fix resources

This commit is contained in:
amizing25
2024-04-17 06:47:34 +07:00
parent 644dd4b400
commit 0e2ef6ce2d
6 changed files with 370 additions and 304 deletions
+268 -238
View File
@@ -4,7 +4,7 @@ use tokio::sync::Mutex;
use crate::{
net::{
tools::{AvatarJson, JsonData},
tools::{AvatarJson, JsonData, Position},
tools_res::{PropState, GAME_RESOURCES},
},
util,
@@ -80,71 +80,81 @@ pub async fn on_lckgkdehclb(session: &mut PlayerSession, request: &Lckgkdehclb)
// getscenemapinfocsreq
pub async fn on_fkjoeabiioe(sesison: &mut PlayerSession, request: &Fkjoeabiioe) -> Result<()> {
let player = JsonData::load().await;
let mut map_infos = Vec::<Fjniajephmj>::new();
let back = vec![
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25,
26, 27, 28, 29, 30, 31, 32, 33, 34, 0,
];
for entry_id in &request.dmkkkfnkofh {
let mut map_info = Fjniajephmj {
retcode: 0,
dcbdhkkkpgd: vec![
Gbiimoglajl {
gommoeicmjg: Kihbdaniehp::MapInfoChestTypeNormal.into(),
..Default::default()
},
Gbiimoglajl {
gommoeicmjg: Kihbdaniehp::MapInfoChestTypePuzzle.into(),
..Default::default()
},
Gbiimoglajl {
gommoeicmjg: Kihbdaniehp::MapInfoChestTypeChallenge.into(),
..Default::default()
},
],
entry_id: *entry_id,
..Default::default()
};
let mut map_info = Fjniajephmj {
retcode: 0,
// lighten section list
phicefeaigb: back.clone(),
// maze chest
dcbdhkkkpgd: vec![
Gbiimoglajl {
gommoeicmjg: Kihbdaniehp::MapInfoChestTypeNormal.into(),
..Default::default()
},
Gbiimoglajl {
gommoeicmjg: Kihbdaniehp::MapInfoChestTypePuzzle.into(),
..Default::default()
},
Gbiimoglajl {
gommoeicmjg: Kihbdaniehp::MapInfoChestTypeChallenge.into(),
..Default::default()
},
],
..Default::default()
};
if let Some((level, enterance, _)) = player.get_level_group(request.dmkkkfnkofh[0]).await {
// add teleports
for teleport in &level.teleports {
map_info.ojlnmnehgai.push(*teleport.0)
for i in 0..100 {
map_info.phicefeaigb.push(i)
}
// prop
for prop in &level.props {
let group = Gecjjlmabhp {
group_id: prop.group_id,
..Default::default()
};
if !map_info.pmolfbcbfpe.contains(&group) {
map_info.pmolfbcbfpe.push(group);
let group_config = GAME_RESOURCES
.map_entrance
.get(&entry_id)
.map(|v| {
GAME_RESOURCES
.level_group
.get(&format!("P{}_F{}", v.plane_id, v.floor_id))
})
.flatten();
if let Some(level) = group_config {
// add teleports
for teleport in &level.teleports {
map_info.ojlnmnehgai.push(*teleport.0)
}
map_info.cgkfbhoadpc.push(Kangcibfhee {
group_id: prop.group_id,
state: if prop.prop_state_list.contains(&PropState::CheckPointEnable) {
PropState::CheckPointEnable as u32
} else {
prop.state.clone() as u32
},
ifjocipnpgd: prop.id as u32,
});
for (group_id, group) in &level.group_items {
map_info.pmolfbcbfpe.push(Gecjjlmabhp {
group_id: *group_id,
..Default::default()
});
// prop
for prop in &group.props {
map_info.cgkfbhoadpc.push(Kangcibfhee {
group_id: prop.group_id,
state: if prop.prop_state_list.contains(&PropState::CheckPointEnable) {
PropState::CheckPointEnable as u32
} else {
prop.state.clone() as u32
},
ifjocipnpgd: prop.id as u32,
});
}
}
}
map_info.entry_id = enterance.id;
// Debug
// tokio::fs::write(format!("./text-{}.txt", entry_id), format!("{:#?}", map_info)).await?;
map_infos.push(map_info)
}
sesison
.send(
CMD_GET_SCENE_MAP_INFO_SC_RSP,
Cegeebldbke {
retcode: 0,
mhefdgcamjl: vec![map_info],
mhefdgcamjl: map_infos,
..Default::default()
},
)
@@ -241,220 +251,240 @@ async fn load_scene(
_save: bool,
teleport_id: Option<u32>,
) -> Result<SceneInfo> {
if let Some((level, enterance, plane)) = json.get_level_group(entry_id).await {
let mut position = json.position.clone();
if let Some(teleport_id) = teleport_id {
if let Some(teleport) = level.teleports.get(&teleport_id) {
position.x = (teleport.pos_x * 1000f64) as i32;
position.y = (teleport.pos_y * 1000f64) as i32;
position.z = (teleport.pos_z * 1000f64) as i32;
position.rot_y = (teleport.rot_y * 1000f64) as i32;
let enterance = GAME_RESOURCES
.map_entrance
.get(&entry_id)
.ok_or_else(|| anyhow::format_err!("Map Entrance Not Found"))?;
let plane = GAME_RESOURCES
.maze_plane
.get(&enterance.plane_id)
.ok_or_else(|| anyhow::format_err!("Map Plane Not Found"))?;
let group_config = GAME_RESOURCES
.level_group
.get(&format!("P{}_F{}", enterance.plane_id, enterance.floor_id))
.ok_or_else(|| anyhow::format_err!("Group Config Not Found"))?;
let mut position = json.position.clone();
if let Some(teleport_id) = teleport_id {
if let Some(teleport) = group_config.teleports.get(&teleport_id) {
let anchor = group_config
.group_items
.get(&teleport.anchor_group_id.unwrap_or_default())
.map(|v| v.anchors.get(&teleport.anchor_id.unwrap_or_default()))
.flatten();
if let Some(anchor) = anchor {
position.x = (anchor.pos_x * 1000f64) as i32;
position.y = (anchor.pos_y * 1000f64) as i32;
position.z = (anchor.pos_z * 1000f64) as i32;
position.rot_y = (anchor.rot_y * 1000f64) as i32;
}
}
}
let mut scene_info = SceneInfo {
floor_id: enterance.floor_id as u32,
plane_id: enterance.plane_id as u32,
entry_id,
game_mode_type: plane
.as_ref()
.map(|v| v.plane_type)
.unwrap_or(enterance.entrance_type) as u32,
let mut scene_info = SceneInfo {
floor_id: enterance.floor_id as u32,
plane_id: enterance.plane_id as u32,
entry_id,
game_mode_type: plane.plane_type as u32,
pbfgagecpcd: plane.world_id,
..Default::default()
};
pbfgagecpcd: plane.map(|v| v.world_id).unwrap_or_default(),
let lineup_info = AvatarJson::to_lineup_info(&json.lineups);
let player_pos = MotionInfo {
// rot
eiaoiankefd: Some(Vector {
baimdminomk: 0,
bemlopmcgch: position.rot_y,
bagloppgnpb: 0,
}),
// pos
aomilajjmii: Some(Vector {
baimdminomk: position.x,
bemlopmcgch: position.y,
bagloppgnpb: position.z,
}),
};
let mut loaded_npc: Vec<u32> = vec![];
let mut prop_entity_id = 10;
let mut npc_entity_id = 10_000;
let mut monster_entity_id = 20_000;
for (group_id, group) in &group_config.group_items {
let mut group_info = Dhkacjhaoid {
state: 0,
group_id: *group_id,
..Default::default()
};
let lineup_info = AvatarJson::to_lineup_info(&json.lineups);
let player_pos = MotionInfo {
// rot
eiaoiankefd: Some(Vector {
baimdminomk: 0,
bemlopmcgch: position.rot_y,
bagloppgnpb: 0,
}),
// pos
aomilajjmii: Some(Vector {
baimdminomk: position.x,
bemlopmcgch: position.y,
bagloppgnpb: position.z,
}),
};
let mut entity_id = 10;
// LOAD PROPS
for prop in level.props {
entity_id += 1;
let prop_state = if prop.anchor_id.unwrap_or_default() > 0 {
8
// Load Props
for prop in &group.props {
let prop_state = if prop.prop_state_list.contains(&PropState::CheckPointEnable) {
PropState::CheckPointEnable
} else {
continue; // skip non anchor prop
// prop.state as u32
prop.state.clone()
};
let info = SceneEntityInfo {
prop_entity_id += 1;
let prop_position = Position {
x: (prop.pos_x * 1000f64) as i32,
y: (prop.pos_y * 1000f64) as i32,
z: (prop.pos_z * 1000f64) as i32,
rot_y: (prop.rot_y * 1000f64) as i32,
};
let entity_info = SceneEntityInfo {
inst_id: prop.id as u32,
group_id: prop.group_id,
entity_id,
motion: Some(MotionInfo {
// pos
aomilajjmii: Some(Vector {
baimdminomk: (prop.pos_x * 1000f64) as i32,
bemlopmcgch: (prop.pos_y * 1000f64) as i32,
bagloppgnpb: (prop.pos_z * 1000f64) as i32,
}),
// rot
eiaoiankefd: Some(Vector {
baimdminomk: 0,
bemlopmcgch: (prop.rot_y * 1000f64) as i32,
bagloppgnpb: 0,
}),
}),
motion: Some(prop_position.to_motion()),
prop: Some(ScenePropInfo {
prop_id: prop.prop_id as u32,
prop_state: prop_state,
prop_id: prop.prop_id,
prop_state: prop_state as u32,
..Default::default()
}),
entity_id: prop_entity_id,
..Default::default()
};
group_info.entity_list.push(entity_info);
}
// Load NPCs
for npc in &group.npcs {
if loaded_npc.contains(&(npc.npcid as u32))
|| json.avatars.contains_key(&(npc.npcid as u32))
{
continue;
}
npc_entity_id += 1;
loaded_npc.push(npc.npcid as u32);
let npc_position = Position {
x: (npc.pos_x * 1000f64) as i32,
y: (npc.pos_y * 1000f64) as i32,
z: (npc.pos_z * 1000f64) as i32,
rot_y: (npc.rot_y * 1000f64) as i32,
};
let info = SceneEntityInfo {
inst_id: npc.id as u32,
group_id: npc.group_id,
entity_id: npc_entity_id,
motion: Some(npc_position.to_motion()),
npc: Some(SceneNpcInfo {
egeneneoadj: npc.npcid as u32,
..Default::default()
}),
..Default::default()
};
if let Some(group) = scene_info
.chhmmbdhjpg
.iter_mut()
.find(|v| v.group_id == prop.group_id)
{
group.entity_list.push(info)
} else {
let mut group_info = Dhkacjhaoid {
state: 0,
group_id: prop.group_id,
..Default::default()
};
group_info.entity_list.push(info);
scene_info.chhmmbdhjpg.push(group_info);
}
group_info.entity_list.push(info);
}
// LOAD MONSTERS
for monster in level.monsters {
entity_id += 1;
// Load Monsters
for monster in &group.monsters {
monster_entity_id += 1;
let monster_position = Position {
x: (monster.pos_x * 1000f64) as i32,
y: (monster.pos_y * 1000f64) as i32,
z: (monster.pos_z * 1000f64) as i32,
rot_y: (monster.rot_y * 1000f64) as i32,
};
let npc_monster = SceneNpcMonsterInfo {
monster_id: monster.npcmonster_id as u32,
event_id: monster.event_id as u32,
world_level: 6,
..Default::default()
};
let info = SceneEntityInfo {
inst_id: monster.id as u32,
group_id: monster.group_id,
entity_id,
motion: Some(MotionInfo {
// pos
aomilajjmii: Some(Vector {
baimdminomk: (monster.pos_x * 1000f64) as i32,
bemlopmcgch: (monster.pos_y * 1000f64) as i32,
bagloppgnpb: (monster.pos_z * 1000f64) as i32,
}),
// rot
eiaoiankefd: Some(Vector {
baimdminomk: 0,
bemlopmcgch: (monster.rot_y * 1000f64) as i32,
bagloppgnpb: 0,
}),
}),
npc_monster: Some(SceneNpcMonsterInfo {
monster_id: monster.npcmonster_id as u32,
event_id: monster.event_id as u32,
world_level: 6,
..Default::default()
}),
entity_id: monster_entity_id,
motion: Some(monster_position.to_motion()),
npc_monster: Some(npc_monster),
..Default::default()
};
if let Some(group) = scene_info
.chhmmbdhjpg
.iter_mut()
.find(|v| v.group_id == monster.group_id)
{
group.entity_list.push(info)
} else {
let mut group_info = Dhkacjhaoid {
state: 0,
group_id: monster.group_id,
..Default::default()
};
group_info.entity_list.push(info);
scene_info.chhmmbdhjpg.push(group_info);
}
group_info.entity_list.push(info);
}
// load player entity
let mut player_group = Dhkacjhaoid {
state: 0,
group_id: 0,
..Default::default()
};
for (slot, avatar_id) in &json.lineups {
player_group.entity_list.push(SceneEntityInfo {
inst_id: 0,
entity_id: (*slot) + 1,
motion: Some(MotionInfo {
// pos
aomilajjmii: Some(Vector {
baimdminomk: json.position.x,
bemlopmcgch: json.position.y,
bagloppgnpb: json.position.z,
}),
// rot
eiaoiankefd: Some(Vector {
baimdminomk: 0,
bemlopmcgch: json.position.rot_y,
bagloppgnpb: 0,
}),
}),
actor: Some(SceneActorInfo {
avatar_type: AvatarType::AvatarFormalType.into(),
base_avatar_id: *avatar_id,
map_layer: 0,
uid: 0,
}),
..Default::default()
})
}
scene_info.chhmmbdhjpg.push(player_group);
if _save {
session
.send(
CMD_ENTER_SCENE_BY_SERVER_SC_NOTIFY,
Jdokmmikidp {
scene: Some(scene_info.clone()),
lineup: Some(lineup_info),
..Default::default()
},
)
.await?;
session
.send(
CMD_SCENE_ENTITY_MOVE_SC_NOTIFY,
SceneEntityMoveScNotify {
entity_id: 0,
entry_id: entry_id,
motion: Some(player_pos),
..Default::default()
},
)
.await?;
json.scene.entry_id = entry_id;
json.scene.floor_id = enterance.floor_id as u32;
json.scene.plane_id = enterance.plane_id as u32;
json.position.x = position.x;
json.position.y = position.y;
json.position.z = position.z;
json.position.rot_y = position.rot_y;
json.save().await;
}
return Ok(scene_info);
scene_info.chhmmbdhjpg.push(group_info);
}
Err(anyhow::format_err!("Scene Not Found"))
// load player entity
let mut player_group = Dhkacjhaoid {
state: 0,
group_id: 0,
..Default::default()
};
for (slot, avatar_id) in &json.lineups {
player_group.entity_list.push(SceneEntityInfo {
inst_id: 0,
entity_id: (*slot) + 1,
motion: Some(MotionInfo {
// pos
aomilajjmii: Some(Vector {
baimdminomk: json.position.x,
bemlopmcgch: json.position.y,
bagloppgnpb: json.position.z,
}),
// rot
eiaoiankefd: Some(Vector {
baimdminomk: 0,
bemlopmcgch: json.position.rot_y,
bagloppgnpb: 0,
}),
}),
actor: Some(SceneActorInfo {
avatar_type: AvatarType::AvatarFormalType.into(),
base_avatar_id: *avatar_id,
map_layer: 0,
uid: 0,
}),
..Default::default()
})
}
scene_info.chhmmbdhjpg.push(player_group);
if _save {
session
.send(
CMD_ENTER_SCENE_BY_SERVER_SC_NOTIFY,
Jdokmmikidp {
scene: Some(scene_info.clone()),
lineup: Some(lineup_info),
..Default::default()
},
)
.await?;
session
.send(
CMD_SCENE_ENTITY_MOVE_SC_NOTIFY,
SceneEntityMoveScNotify {
entity_id: 0,
motion: Some(player_pos),
entry_id,
..Default::default()
},
)
.await?;
json.scene.entry_id = entry_id;
json.scene.floor_id = enterance.floor_id as u32;
json.scene.plane_id = enterance.plane_id as u32;
json.position.x = position.x;
json.position.y = position.y;
json.position.z = position.z;
json.position.rot_y = position.rot_y;
json.save().await;
}
return Ok(scene_info);
}