update for version 3.1.5x
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@@ -47,22 +47,22 @@
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uint[] back = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 0 };
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var mapinfo = new SceneMapInfo
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var mapinfo = new MazeMapData()
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{
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Retcode = 0,
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LightenSectionLists = back,
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ChestLists = {
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new ChestInfo
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UnlockedChestLists = {
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new MazeChest
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{
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ChestType = ChestType.MapInfoChestTypeNormal
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MapInfoChestType = MapInfoChestType.MapInfoChestTypeNormal
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},
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new ChestInfo
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new MazeChest
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{
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ChestType = ChestType.MapInfoChestTypePuzzle
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MapInfoChestType = MapInfoChestType.MapInfoChestTypePuzzle
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},
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new ChestInfo
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new MazeChest
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{
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ChestType = ChestType.MapInfoChestTypeChallenge
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MapInfoChestType = MapInfoChestType.MapInfoChestTypeChallenge
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}
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},
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};
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@@ -70,10 +70,8 @@
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var response = new GetSceneMapInfoScRsp
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{
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Retcode = 0,
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EntryId = request.EntryIdLists[0],
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CurMapEntryId = request.EntryId,
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SceneMapInfoes = { mapinfo },
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LightenSectionLists = back,
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CurMapEntryId = request.CurMapEntryId,
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MapLists = { mapinfo },
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};
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session.Send(CmdType.CmdGetSceneMapInfoScRsp, response);
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