CNCBWin0.83.5_C349455_R356048_D356048

This commit is contained in:
amizing25
2025-11-11 07:21:48 +07:00
commit 2c9a38628c
25703 changed files with 12399349 additions and 0 deletions

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"comment": "谁使用的反应动作",
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{
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"comment": "即时反馈模式0表示默认1表示相机模式",
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{
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"comment": "相机模式0默认1第三人称2.第一人称3.自拍",
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"comment": "玩家反应锁住计时器",
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"comment": "玩家反应锁",
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"comment": "NPC被围住了",
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{
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"path": "Assets/MoleRes/Rel/SRes/Data/AI/02Blackboard/Gameplay/Partner/BB_Partner.json",
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"comment": "正要准备去交互",
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"comment": "NPC已经做完了一轮玩家在做的事了如果玩家还在持续就不需要跟着做了",
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"comment": "是否太远",
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"comment": "有障碍物遮挡",
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"category": null,
"comment": "玩家当前正在干啥1钓鱼2坐着3躺着",
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"category": null,
"comment": "玩家上一次干了啥1钓鱼2坐着3躺着",
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"comment": "完成的时间戳",
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"defaultValue": {
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"category": null,
"comment": "NPC当前正在干啥1钓鱼2坐着3躺着",
"nameHistory": [
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"defaultValue": {
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"category": null,
"comment": "NPC上次正在干啥1钓鱼2坐着3躺着",
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"comment": "非可交互家具",
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"category": null,
"comment": "保证同场景切Goal不会触发切场景气泡",
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"category": null,
"comment": "玩家指向动作要交互的家具",
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"category": null,
"comment": "玩家指向动作要去空点",
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@@ -0,0 +1,231 @@
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"boardName": null,
"isStatic": false,
"keys": [
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"isStatic": false,
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"showName": "PlayerNotMoving",
"DataType": 1,
"sharingStrategy": 2,
"category": null,
"comment": "玩家并没有移动",
"nameHistory": [
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]
},
{
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"showName": "TooFar",
"DataType": 1,
"sharingStrategy": 2,
"category": null,
"comment": "玩家离NPC太远",
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"category": null,
"comment": "上一次检测玩家的位置",
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"showName": "NeedDistanceCheck",
"DataType": 1,
"sharingStrategy": 2,
"category": null,
"comment": "需要进行玩家范围检测",
"nameHistory": [
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},
{
"isStatic": false,
"mustNoSharing": false,
"showName": "LastPlayerDoing",
"DataType": 2,
"sharingStrategy": 2,
"category": null,
"comment": "上一次玩家正在做的事1. 坐、2.钓鱼、3.躺着)只记录特殊的",
"nameHistory": [
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},
{
"isStatic": false,
"mustNoSharing": false,
"showName": "CurPlayerDoing",
"DataType": 2,
"sharingStrategy": 2,
"category": null,
"comment": "本次玩家正在做的事1. 坐、2.钓鱼、3.躺着)",
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"sharingStrategy": 2,
"category": null,
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},
{
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"showName": "SceneBubbleLock",
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View File

@@ -0,0 +1,43 @@
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"keys": [
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"sharingStrategy": 32,
"defaultValue": {
"$type": "miHoYo.HYG.DataSharing.UnionDefaultBool, Assembly-CSharp",
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"comment": "NPC当前是否在主动跟随玩家目前事件的跟随玩家AI在用",
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"defaultValue": {
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"_value": false
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"category": null,
"comment": "NPC当前是否在主动跟随玩家主线或支线任务跟随时调整这个优先级更高",
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}

View File

@@ -0,0 +1,93 @@
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