116 lines
2.2 KiB
Lua
116 lines
2.2 KiB
Lua
|
|
|
|
|
|
|
|
local phaseItemBase = require_ex('Phase/Core/PhaseItemBase')
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PhaseGameObjectItem = HL.Class("PhaseGameObjectItem", phaseItemBase.PhaseItemBase)
|
|
|
|
do
|
|
|
|
|
|
|
|
PhaseGameObjectItem.go = HL.Field(HL.Userdata)
|
|
|
|
|
|
PhaseGameObjectItem.view = HL.Field(HL.Table)
|
|
|
|
|
|
PhaseGameObjectItem.cacheName = HL.Field(HL.String) << ""
|
|
end
|
|
|
|
do
|
|
|
|
|
|
|
|
PhaseGameObjectItem._OnInit = HL.Override() << function(self)
|
|
self.go = nil
|
|
self.view = {}
|
|
end
|
|
|
|
|
|
|
|
|
|
PhaseGameObjectItem.BindGameObject = HL.Method(HL.Any) << function(self, go)
|
|
self.go = go
|
|
self.view = Utils.wrapLuaNode(go)
|
|
self:_GameObjectInit()
|
|
end
|
|
|
|
|
|
|
|
|
|
PhaseGameObjectItem.SetActive = HL.Method(HL.Boolean) << function (self, active)
|
|
if self.go then
|
|
self.go:SetActive(active)
|
|
end
|
|
end
|
|
|
|
|
|
|
|
PhaseGameObjectItem._GameObjectInit = HL.Virtual() << function (self)
|
|
if self.view and self.view.config then
|
|
if self.view.config:HasValue("INIT_POS") then
|
|
self.go.transform.position = self.view.config.INIT_POS
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
do
|
|
|
|
|
|
|
|
|
|
PhaseGameObjectItem._DoTransitionInCoroutine = HL.Override(HL.Boolean, HL.Opt(HL.Table)) << function(self, fastMode, args)
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
PhaseGameObjectItem._DoTransitionBehindCoroutine = HL.Override(HL.Boolean, HL.Opt(HL.Table)) << function(self, fastMode, args)
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
PhaseGameObjectItem._DoTransitionOutCoroutine = HL.Override(HL.Boolean, HL.Opt(HL.Table)) << function(self, fastMode, args)
|
|
end
|
|
|
|
|
|
|
|
PhaseGameObjectItem._CheckAllTransitionDone = HL.Override().Return(HL.Boolean) << function(self)
|
|
return true
|
|
end
|
|
|
|
|
|
|
|
PhaseGameObjectItem._OnDestroy = HL.Override() << function(self)
|
|
if string.isEmpty(self.cacheName) then
|
|
CSUtils.ClearUIComponents(self.go)
|
|
GameObject.DestroyImmediate(self.go)
|
|
else
|
|
PhaseManager:TryCacheGo(self.phaseId, self.cacheName, self.go)
|
|
end
|
|
|
|
self.go = nil
|
|
self.view = {}
|
|
end
|
|
end
|
|
|
|
HL.Commit(PhaseGameObjectItem)
|