Files
Endfield-Data/LuaScripts/UI/Widgets/SocializeFriendName.lua
2026-01-31 21:42:01 +07:00

45 lines
1.2 KiB
Lua

local UIWidgetBase = require_ex('Common/Core/UIWidgetBase')
SocializeFriendName = HL.Class('SocializeFriendName', UIWidgetBase)
SocializeFriendName.m_friendRoleId = HL.Field(HL.Number) << 0
SocializeFriendName._OnFirstTimeInit = HL.Override() << function(self)
self:RegisterMessage(MessageConst.ON_FRIEND_CELL_INFO_CHANGE, function()
self:InitSocializeFriendName(self.m_friendRoleId)
end)
end
SocializeFriendName.InitSocializeFriendName = HL.Method(HL.Number) << function(self, friendRoleId)
self:_FirstTimeInit()
local success, playerInfo = GameInstance.player.friendSystem:TryGetFriendInfo(friendRoleId)
if not success then
return
end
self.m_friendRoleId = friendRoleId
local nameStr, avatarPath, avatarFramePath = FriendUtils.getFriendInfoByRoleId(friendRoleId,nil, true)
self.view.nameTxt.text = nameStr
self.view.friendInfoBtn.onClick:RemoveAllListeners()
self.view.friendInfoBtn.onClick:AddListener(function()
Notify(MessageConst.ON_OPEN_BUSINESS_CARD_PREVIEW, { roleId = friendRoleId, isPhase = true })
end)
self.view.playHeadImage:LoadSprite(avatarPath)
end
HL.Commit(SocializeFriendName)
return SocializeFriendName