Files
Endfield-Data/LuaScripts/UI/Panels/MapMarkDetailDungeonSS/MapMarkDetailDungeonSSCtrl.lua
2025-12-02 20:37:18 +07:00

149 lines
4.2 KiB
Lua

local uiCtrl = require_ex('UI/Panels/Base/UICtrl')
local PANEL_ID = PanelId.MapMarkDetailDungeonSS
MapMarkDetailDungeonSSCtrl = HL.Class('MapMarkDetailDungeonSSCtrl', uiCtrl.UICtrl)
MapMarkDetailDungeonSSCtrl.m_firstPassRewardItemCache = HL.Field(HL.Forward('UIListCache'))
MapMarkDetailDungeonSSCtrl.m_hunterModeRewardItemCache = HL.Field(HL.Forward('UIListCache'))
MapMarkDetailDungeonSSCtrl.m_markInstId = HL.Field(HL.String) << ""
MapMarkDetailDungeonSSCtrl.m_dungeonSeriesId = HL.Field(HL.String) << ""
MapMarkDetailDungeonSSCtrl.s_messages = HL.StaticField(HL.Table) << {
}
MapMarkDetailDungeonSSCtrl.OnCreate = HL.Override(HL.Any) << function(self, arg)
self.m_firstPassRewardItemCache = UIUtils.genCellCache(self.view.firstPassRewardItem)
self.m_hunterModeRewardItemCache = UIUtils.genCellCache(self.view.hunterModeRewardItem)
self.m_markInstId = arg.markInstId
self:_InitDungeonInfo()
self:_InitController()
end
MapMarkDetailDungeonSSCtrl._InitDungeonInfo = HL.Method() << function(self)
local markInstId = self.m_markInstId
local getRuntimeDataSuccess, markRuntimeData = GameInstance.player.mapManager:GetMarkInstRuntimeData(markInstId)
if not getRuntimeDataSuccess then
logger.error("地图详情页获取实例数据失败" .. self.m_instId)
return
end
local detail = markRuntimeData.detail
local dungeonSeriesId = detail.systemInstId
self.m_dungeonSeriesId = dungeonSeriesId
local dungeonId = Tables.dungeonSeriesTable[dungeonSeriesId].includeDungeonIds[0]
local dungeonCfg = Tables.dungeonTable[dungeonId]
local firstPassRewardId = dungeonCfg.firstPassRewardId
local rewardBundles = UIUtils.getRewardItems(firstPassRewardId)
self.m_firstPassRewardItemCache:Refresh(#rewardBundles, function(item, luaIndex)
self.view.mapMarkDetailCommon:InitDetailItem(item, rewardBundles[luaIndex], {
tipsPosType = UIConst.UI_TIPS_POS_TYPE.LeftMid,
tipsPosTransform = self.view.rewardsNodeRectTransform,
})
item.view.extraTag:SetState(DungeonConst.DUNGEON_REWARD_TAG_STATE.First)
item.view.rewardedCover.gameObject:SetActive(false)
end)
local hunterModeRewards = DungeonUtils.genSecondPartRewardsInfo(dungeonId)
self.m_hunterModeRewardItemCache:Refresh(#hunterModeRewards, function(item, luaIndex)
local reward = hunterModeRewards[luaIndex]
self.view.mapMarkDetailCommon:InitDetailItem(item, reward, {
tipsPosType = UIConst.UI_TIPS_POS_TYPE.LeftMid,
tipsPosTransform = self.view.rewardsNodeRectTransform,
})
item.view.extraTag.gameObject:SetActive(true)
item.view.extraTag:SetState(reward.tagState)
item.view.rewardedCover.gameObject:SetActive(reward.gained == true)
end)
self:_InitMapMarkDetailCommon(markRuntimeData.isActive)
end
MapMarkDetailDungeonSSCtrl._InitMapMarkDetailCommon = HL.Method(HL.Boolean) << function(self, mapMarkActive)
local dungeonId = Tables.dungeonSeriesTable[self.m_dungeonSeriesId].includeDungeonIds[0]
local dungeonCfg = Tables.dungeonTable[dungeonId]
local commonArgs = {}
commonArgs.markInstId = self.m_markInstId
commonArgs.titleText = dungeonCfg.dungeonName
commonArgs.descText = dungeonCfg.dungeonDesc
if mapMarkActive then
commonArgs.leftBtnActive = true
commonArgs.leftBtnText = Language["ui_mapmarkdetail_button_enter"]
commonArgs.leftBtnCallback = function()
PhaseManager:GoToPhase(PhaseId.DungeonEntry, {dungeonSeriesId = self.m_dungeonSeriesId})
end
commonArgs.leftBtnIconName = UIConst.MAP_DETAIL_BTN_ICON_NAME.FAST_ENTER
commonArgs.rightBtnActive = true
else
commonArgs.bigBtnActive = true
end
self.view.mapMarkDetailCommon:InitMapMarkDetailCommon(commonArgs)
end
MapMarkDetailDungeonSSCtrl._InitController = HL.Method() << function(self)
if DeviceInfo.usingController then
self.view.rewardsNode.onIsFocusedChange:AddListener(function(isFocused)
if not isFocused then
Notify(MessageConst.HIDE_ITEM_TIPS)
end
end)
end
end
HL.Commit(MapMarkDetailDungeonSSCtrl)