Files
Endfield-Data/LuaScripts/UI/Widgets/LvDotNode.lua
2025-12-02 20:37:18 +07:00

40 lines
810 B
Lua

local UIWidgetBase = require_ex('Common/Core/UIWidgetBase')
LvDotNode = HL.Class('LvDotNode', UIWidgetBase)
LvDotNode._OnFirstTimeInit = HL.Override() << function(self)
self.m_lvDotCells = UIUtils.genCellCache(self.view.lvDotCell)
end
LvDotNode.m_lvDotCells = HL.Field(HL.Forward('UIListCache'))
LvDotNode.InitLvDotNode = HL.Method(HL.Number, HL.Number, HL.Opt(Color)) << function(self, curLv, maxLv, color)
self:_FirstTimeInit()
self.m_lvDotCells:Refresh(maxLv, function(cell, index)
local reached = index <= curLv
cell.empty.gameObject:SetActive(not reached)
cell.full.gameObject:SetActive(reached)
if color then
cell.full.color = color
end
end)
self.view.lvTxt.text = curLv
end
HL.Commit(LvDotNode)
return LvDotNode