feat: Add support for version 2.7.5x
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@@ -56,8 +56,8 @@ pub async fn on_enter_scene_cs_req(
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return;
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};
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res.gfkihhopjdg = req.gfkihhopjdg;
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res.ihoaaecihik = player.scene.entry_id != req.entry_id;
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res.alggcgibmmh = req.alggcgibmmh;
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res.abnfeadenmg = player.scene.entry_id != req.entry_id;
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}
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pub async fn on_get_scene_map_info_cs_req(
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@@ -65,7 +65,7 @@ pub async fn on_get_scene_map_info_cs_req(
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req: &GetSceneMapInfoCsReq,
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res: &mut GetSceneMapInfoScRsp,
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) {
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for entry_id in &req.entry_id_list {
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for floor_id in &req.floor_id_list {
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let mut map_info = MazeMapData {
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retcode: 0,
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unlocked_chest_list: vec![
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@@ -82,7 +82,7 @@ pub async fn on_get_scene_map_info_cs_req(
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..Default::default()
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},
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],
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entry_id: *entry_id,
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floor_id: *floor_id,
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..Default::default()
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};
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@@ -91,9 +91,14 @@ pub async fn on_get_scene_map_info_cs_req(
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}
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let group_config = GAME_RES
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.level_output_configs
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.get(entry_id)
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.and_then(|v| v.iter().next());
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.map_default_entrance_map
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.get(floor_id)
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.and_then(|v| {
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GAME_RES
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.level_output_configs
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.get(v)
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.and_then(|v| v.iter().next())
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});
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if let Some((_, group_config)) = group_config {
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for (group_id, group) in group_config.scenes.iter() {
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@@ -363,7 +368,7 @@ async fn load_scene(
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scene_info.entity_group_list.push(SceneEntityGroupInfo {
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state: 0,
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group_id: 0,
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fjhodibbaan: HashMap::new(),
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gbnnlkibhon: HashMap::new(),
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entity_list: json
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.lineups
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.iter()
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