101 lines
2.7 KiB
Lua
101 lines
2.7 KiB
Lua
local UIWidgetBase = require_ex('Common/Core/UIWidgetBase')
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local ignoreRedDotRoomType = {
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[GEnums.SpaceshipRoomType.GrowCabin] = true,
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}
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FriendAssistNode = HL.Class('FriendAssistNode', UIWidgetBase)
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FriendAssistNode._OnFirstTimeInit = HL.Override() << function(self)
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self:RegisterMessage(MessageConst.ON_SPACESHIP_ASSIST_DATA_MODIFY, function()
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if GameInstance.player.spaceship.isViewingFriend then
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return
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end
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self:UpdateData()
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end)
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end
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FriendAssistNode.m_assistCells = HL.Field(HL.Forward('UIListCache'))
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FriendAssistNode.m_roomId = HL.Field(HL.String) << ""
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FriendAssistNode.InitFriendAssistNode = HL.Method(HL.String) << function(self, roomId)
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self:_FirstTimeInit()
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self.m_roomId = roomId
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local hasValue, roomInfo = GameInstance.player.spaceship:TryGetRoom(self.m_roomId)
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if not hasValue then
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logger.error("飞船舱室room id不存在")
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return
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end
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self:UpdateData()
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self.view.assistBtn.onClick:AddListener(function()
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UIManager:AutoOpen(PanelId.SpaceShipFriendHelpList, {roomId = roomId})
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end)
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end
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FriendAssistNode.UpdateData = HL.Method() << function(self)
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local beHelpedCreditLeft, beAssistTime = GameInstance.player.spaceship:GetCabinAssistedTime(self.m_roomId)
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local _, data = GameInstance.player.spaceship:TryGetRoom(self.m_roomId)
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self.view.redDot.gameObject:SetActive(not ignoreRedDotRoomType[data.roomType] and beHelpedCreditLeft > 0)
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local helpLimit = SpaceshipUtils.getRoomHelpLimit(self.m_roomId)
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local UpdateCell = function(cell, index)
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if index <= beHelpedCreditLeft then
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cell.stateController:SetState("CanUseHelp")
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elseif index <= beAssistTime then
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cell.stateController:SetState("UsedHelp")
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else
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cell.stateController:SetState("None")
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end
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end
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if not self.m_assistCells then
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self.m_assistCells = UIUtils.genCellCache(self.view.stateNode)
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self.m_assistCells:Refresh(helpLimit, function(cell, index)
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UpdateCell(cell, index)
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end)
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self:_SetTimeText()
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self:_StartCoroutine(function()
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while true do
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coroutine.wait(UIConst.COMMON_UI_TIME_UPDATE_INTERVAL)
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self:_SetTimeText()
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end
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end)
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else
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for index = 1, helpLimit do
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UpdateCell(self.m_assistCells:GetItem(index), index)
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end
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end
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end
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FriendAssistNode._SetTimeText = HL.Method() << function(self)
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local targetTime = Utils.getNextCommonServerRefreshTime()
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local curTime = DateTimeUtils.GetCurrentTimestampBySeconds()
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self.view.timeTxt.text = UIUtils.getLeftTimeToSecond(targetTime - curTime)
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end
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HL.Commit(FriendAssistNode)
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return FriendAssistNode
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