update for version 3.1.5x
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@@ -31,7 +31,7 @@ namespace FreeSR.Gateserver.Manager.Handlers
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Id = id,
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Hp = 10000,
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Satiety = 100,
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Sp = new AmountInfo{CurAmount = 10000,MaxAmount = 10000},
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SpBar = new SpBarInfo {CurSp = 10000, MaxSp = 10000},
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AvatarType = AvatarType.AvatarFormalType,
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Slot = (uint)lineupInfo.AvatarLists.Count
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});
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@@ -158,7 +158,7 @@ namespace FreeSR.Gateserver.Manager.Handlers
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Hp = 10000,
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AvatarType = AvatarType.AvatarFormalType,
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WorldLevel = 6,
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Sp = new AmountInfo { CurAmount = 10000, MaxAmount = 10000 },
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SpBar = new SpBarInfo { CurSp = 10000, MaxSp = 10000 },
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RelicLists = { testRelic },
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EquipmentLists = {new BattleEquipment
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{
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@@ -190,8 +190,8 @@ namespace FreeSR.Gateserver.Manager.Handlers
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{
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SceneMonsterWave monsterInfo = new SceneMonsterWave
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{
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Pkgenfbhofi = i,
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MonsterParam = new SceneMonsterParam
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WaveId = i,
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WaveParam = new SceneMonsterWaveParam
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{
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Level = monsterLevels[i],
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}
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@@ -203,7 +203,7 @@ namespace FreeSR.Gateserver.Manager.Handlers
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foreach (uint monsterId in monsterIdList)
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{
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monsterInfo.MonsterLists.Add(new SceneMonsterInfo
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monsterInfo.MonsterLists.Add(new SceneMonster
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{
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MonsterId = monsterId
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});
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