Files
Endfield-Data/LuaScripts/UI/Widgets/ActivityBenefitsRewardCell.lua
2026-01-31 21:42:01 +07:00

40 lines
1.3 KiB
Lua

local UIWidgetBase = require_ex('Common/Core/UIWidgetBase')
ActivityBenefitsRewardCell = HL.Class('ActivityBenefitsRewardCell', UIWidgetBase)
ActivityBenefitsRewardCell.InitActivityBenefitsRewardCell = HL.Method(HL.Table) << function(self, rewardInfo)
local fromMain = rewardInfo.fromMain
local itemId = rewardInfo.itemId
local obtainNum = rewardInfo.obtain
local totalNum = rewardInfo.total
local itemExtraInfo = rewardInfo.itemExtraInfo
local CompleteAll = rewardInfo.CompleteAll or false
local item = fromMain and self.view.itemSmall or self.view.itemBig
item.gameObject:SetActive(true)
if totalNum > 1 then
item:InitItem({ id = itemId, count = totalNum }, true)
else
item:InitItem({ id = itemId }, true)
end
item:SetExtraInfo(itemExtraInfo)
local isComplete = obtainNum == totalNum
local pre = isComplete and "<@activitybenefits.grey>" or "<@activitybenefits.blue>"
local post = isComplete and "<@activitybenefits.grey>" or "<@activitybenefits.black>"
self.view.numText:SetAndResolveTextStyle(pre .. tostring(obtainNum) .. "</>" .. post .. "/" .. tostring(totalNum) .. "</>")
self.view.stateController:SetState(CompleteAll and "Gray" or "Normal")
end
HL.Commit(ActivityBenefitsRewardCell)
return ActivityBenefitsRewardCell