fork from 1.3
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26
FreeSR.Proto/SceneBattleInfo.cs
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26
FreeSR.Proto/SceneBattleInfo.cs
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namespace FreeSR.Proto
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{
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using ProtoBuf;
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[ProtoContract]
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public class SceneBattleInfo
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{
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[ProtoMember(15)] public List<NGLPHANKLEI> Bhalceccgpi;
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[ProtoMember(1)] public int RoundsLimit;
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[ProtoMember(11)] public long LogicRandomSeed;
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[ProtoMember(5)] public List<AOOAGAJGIGD> Momjpedhkdd;
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[ProtoMember(9)] public BGIDKABJCBO Abdcmnblepa;
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[ProtoMember(12)] public int Kefeebinlnn;
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[ProtoMember(4)] public List<int> BattleScoringList;
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[ProtoMember(6)] public List<SceneMonsterWave> MonsterWaveList;
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[ProtoMember(7)] public int Lmldeacdahh;
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[ProtoMember(3)] public int WorldLevel;
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[ProtoMember(13)] public List<BattleAvatar> BattleAvatarList;
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[ProtoMember(8)] public List<BattleBuff> BuffList;
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[ProtoMember(926)] public List<ClientTurnSnapshot> TurnSnapshotList;
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[ProtoMember(2)] public bool Camajmflkkl;
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[ProtoMember(10)] public List<HHCMENLKMFC> Igmffoofglp;
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[ProtoMember(14)] public int StageId;
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}
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}
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