fork from 1.3
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36
FreeSR.Proto/MonsterBattleInfo.cs
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36
FreeSR.Proto/MonsterBattleInfo.cs
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namespace FreeSR.Proto
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{
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using ProtoBuf;
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[ProtoContract]
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public class MonsterBattleInfo
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{
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[ProtoMember(1)] public int Mkffcdjjajn;
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[ProtoMember(2)] public int MonsterId;
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[ProtoMember(3)] public int Clpojopmgcp;
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[ProtoMember(4)] public int Dngfcakndcf;
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[ProtoMember(5)] public MonsterProperty Jmkbfhilhfa;
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[ProtoMember(6)] public int Hgahokfplja;
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[ProtoMember(7)] public double Libiikgngfd;
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[ProtoMember(8)] public double Kaniakpndpg;
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[ProtoMember(9)] public double Kfkmggmdhgp;
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[ProtoMember(10)] public double Kpellgnggle;
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[ProtoMember(11)] public double Dmcipfnmolc;
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[ProtoMember(12)] public int StageId;
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[ProtoMember(13)] public int Lmldeacdahh;
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[ProtoMember(14)] public int Fkkfofcnppf;
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[ProtoMember(15)] public List<AttackDamageProperty> AttackTypeDamage;
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[ProtoMember(16)] public List<SkillUseProperty> SkillTimes;
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[ProtoMember(17)] public int StageType;
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[ProtoMember(18)] public double Olpfiiepcmk;
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[ProtoMember(19)] public double DelayCumulate;
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[ProtoMember(20)] public KLAFLHAHOAA Ocbmbmhenpf;
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[ProtoMember(21)] public int Wave;
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[ProtoMember(22)] public int Fdclnbbloja;
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[ProtoMember(23)] public int Gaogjhicfia;
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[ProtoMember(24)] public int Cbeabjpebjh;
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[ProtoMember(25)] public MPFOFCOEFAH Bichchofbjn;
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[ProtoMember(26)] public List<AJPPPGNDGKD> Knhhidggjgf;
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}
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}
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