Files
Endfield-Data/LuaScripts/UI/Widgets/PuzzleNoticeTips.lua
2025-12-02 20:37:18 +07:00

90 lines
1.9 KiB
Lua

local UIWidgetBase = require_ex('Common/Core/UIWidgetBase')
local PUZZLE_NOTICE_TIPS_SHOW = "puzzle_notice_tips_show"
local HINT_TEXT_POOL = {
"ui_msc_puzzle_hint_1",
"ui_msc_puzzle_hint_2",
"ui_msc_puzzle_hint_3",
}
PuzzleNoticeTips = HL.Class('PuzzleNoticeTips', UIWidgetBase)
PuzzleNoticeTips.m_onNoticeBtnClick = HL.Field(HL.Function)
PuzzleNoticeTips.m_noticeClicked = HL.Field(HL.Boolean) << false
PuzzleNoticeTips._OnFirstTimeInit = HL.Override() << function(self)
self.view.noticeBtn.onClick:AddListener(function()
self:_OnNoticeBtnClick()
end)
end
PuzzleNoticeTips._OnNoticeBtnClick = HL.Method() << function(self)
self.m_noticeClicked = true
if self.m_onNoticeBtnClick then
self.m_onNoticeBtnClick()
end
self:ShowTips()
end
PuzzleNoticeTips.InitPuzzleNoticeTips = HL.Method(HL.Function) << function(self, onClick)
self:_FirstTimeInit()
self.m_onNoticeBtnClick = onClick
local curEndminCharTemplateId = CS.Beyond.Gameplay.CharUtils.curEndminCharTemplateId
self.view.charIcon:LoadSprite(UIConst.UI_SPRITE_CHAR_HEAD_RECTANGLE,
UIConst.UI_CHAR_HEAD_SQUARE_PREFIX .. curEndminCharTemplateId)
self:Reset()
end
PuzzleNoticeTips.ShowTips = HL.Method() << function(self)
local hintKey = lume.randomchoice(HINT_TEXT_POOL)
self.view.tipsTxt.text = Language[hintKey]
self.view.animationWrapper:Play(PUZZLE_NOTICE_TIPS_SHOW)
self:ToggleNoticeBtnInteractable(false)
end
PuzzleNoticeTips.Reset = HL.Method() << function(self)
self.m_noticeClicked = false
self.view.animationWrapper:SampleClip(PUZZLE_NOTICE_TIPS_SHOW, 0)
self:ToggleNoticeBtnInteractable(true)
end
PuzzleNoticeTips.ToggleNoticeBtnInteractable = HL.Method(HL.Boolean) << function(self, isOn)
self.view.noticeBtn.gameObject:SetActive(isOn and not self.m_noticeClicked)
end
HL.Commit(PuzzleNoticeTips)
return PuzzleNoticeTips