322 lines
8.8 KiB
Lua
322 lines
8.8 KiB
Lua
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local uiCtrl = require_ex('UI/Panels/Base/UICtrl')
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local PANEL_ID = PanelId.CommonTaskTrackToast
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local ModeType2Toast = {
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[GEnums.GameModeType.Dungeon] = {
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Start = "instancesStartToast",
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Finish = "instancesFinishToast",
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Fail = "taskFailToast",
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},
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[GEnums.GameModeType.WorldChallenge] = {
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Start = "taskStartToast",
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Finish = "taskFinishToast",
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Fail = "taskFailToast",
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},
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}
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CommonTaskTrackToastCtrl = HL.Class('CommonTaskTrackToastCtrl', uiCtrl.UICtrl)
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CommonTaskTrackToastCtrl.m_countDownTickId = HL.Field(HL.Number) << -1
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CommonTaskTrackToastCtrl.m_showingToastCor = HL.Field(HL.Thread)
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CommonTaskTrackToastCtrl.s_messages = HL.StaticField(HL.Table) << {
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[MessageConst.ON_SUB_GAME_RESET] = "OnSubGameReset",
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}
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CommonTaskTrackToastCtrl.OnShowCommonTaskCountdownToast = HL.StaticMethod(HL.Any) << function(args)
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LuaSystemManager.commonTaskTrackSystem:AddRequest("TrackStartCountdown", function()
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local ctrl = CommonTaskTrackToastCtrl.AutoOpen(PANEL_ID, nil, true)
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if ctrl == nil then
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return
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end
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ctrl:ShowCountdownToast(args)
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end)
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end
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CommonTaskTrackToastCtrl.OnShowCommonTaskStartToast = HL.StaticMethod(HL.Any) << function(args)
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LuaSystemManager.commonTaskTrackSystem:AddRequest("TrackStartToast", function()
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local ctrl = CommonTaskTrackToastCtrl.AutoOpen(PANEL_ID, nil, true)
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if ctrl == nil then
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return
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end
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ctrl:ShowTaskStartToast(args, function()
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Notify(MessageConst.ON_ONE_COMMON_TASK_PANEL_FINISH, "TrackStartToast")
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Notify(MessageConst.SHOW_DUNGEON_TOAST, args)
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end)
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end, function()
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UIManager:Close(PANEL_ID)
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Notify(MessageConst.ON_HUD_BTN_VISIBLE_CHANGE, {true})
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end)
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end
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CommonTaskTrackToastCtrl.OnShowCommonTaskFinishToast = HL.StaticMethod(HL.Any) << function(args)
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LuaSystemManager.commonTaskTrackSystem:AddRequest("TrackEndToastNW", function()
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local ctrl = CommonTaskTrackToastCtrl.AutoOpen(PANEL_ID, nil, true)
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if ctrl == nil then
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return
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end
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ctrl:ShowTaskFinishToast(args, function()
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Notify(MessageConst.ON_ONE_COMMON_TASK_PANEL_FINISH, "TrackEndToastNW")
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end)
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end, function()
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UIManager:Close(PANEL_ID)
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end)
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end
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CommonTaskTrackToastCtrl.OnShowCommonTaskFailToast = HL.StaticMethod(HL.Any) << function(args)
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LuaSystemManager.commonTaskTrackSystem:AddRequest("TrackEndToastNW", function()
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local ctrl = CommonTaskTrackToastCtrl.AutoOpen(PANEL_ID, nil, true)
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if ctrl == nil then
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return
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end
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ctrl:ShowTaskFailToast(args, function()
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Notify(MessageConst.ON_ONE_COMMON_TASK_PANEL_FINISH, "TrackEndToastNW")
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end)
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end, function()
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UIManager:Close(PANEL_ID)
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end)
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end
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CommonTaskTrackToastCtrl.OnCreate = HL.Override(HL.Any) << function(self, arg)
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self.view.countdownToast.gameObject:SetActiveIfNecessary(false)
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self.view.taskStartToast.gameObject:SetActiveIfNecessary(false)
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self.view.taskFinishToast.gameObject:SetActiveIfNecessary(false)
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self.view.taskFailToast.gameObject:SetActiveIfNecessary(false)
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self.view.instancesFinishToast.gameObject:SetActiveIfNecessary(false)
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self.view.instancesStartToast.gameObject:SetActiveIfNecessary(false)
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end
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CommonTaskTrackToastCtrl.OnClose = HL.Override() << function(self)
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if self.m_countDownTickId ~= -1 then
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self.m_countDownTickId = LuaUpdate:Remove(self.m_countDownTickId)
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end
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if self.m_showingToastCor then
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self.m_showingToastCor = self:_ClearCoroutine(self.m_showingToastCor)
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end
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end
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CommonTaskTrackToastCtrl.ShowCountdownToast = HL.Method(HL.Any, HL.Opt(HL.Function)) << function(self, args, endFunc)
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self:Notify(MessageConst.ON_HUD_BTN_VISIBLE_CHANGE, {false})
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local countdownDuration, cb = unpack(args)
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local toast = self.view.countdownToast
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toast.gameObject:SetActiveIfNecessary(true)
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toast.contentTimeStart.gameObject:SetActiveIfNecessary(false)
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toast.contentTimeNumber.gameObject:SetActiveIfNecessary(false)
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local freq = 1
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local tickInterval = 1
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local leftTime = countdownDuration
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self.m_countDownTickId = LuaUpdate:Add("Tick", function(deltaTime)
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if TimeManagerInst.timeScale == 0 then
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return
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end
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tickInterval = tickInterval + deltaTime
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if tickInterval < freq then
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return
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end
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tickInterval = 0
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local showStart = leftTime <= 0
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if showStart then
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if leftTime == 0 then
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AudioAdapter.PostEvent("Au_UI_Toast_TaskTrack_CountdownToast_Start")
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end
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else
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toast.startNumberTxt.text = math.ceil(leftTime)
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AudioAdapter.PostEvent("Au_UI_Toast_TaskTrack_CountdownToast_Number")
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end
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toast.contentTimeStart.gameObject:SetActiveIfNecessary(showStart)
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toast.contentTimeNumber.gameObject:SetActiveIfNecessary(not showStart)
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toast.animation:SampleToInAnimationEnd()
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toast.animation:PlayInAnimation()
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if leftTime <= -1 then
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if cb ~= nil
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and not string.isEmpty(GameWorld.worldInfo.curSubGameId) then
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cb()
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end
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if endFunc then
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endFunc()
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end
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toast.animation:PlayOutAnimation(function()
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self:Close()
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end)
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self.m_countDownTickId = LuaUpdate:Remove(self.m_countDownTickId)
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self:Notify(MessageConst.ON_HUD_BTN_VISIBLE_CHANGE, {true})
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end
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leftTime = leftTime - freq
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end)
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end
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CommonTaskTrackToastCtrl.ShowTaskStartToast = HL.Method(HL.Any, HL.Opt(HL.Function)) << function(self, args, endFunc)
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self:_RefreshToast("Start", args, endFunc)
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AudioAdapter.PostEvent("Au_UI_Toast_TaskTrack_TaskStartToast_Open")
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end
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CommonTaskTrackToastCtrl.ShowTaskFinishToast = HL.Method(HL.Any, HL.Opt(HL.Function)) << function(self, args, endFunc)
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self:_RefreshToast("Finish", args, endFunc)
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AudioAdapter.PostEvent("Au_UI_Toast_TaskTrack_TaskFinishToast_Open")
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end
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CommonTaskTrackToastCtrl.ShowTaskFailToast = HL.Method(HL.Any, HL.Opt(HL.Function)) << function(self, args, endFunc)
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self:_RefreshToast("Fail", args, endFunc)
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AudioAdapter.PostEvent("Au_UI_Toast_TaskTrack_TaskFailToast_Open")
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end
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CommonTaskTrackToastCtrl.OnSubGameReset = HL.Method() << function(self)
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self:Close()
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end
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CommonTaskTrackToastCtrl._RefreshToast = HL.Method(HL.String, HL.Any, HL.Opt(HL.Function))
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<< function(self, toastType, args, endFunc)
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self:Notify(MessageConst.ON_HUD_BTN_VISIBLE_CHANGE, {false})
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local instId = unpack(args)
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local taskTitle = ""
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local taskDesc = ""
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local hasTableData, gameMechanicData = Tables.gameMechanicTable:TryGetValue(instId)
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local hasSubGameData, subGameData = DataManager.subGameInstDataTable:TryGetValue(instId)
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if not hasSubGameData then
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logger.error("未找到s%玩法实例数据", instId)
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return
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end
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local toastTbl = ModeType2Toast[subGameData.modeType]
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local toastNode = self.view[toastTbl[toastType]]
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toastNode.gameObject:SetActiveIfNecessary(true)
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if toastType == "Start" then
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if hasTableData then
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taskTitle = gameMechanicData.gameName
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taskDesc = gameMechanicData.desc
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end
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if not subGameData.showDesc then
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taskDesc = ""
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end
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elseif toastType == "Finish" then
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local success, successInfoText = subGameData.successInfo:TryGetText()
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if success then
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taskTitle = successInfoText
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else
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taskTitle = Language.LUA_COMMON_TASK_TRACK_TOAST_SUCC_DESC
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end
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elseif toastType == "Fail" then
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local success, failInfoText = subGameData.failInfo:TryGetText()
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if success then
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taskTitle = failInfoText
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else
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taskTitle = Language.LUA_COMMON_TASK_TRACK_TOAST_FAIL_DESC
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end
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end
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local descEmpty = string.isEmpty(taskDesc)
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if not descEmpty then
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toastNode.taskTxt.text = taskDesc
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end
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toastNode.taskTxt.gameObject:SetActive(not descEmpty)
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toastNode.titleTxt.text = taskTitle
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self.m_showingToastCor = self:_StartCoroutine(function()
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local inAnimLength = toastNode.animation:GetInClipLength()
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toastNode.animation:PlayInAnimation()
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coroutine.wait(inAnimLength)
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local outAnimLength = toastNode.animation:GetOutClipLength()
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toastNode.animation:PlayOutAnimation()
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coroutine.wait(outAnimLength)
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self:Close()
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self:Notify(MessageConst.ON_HUD_BTN_VISIBLE_CHANGE, {true})
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if endFunc then
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endFunc()
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end
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end)
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end
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HL.Commit(CommonTaskTrackToastCtrl)
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