Implement Sync Inventory
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@@ -300,9 +300,9 @@ async fn load_scene(
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};
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let mut loaded_npc: Vec<u32> = vec![];
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let mut prop_entity_id = 10;
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let mut npc_entity_id = 10_000;
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let mut monster_entity_id = 20_000;
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let mut prop_entity_id = 1_000;
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let mut npc_entity_id = 20_000;
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let mut monster_entity_id = 30_000;
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for (group_id, group) in &group_config.group_items {
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let mut group_info = Dhkacjhaoid {
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