perf: remove lazy_static

This commit is contained in:
amizing25
2025-03-09 05:09:09 +07:00
parent 7d233dc614
commit 6d9bf58a85
9 changed files with 78 additions and 106 deletions
+2 -10
View File
@@ -4,9 +4,7 @@ use common::{
resources::GAME_RES,
sr_tools::{AvatarJson, Position},
};
use lazy_static::lazy_static;
use scene_entity_info::Entity;
use tokio::sync::Mutex;
use crate::util::{self};
@@ -117,10 +115,6 @@ pub async fn on_get_scene_map_info_cs_req(
}
}
lazy_static! {
static ref NEXT_SCENE_SAVE: Mutex<u64> = Mutex::new(0);
}
pub async fn on_scene_entity_move_cs_req(
session: &mut PlayerSession,
req: &SceneEntityMoveCsReq,
@@ -131,14 +125,12 @@ pub async fn on_scene_entity_move_cs_req(
return;
};
let mut timestamp = NEXT_SCENE_SAVE.lock().await;
if util::cur_timestamp_ms() <= *timestamp {
if util::cur_timestamp_ms() <= session.next_scene_save {
return;
}
// save every 5 sec
*timestamp = util::cur_timestamp_ms() + (5 * 1000);
session.next_scene_save = util::cur_timestamp_ms() + (5 * 1000);
for entity in &req.entity_motion_list {
if entity.entity_id != 0 {