[ { "id": 1, "textidName": "rhythmshowcfg_name_1", "practicetime": 20625, "gametime": 64375, "practicebpm": 90, "totalpoints": 45, "totalscore": 1500, "practicemusic": "StateGroup_Music_ActivityStage,State_Music_ActivityStage_Tutorial", "practicetimejson": "Data/Json/RhythmShow/EasyRhythmPracticeTime.json", "gamebpm": 120, "gamemusic": "StateGroup_Music_ActivityStage,State_Music_ActivityStage_Level_1", "gametimejson": "Data/Json/RhythmShow/EasyRhythmGameTime.json", "endmusic": "StateGroup_Music_ActivityStage,State_Music_ActivityStage_Settlement" }, { "id": 2, "textidName": "rhythmshowcfg_name_2", "practicetime": 20625, "gametime": 64375, "practicebpm": 90, "totalpoints": 24, "totalscore": 3500, "practicemusic": "StateGroup_Music_ActivityStage,State_Music_ActivityStage_Tutorial", "practicetimejson": "Data/Json/RhythmShow/EasyRhythmPracticeTime.json", "gamebpm": 110, "gamemusic": "StateGroup_Music_ActivityStage,State_Music_ActivityStage_Easy", "gametimejson": "Data/Json/RhythmShow/1_EasyRhythmGameTime.json", "endmusic": "StateGroup_Music_ActivityStage,State_Music_ActivityStage_Settlement" }, { "id": 3, "textidName": "rhythmshowcfg_name_3", "practicetime": 20625, "gametime": 88500, "practicebpm": 90, "totalpoints": 41, "totalscore": 5000, "practicemusic": "StateGroup_Music_ActivityStage,State_Music_ActivityStage_Tutorial", "practicetimejson": "Data/Json/RhythmShow/EasyRhythmPracticeTime.json", "gamebpm": 150, "gamemusic": "StateGroup_Music_ActivityStage,State_Music_ActivityStage_Medium", "gametimejson": "Data/Json/RhythmShow/2_MediumRhythmGameTime.json", "endmusic": "StateGroup_Music_ActivityStage,State_Music_ActivityStage_Settlement" }, { "id": 4, "textidName": "rhythmshowcfg_name_4", "practicetime": 20625, "gametime": 85500, "practicebpm": 90, "totalpoints": 46, "totalscore": 5500, "practicemusic": "StateGroup_Music_ActivityStage,State_Music_ActivityStage_Tutorial", "practicetimejson": "Data/Json/RhythmShow/EasyRhythmPracticeTime.json", "gamebpm": 170, "gamemusic": "StateGroup_Music_ActivityStage,State_Music_ActivityStage_Hard", "gametimejson": "Data/Json/RhythmShow/3_HardRhythmGameTime.json", "endmusic": "StateGroup_Music_ActivityStage,State_Music_ActivityStage_Settlement" } ]