custom lineup support
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@@ -100,8 +100,14 @@ async fn create_battle_info(
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let mut first_avatar_id = 0;
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let lineup_uwu = if let Some(custom) = &player.battle_config.custom_battle_lineup {
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custom.iter()
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} else {
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player.lineups.iter()
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};
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// avatars
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for (avatar_index, avatar_id) in player.lineups.iter() {
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for (avatar_index, avatar_id) in lineup_uwu {
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if first_avatar_id == 0 {
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first_avatar_id = *avatar_id;
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}
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