This commit is contained in:
amizing25
2024-04-20 18:48:51 +07:00
parent 54db3b2408
commit 1e8e6f04c3
5 changed files with 78 additions and 108 deletions
+26 -37
View File
@@ -20,7 +20,7 @@ pub async fn on_get_cur_scene_info_cs_req(
_body: &GetCurSceneInfoCsReq,
) -> Result<()> {
let mut player = JsonData::load().await;
let entry = player.scene.entry_id.clone();
let entry = player.scene.entry_id;
let scene = load_scene(session, &mut player, entry, false, Option::<u32>::None).await;
@@ -66,14 +66,14 @@ pub async fn on_lckgkdehclb(session: &mut PlayerSession, request: &Lckgkdehclb)
.send(CMD_ENTER_SCENE_SC_RSP, Dummy::default())
.await?;
let _ = load_scene(
load_scene(
session,
&mut player,
request.entry_id,
true,
Some(request.maplanefddc),
)
.await;
.await?;
Ok(())
}
@@ -107,16 +107,11 @@ pub async fn on_fkjoeabiioe(sesison: &mut PlayerSession, request: &Fkjoeabiioe)
map_info.phicefeaigb.push(i)
}
let group_config = GAME_RESOURCES
.map_entrance
.get(&entry_id)
.map(|v| {
GAME_RESOURCES
.level_group
.get(&format!("P{}_F{}", v.plane_id, v.floor_id))
})
.flatten();
let group_config = GAME_RESOURCES.map_entrance.get(entry_id).and_then(|v| {
GAME_RESOURCES
.level_group
.get(&format!("P{}_F{}", v.plane_id, v.floor_id))
});
if let Some(level) = group_config {
// add teleports
for teleport in &level.teleports {
@@ -138,7 +133,7 @@ pub async fn on_fkjoeabiioe(sesison: &mut PlayerSession, request: &Fkjoeabiioe)
} else {
prop.state.clone() as u32
},
ifjocipnpgd: prop.id as u32,
ifjocipnpgd: prop.id,
});
}
}
@@ -205,9 +200,7 @@ pub async fn on_scene_entity_move_cs_req(
player.save().await;
session
.send(CMD_SCENE_ENTITY_MOVE_SC_RSP, Dummy::default())
.await?;
Ok(())
.await
}
pub type GetEnteredSceneCsReq = Dummy;
@@ -219,7 +212,7 @@ pub async fn on_get_entered_scene_cs_req(
.map_entrance
.iter()
.filter(|(_, v)| {
v.finish_main_mission_list.len() > 0 || v.finish_sub_mission_list.len() > 0
!v.finish_main_mission_list.is_empty() || !v.finish_sub_mission_list.is_empty()
})
.map(|(_, v)| Lpllljogfeh {
floor_id: v.floor_id,
@@ -235,8 +228,7 @@ pub async fn on_get_entered_scene_cs_req(
retcode: 0,
},
)
.await?;
Ok(())
.await
}
// getunlockteleportcsreq
@@ -272,8 +264,7 @@ async fn load_scene(
let anchor = group_config
.group_items
.get(&teleport.anchor_group_id.unwrap_or_default())
.map(|v| v.anchors.get(&teleport.anchor_id.unwrap_or_default()))
.flatten();
.and_then(|v| v.anchors.get(&teleport.anchor_id.unwrap_or_default()));
if let Some(anchor) = anchor {
position.x = (anchor.pos_x * 1000f64) as i32;
position.y = (anchor.pos_y * 1000f64) as i32;
@@ -284,8 +275,8 @@ async fn load_scene(
}
let mut scene_info = SceneInfo {
floor_id: enterance.floor_id as u32,
plane_id: enterance.plane_id as u32,
floor_id: enterance.floor_id,
plane_id: enterance.plane_id,
entry_id,
game_mode_type: plane.plane_type as u32,
pbfgagecpcd: plane.world_id,
@@ -338,7 +329,7 @@ async fn load_scene(
};
let entity_info = SceneEntityInfo {
inst_id: prop.id as u32,
inst_id: prop.id,
group_id: prop.group_id,
motion: Some(prop_position.to_motion()),
prop: Some(ScenePropInfo {
@@ -355,13 +346,11 @@ async fn load_scene(
// Load NPCs
for npc in &group.npcs {
if loaded_npc.contains(&(npc.npcid as u32))
|| json.avatars.contains_key(&(npc.npcid as u32))
{
if loaded_npc.contains(&(npc.npcid)) || json.avatars.contains_key(&(npc.npcid)) {
continue;
}
npc_entity_id += 1;
loaded_npc.push(npc.npcid as u32);
loaded_npc.push(npc.npcid);
let npc_position = Position {
x: (npc.pos_x * 1000f64) as i32,
@@ -371,12 +360,12 @@ async fn load_scene(
};
let info = SceneEntityInfo {
inst_id: npc.id as u32,
inst_id: npc.id,
group_id: npc.group_id,
entity_id: npc_entity_id,
motion: Some(npc_position.to_motion()),
npc: Some(SceneNpcInfo {
egeneneoadj: npc.npcid as u32,
egeneneoadj: npc.npcid,
..Default::default()
}),
..Default::default()
@@ -396,14 +385,14 @@ async fn load_scene(
};
let npc_monster = SceneNpcMonsterInfo {
monster_id: monster.npcmonster_id as u32,
event_id: monster.event_id as u32,
monster_id: monster.npcmonster_id,
event_id: monster.event_id,
world_level: 6,
..Default::default()
};
let info = SceneEntityInfo {
inst_id: monster.id as u32,
inst_id: monster.id,
group_id: monster.group_id,
entity_id: monster_entity_id,
motion: Some(monster_position.to_motion()),
@@ -477,8 +466,8 @@ async fn load_scene(
.await?;
json.scene.entry_id = entry_id;
json.scene.floor_id = enterance.floor_id as u32;
json.scene.plane_id = enterance.plane_id as u32;
json.scene.floor_id = enterance.floor_id;
json.scene.plane_id = enterance.plane_id;
json.position.x = position.x;
json.position.y = position.y;
json.position.z = position.z;
@@ -486,5 +475,5 @@ async fn load_scene(
json.save().await;
}
return Ok(scene_info);
Ok(scene_info)
}