Files
Endfield-Data/LuaScripts/UI/Widgets/CharInfoCharCell.lua
2025-12-02 20:37:18 +07:00

72 lines
1.7 KiB
Lua

local UIWidgetBase = require_ex('Common/Core/UIWidgetBase')
CharInfoCharCell = HL.Class('CharInfoCharCell', UIWidgetBase)
CharInfoCharCell.info = HL.Field(HL.Table)
CharInfoCharCell.data = HL.Field(HL.Userdata)
CharInfoCharCell._OnFirstTimeInit = HL.Override() << function(self)
end
CharInfoCharCell.InitCharInfoCharCell = HL.Method(HL.Any, HL.Opt(HL.Function)) << function(self, info, onClick)
self:_FirstTimeInit()
self.info = info
local hasData = self.info and self.info.charId
if hasData then
local characterTable = Tables.characterTable
local data = characterTable:GetValue(self.info.charId)
local charInfo = nil
local instId = info.instId
if instId and instId > 0 then
charInfo = CharInfoUtils.getPlayerCharInfoByInstId(instId)
end
self:RefreshCharInfo(charInfo)
self.data = data
local spriteName = UIConst.UI_CHAR_HEAD_PREFIX .. self.info.charId
self.view.imageChar:LoadSprite(UIConst.UI_SPRITE_CHAR_HEAD, spriteName)
self.view.button.onClick:RemoveAllListeners()
self.view.button.onClick:AddListener(function()
if onClick then
onClick()
end
end)
end
self.view.selectNode.gameObject:SetActive(hasData)
self.view.imageBlank.gameObject:SetActive(not hasData)
end
CharInfoCharCell.RefreshCharInfo = HL.Method(HL.Userdata) << function(self, charInfo)
if charInfo then
self.view.textLevel.text = string.format("%d", charInfo.level)
self.view.textLevel.gameObject:SetActive(true)
else
self.view.textLevel.gameObject:SetActive(false)
end
end
HL.Commit(CharInfoCharCell)
return CharInfoCharCell