fork from 1.3
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28
FreeSR.Proto/SceneInfo.cs
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28
FreeSR.Proto/SceneInfo.cs
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namespace FreeSR.Proto
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{
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using ProtoBuf;
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[ProtoContract]
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public class SceneInfo
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{
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[ProtoMember(2028)] public Dictionary<string, int> Ffhkboligaj;
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[ProtoMember(1)] public int Bkmbkahohif;
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[ProtoMember(6)] public int FloorId;
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[ProtoMember(12)] public List<int> LightenSectionList;
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[ProtoMember(7)] public int PlaneId;
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[ProtoMember(11)] public List<SceneEntityInfo> EntityList;
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[ProtoMember(10)] public MechanismBarInfo Abdcmnblepa;
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[ProtoMember(1496)] public List<LCKCOFLDGDO> Ilapleopbed;
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[ProtoMember(8)] public Dictionary<int, LPKDNGEDMDO> Kocfnldmphi;
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[ProtoMember(14)] public int EntryId;
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[ProtoMember(2)] public List<int> Oondmdfablj;
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[ProtoMember(5)] public int Admbbnbnibk;
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[ProtoMember(13)] public int LeaderEntityId;
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[ProtoMember(4)] public List<OLEJDNBFIJI> CustomDataList;
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[ProtoMember(1882)] public List<NFDPJPAEOEC> Ogofbaicehd;
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[ProtoMember(3)] public List<BuffInfo> EnvBuffList;
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[ProtoMember(15)] public int GameModeType;
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[ProtoMember(9)] public List<EntityBuffInfo> EntityBuffList;
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}
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}
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