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"name": "树上神秘人-萨飞里-复杂对话",
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"blackboardConfigs": {
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"paraKeys": null,
"configs": null,
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"textNodeMaxIndex": 1,
"nodeMaxIndex": 1,
"testGMGroup": "",
"desc": null,
"NewNodesPlaceholder": {
"$type": "miHoYo.HYG.Performance.CfgPerformanceNode[], Assembly-CSharp",
"$values": [
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"textGroupId": "1008201_1",
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"dialogs": {
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"speakerKey": "PerformTrigger",
"voiceId": "",
"fakeName": "",
"fakeName_l10n": {
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"textId": "Performance_1008201_39703_fakeName",
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"content": "被炽烈的阳光烤过的地面。\n阴凉但有点窄{短暂停}卡住了身体的树杈。\n近在眼前远在天边的目标……",
"content_l10n": {
"$type": "miHoYo.HYG.Localization.LocalizationString, Assembly-Common",
"textId": "Performance_1008201_39703_content",
"value": "被炽烈的阳光烤过的地面。\n阴凉但有点窄{短暂停}卡住了身体的树杈。\n近在眼前远在天边的目标……"
},
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"guardPeriod": 0.0,
"desc": "9月版本",
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"textGuid": 39703
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"fakeName_l10n": {
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"textId": "Performance_1008201_39704_fakeName",
"value": ""
},
"content": "生存?还是毁灭?\n还真是难以抉择。\n等等这个声音是……{短暂停}有人来了?",
"content_l10n": {
"$type": "miHoYo.HYG.Localization.LocalizationString, Assembly-Common",
"textId": "Performance_1008201_39704_content",
"value": "生存?还是毁灭?\n还真是难以抉择。\n等等这个声音是……{短暂停}有人来了?"
},
"nextRule": 0,
"guardPeriod": 0.0,
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"textGuid": 39704
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"voiceId": "",
"fakeName": "",
"fakeName_l10n": {
"$type": "miHoYo.HYG.Localization.LocalizationString, Assembly-Common",
"textId": "Performance_1008201_39705_fakeName",
"value": ""
},
"content": "算了,总不能指望路过的人\n<style=Highlight>摇一摇树</style>就解决问题。\n<style=SizeSmall>这树杈也太挤了……一定是昨晚那三条烤鱼的问题……</style>",
"content_l10n": {
"$type": "miHoYo.HYG.Localization.LocalizationString, Assembly-Common",
"textId": "Performance_1008201_39705_content",
"value": "算了,总不能指望路过的人\n<style=Highlight>摇一摇树</style>就解决问题。\n<style=SizeSmall>这树杈也太挤了……一定是昨晚那三条烤鱼的问题……</style>"
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"banPT": false,
"positionInfo": null,
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"nodeId": 1,
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"parentIndex": -1,
"Guid": "77a8a361-282f-4960-a41a-146e391a53c9"
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"rootIndex": 0,
"nodesHash": -962345078,
"editorData": {
"$type": "miHoYo.HYG.JsonGraph.GraphEditorData, Assembly-CSharp",
"danglingIndexes": {
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"nodeInfos": {
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"pos": {
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"guid": "77a8a361-282f-4960-a41a-146e391a53c9",
"comment": "PT:玩家慢慢走近这颗树,然后给树一个特写摇镜就行",
"locked": false,
"collapse": false
}
]
},
"comment": "根坐标取的树"
},
"path": "Assets/MoleRes/Rel/SRes/Data/Json/Performance/1008201.json",
"errors": null,
"nodeErrors": null
}