88 lines
2.0 KiB
Lua
88 lines
2.0 KiB
Lua
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local uiCtrl = require_ex('UI/Panels/Base/UICtrl')
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local PANEL_ID = PanelId.GenderSelectConfirmHolder
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GenderSelectConfirmHolderCtrl = HL.Class('GenderSelectConfirmHolderCtrl', uiCtrl.UICtrl)
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local PANEL_ASSET_PATH = "Assets/Beyond/DynamicAssets/Gameplay/UI/Prefabs/CreateRole/GenderSelectConfirmPanel.prefab"
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GenderSelectConfirmHolderCtrl.m_node = HL.Field(HL.Table)
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GenderSelectConfirmHolderCtrl.s_messages = HL.StaticField(HL.Table) << {
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}
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GenderSelectConfirmHolderCtrl.OnCreate = HL.Override(HL.Any) << function(self, arg)
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local prefab = self.loader:LoadGameObject(PANEL_ASSET_PATH)
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self.m_node = Utils.wrapLuaNode(self:_CreateWorldGameObject(prefab))
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self.m_node.canvas.worldCamera = CameraManager.mainCamera
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self:BindInputPlayerAction("common_cancel", function()
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AudioAdapter.PostEvent("Au_UI_Button_Cancel")
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self.m_phase:ChooseNone()
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end)
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self:BindInputPlayerAction("common_confirm", function()
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self.m_phase:ConfirmSelection()
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AudioAdapter.PostEvent("Au_UI_Button_Confirm")
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end)
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self:_InitActionEvent()
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end
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GenderSelectConfirmHolderCtrl._InitActionEvent = HL.Method() << function(self)
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self.m_node.cancelBtn.onClick:AddListener(function()
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self.m_phase:ChooseNone()
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end)
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self.m_node.confirmBtn.onClick:AddListener(function()
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self.m_phase:ConfirmSelection()
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end)
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end
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GenderSelectConfirmHolderCtrl.GetRealPanelView = HL.Method().Return(HL.Table) << function(self, arg)
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return self.m_node
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end
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GenderSelectConfirmHolderCtrl.OnHide = HL.Override() << function(self)
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UIUtils.PlayAnimationAndToggleActive(self.m_node.animationWrapper, false, function()
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self.m_node.transform.gameObject:SetActive(false)
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end)
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end
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GenderSelectConfirmHolderCtrl.OnShow = HL.Override() << function(self)
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UIUtils.PlayAnimationAndToggleActive(self.m_node.animationWrapper, true, function()
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self.m_node.transform.gameObject:SetActive(true)
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end)
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end
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HL.Commit(GenderSelectConfirmHolderCtrl)
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