Files
Endfield-Data/LuaScripts/UI/Widgets/BlueprintIcon.lua
2025-12-02 20:37:18 +07:00

37 lines
886 B
Lua

local UIWidgetBase = require_ex('Common/Core/UIWidgetBase')
BlueprintIcon = HL.Class('BlueprintIcon', UIWidgetBase)
BlueprintIcon._OnFirstTimeInit = HL.Override() << function(self)
end
BlueprintIcon.InitBlueprintIcon = HL.Method(HL.String, HL.Number) << function(self, iconId, colorId)
self:_FirstTimeInit()
if iconId == FacConst.FAC_BLUEPRINT_DEFAULT_ICON then
self.view.icon:InitItemIcon("item_gold")
self.view.icon.view.icon:LoadSprite(UIConst.UI_SPRITE_ITEM_BIG, iconId)
else
self.view.icon:InitItemIcon(iconId, true)
end
colorId = colorId > 0 and colorId or FacConst.BLUEPRINT_DEFAULT_ICON_BG_COLOR_ID
local colorData = Tables.factoryBlueprintIconBGColorTable[colorId]
self.view.image:LoadSprite(UIConst.UI_SPRITE_BLUEPRINT, colorData.imgName)
end
HL.Commit(BlueprintIcon)
return BlueprintIcon