
|
|
|
PresetTeamSwitch = {
|
|
panels = {
|
|
PanelId.PresetTeamSwitch,
|
|
},
|
|
isSimpleUIPhase = false,
|
|
},
|
|
|
|
ShopEntry = {
|
|
panels = {
|
|
PanelId.ShopEntry,
|
|
},
|
|
isSimpleUIPhase = true,
|
|
},
|
|
|
|
CashShop = {
|
|
panels = {},
|
|
isSimpleUIPhase = false,
|
|
systemId = "system_cash_shop",
|
|
checkCanOpen = function(arg)
|
|
if GameInstance.player.gameSettingSystem.forbiddenCashShop then
|
|
return false, Language.LUA_SWITCH_TYPE_FORBIDDEN_TOAST
|
|
end
|
|
local ret, toast = CashShopUtils.CheckCanOpenPhase(arg)
|
|
return ret, toast
|
|
end
|
|
},
|
|
|
|
ShopMonthlyPassPopUp = {
|
|
panels = {
|
|
|
|
|
|
},
|
|
isSimpleUIPhase = false,
|
|
},
|
|
|
|
DramaticPerformanceEmpty = {
|
|
panels = {
|
|
PanelId.DramaticPerformanceEmpty,
|
|
},
|
|
isSimpleUIPhase = true,
|
|
},
|
|
|
|
WorldEnergyPointEntry = {
|
|
panels = {
|
|
PanelId.WorldEnergyPointEntry,
|
|
},
|
|
isSimpleUIPhase = false,
|
|
},
|
|
|
|
WorldEnergyPointCustomReward = {
|
|
panels = {
|
|
PanelId.WorldEnergyPointCustomReward,
|
|
},
|
|
isSimpleUIPhase = true,
|
|
},
|
|
|
|
WorldEnergyPointSettlement = {
|
|
panels = {
|
|
PanelId.WorldEnergyPointSettlement,
|
|
},
|
|
isSimpleUIPhase = true,
|
|
},
|
|
|
|
DungeonCustomReward = {
|
|
panels = {
|
|
PanelId.DungeonCustomReward,
|
|
},
|
|
isSimpleUIPhase = true,
|
|
},
|
|
|
|
BattlePass = {
|
|
panels = {
|
|
},
|
|
isSimpleUIPhase = false,
|
|
redDotName = 'BattlePass',
|
|
unlockSystemType = GEnums.UnlockSystemType.BPSystem,
|
|
checkCanOpen = function()
|
|
if GameInstance.player.gameSettingSystem.forbiddenBp then
|
|
return false, Language.LUA_SWITCH_TYPE_FORBIDDEN_TOAST
|
|
end
|
|
return BattlePassUtils.CheckBattlePassSeasonValid(), Language.LUA_BATTLEPASS_CANNOT_OPEN_TOAST
|
|
end,
|
|
isUnlocked = function()
|
|
if BLOCK_BATTLEPASS then
|
|
return false
|
|
end
|
|
return Utils.isSystemUnlocked(GEnums.UnlockSystemType.BPSystem)
|
|
end,
|
|
},
|
|
|
|
}
|