139 lines
2.6 KiB
Lua
139 lines
2.6 KiB
Lua
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local phaseBase = require_ex('Phase/Core/PhaseBase')
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local PHASE_ID = PhaseId.GachaLauncher
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PhaseGachaLauncher = HL.Class('PhaseGachaLauncher', phaseBase.PhaseBase)
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PhaseGachaLauncher.s_messages = HL.StaticField(HL.Table) << {
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}
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PhaseGachaLauncher.m_launcherObjItem = HL.Field(HL.Forward('PhaseGameObjectItem'))
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PhaseGachaLauncher.m_launcherDirector = HL.Field(CS.UnityEngine.Playables.PlayableDirector)
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PhaseGachaLauncher.m_cutsceneData = HL.Field(HL.Any)
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PhaseGachaLauncher._OnInit = HL.Override() << function(self)
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PhaseGachaLauncher.Super._OnInit(self)
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end
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PhaseGachaLauncher.PrepareTransition = HL.Override(HL.Number, HL.Boolean, HL.Opt(HL.Number)) << function(self, transitionType, fastMode, anotherPhaseId)
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end
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PhaseGachaLauncher._DoPhaseTransitionIn = HL.Override(HL.Boolean, HL.Opt(HL.Table)) << function(self, fastMode, args)
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local maxRarity = 0
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for _, v in ipairs(self.arg.chars) do
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if v.rarity > maxRarity then
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maxRarity = v.rarity
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end
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end
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local hasSurprise = GameInstance.player.gacha.hasSuperSurprise
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if maxRarity == 6 and hasSurprise then
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GameInstance.player.gacha.curPlayingTimelineMaxRarity = 5
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else
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GameInstance.player.gacha.curPlayingTimelineMaxRarity = maxRarity
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end
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self.m_launcherObjItem = self:CreatePhaseGOItem("GachaLauncher", nil, nil, "Gacha")
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self.m_launcherDirector = self.m_launcherObjItem.view.director
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self.m_launcherObjItem.go:SetLayerRecursive(UIConst.GACHA_LAYER)
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self.m_launcherObjItem.go.transform.position = Vector3(0, 0, 0)
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local panel = self:CreatePhasePanelItem(PanelId.GachaLauncher, self.arg)
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panel.uiCtrl:Start()
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LuaSystemManager.gachaSystem:UpdateGachaSettingState()
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end
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PhaseGachaLauncher._DoPhaseTransitionOut = HL.Override(HL.Boolean, HL.Opt(HL.Table)) << function(self, fastMode, args)
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GameInstance.player.gacha.curPlayingTimelineMaxRarity = 0
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end
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PhaseGachaLauncher._DoPhaseTransitionBehind = HL.Override(HL.Boolean, HL.Opt(HL.Table)) << function(self, fastMode, args)
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end
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PhaseGachaLauncher._DoPhaseTransitionBackToTop = HL.Override(HL.Boolean, HL.Opt(HL.Table)) << function(self, fastMode, args)
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end
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PhaseGachaLauncher._OnActivated = HL.Override() << function(self)
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LuaSystemManager.gachaSystem:UpdateGachaSettingState()
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end
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PhaseGachaLauncher._OnDeActivated = HL.Override() << function(self)
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LuaSystemManager.gachaSystem:UpdateGachaSettingState()
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end
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PhaseGachaLauncher._OnDestroy = HL.Override() << function(self)
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PhaseGachaLauncher.Super._OnDestroy(self)
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end
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HL.Commit(PhaseGachaLauncher)
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