Files
Endfield-Data/LuaScripts/UI/Panels/MapMarkDetailRecycleBin/MapMarkDetailRecycleBinCtrl.lua
2025-12-02 20:37:18 +07:00

144 lines
3.8 KiB
Lua

local uiCtrl = require_ex('UI/Panels/Base/UICtrl')
local PANEL_ID = PanelId.MapMarkDetailRecycleBin
MapMarkDetailRecycleBinCtrl = HL.Class('MapMarkDetailRecycleBinCtrl', uiCtrl.UICtrl)
MapMarkDetailRecycleBinCtrl.m_rewardItemCache = HL.Field(HL.Forward('UIListCache'))
MapMarkDetailRecycleBinCtrl.m_markInstId = HL.Field(HL.String) << ""
MapMarkDetailRecycleBinCtrl.m_recycleBinData = HL.Field(CS.Beyond.Gameplay.RecycleBinData)
MapMarkDetailRecycleBinCtrl.m_recyclingCor = HL.Field(HL.Thread)
MapMarkDetailRecycleBinCtrl.s_messages = HL.StaticField(HL.Table) << {
}
MapMarkDetailRecycleBinCtrl.OnCreate = HL.Override(HL.Any) << function(self, arg)
self.m_rewardItemCache = UIUtils.genCellCache(self.view.item)
self.m_markInstId = arg.markInstId
self:_InitRecycleBinInfo()
self:_InitController()
end
MapMarkDetailRecycleBinCtrl.OnClose = HL.Override() << function(self)
if self.m_recyclingCor then
self.m_recyclingCor = self:_ClearCoroutine(self.m_recyclingCor)
end
end
MapMarkDetailRecycleBinCtrl._InitRecycleBinInfo = HL.Method() << function(self)
local markInstId = self.m_markInstId
local getRuntimeDataSuccess, markRuntimeData = GameInstance.player.mapManager:GetMarkInstRuntimeData(markInstId)
if not getRuntimeDataSuccess then
logger.error("地图详情页获取实例数据失败" .. self.m_instId)
return
end
local detail = markRuntimeData.detail
local recycleBinId = detail.systemInstId
local recycleBinCfg = Tables.recycleBinTable[recycleBinId]
local isUnlock, recycleBinData = GameInstance.player.recycleBinSystem.recycleBins:TryGetValue(recycleBinId)
local curLv = isUnlock and recycleBinData.lv or 0
local levelData = recycleBinCfg.levelData
local descRawText = isUnlock and levelData[curLv].desc or recycleBinCfg.unlockDesc
self.view.mapMarkDetailCommonStateController:SetState(isUnlock and "Unlocked" or "Locked")
self.m_recycleBinData = recycleBinData
if isUnlock then
local isMaxLv = recycleBinData.isMaxLv
self.view.lvStateNode:SetState(isMaxLv and "Max" or "Nrl")
self.view.lvNumTxt.text = curLv
local rewardId = levelData[curLv].rewardId
local rewardBundles = UIUtils.getRewardItems(rewardId)
self.m_rewardItemCache:Refresh(#rewardBundles, function(cell, luaIndex)
self.view.mapMarkDetailCommon:InitDetailItem(cell, rewardBundles[luaIndex], {
tipsPosType = UIConst.UI_TIPS_POS_TYPE.LeftMid,
tipsPosTransform = self.view.scrollView,
})
end)
self:_UpdateCanPickUp()
self.m_recyclingCor = self:_StartCoroutine(function()
while true do
coroutine.wait(UIConst.COMMON_UI_TIME_UPDATE_INTERVAL)
self:_UpdateCanPickUp()
end
end)
end
local commonArgs = {}
commonArgs.bigBtnActive = true
commonArgs.markInstId = self.m_markInstId
commonArgs.descText = descRawText
self.view.mapMarkDetailCommon:InitMapMarkDetailCommon(commonArgs)
end
MapMarkDetailRecycleBinCtrl._UpdateCanPickUp = HL.Method() << function(self)
if not self.m_recycleBinData then
return
end
local cd = self.m_recycleBinData:GetCoolDownBySeconds()
local canPick = cd <= 0
self.view.canPickNode.gameObject:SetActive(canPick)
self.view.recyclingNode.gameObject:SetActive(not canPick)
if not canPick then
self.view.timeTxt.text = UIUtils.getLeftTimeToSecond(cd)
end
end
MapMarkDetailRecycleBinCtrl._InitController = HL.Method() << function(self)
if DeviceInfo.usingController then
self.view.rewardList.onIsFocusedChange:AddListener(function(isFocused)
if not isFocused then
Notify(MessageConst.HIDE_ITEM_TIPS)
end
end)
end
end
HL.Commit(MapMarkDetailRecycleBinCtrl)