feat!: Refactor, Update to version 2.5.x, Add Battle Scepter

This commit is contained in:
amizing25
2024-09-16 13:10:28 +07:00
parent 88f3025333
commit 6e97b516f4
38 changed files with 722000 additions and 15463 deletions
+43 -73
View File
@@ -1,96 +1,66 @@
use anyhow::Result;
use proto::*;
use crate::net::{tools::FreesrData, PlayerSession};
pub async fn on_get_bag_cs_req(session: &mut PlayerSession, _: &GetBagCsReq) -> Result<()> {
pub async fn on_get_bag_cs_req(
_session: &mut PlayerSession,
_req: &GetBagCsReq,
res: &mut GetBagScRsp,
) {
let player = FreesrData::load().await;
session
.send(
CMD_GET_BAG_SC_RSP,
GetBagScRsp {
equipment_list: player
.lightcones
.iter()
.map(|v| v.to_equipment_proto())
.collect(),
relic_list: player.relics.iter().map(|v| v.to_relic_proto()).collect(),
material_list: vec![
Material {
tid: 101, // Normal Pass
num: 999999,
..Default::default()
},
Material {
tid: 102, // Special Pass
num: 999999,
..Default::default()
},
],
..Default::default()
},
)
.await
res.equipment_list = player
.lightcones
.iter()
.map(|v| v.to_equipment_proto())
.collect();
res.relic_list = player.relics.iter().map(|v| v.to_relic_proto()).collect();
res.material_list = vec![
Material {
tid: 101, // Normal Pass
num: 999999,
..Default::default()
},
Material {
tid: 102, // Special Pass
num: 999999,
..Default::default()
},
];
}
pub async fn on_get_archive_data_cs_req(
session: &mut PlayerSession,
_session: &mut PlayerSession,
_: &GetArchiveDataCsReq,
) -> Result<()> {
session
.send(
CMD_GET_ARCHIVE_DATA_SC_RSP,
GetArchiveDataScRsp {
archive_data: Some(ArchiveData::default()),
retcode: 0,
},
)
.await
res: &mut GetArchiveDataScRsp,
) {
res.archive_data = Some(ArchiveData::default());
}
pub async fn on_dress_relic_avatar_cs_req(
session: &mut PlayerSession,
_: &DressRelicAvatarCsReq,
) -> Result<()> {
// ?
session
.send(
CMD_DRESS_RELIC_AVATAR_SC_RSP,
DressRelicAvatarScRsp::default(),
)
.await
_session: &mut PlayerSession,
_req: &DressRelicAvatarCsReq,
_res: &mut DressRelicAvatarScRsp,
) {
}
pub async fn on_take_off_relic_cs_req(
session: &mut PlayerSession,
_: &TakeOffRelicCsReq,
) -> Result<()> {
// ?
session
.send(CMD_TAKE_OFF_RELIC_SC_RSP, TakeOffRelicScRsp::default())
.await
_session: &mut PlayerSession,
_req: &TakeOffRelicCsReq,
_res: &mut TakeOffRelicScRsp,
) {
}
pub async fn on_dress_avatar_cs_req(
session: &mut PlayerSession,
_: &DressAvatarCsReq,
) -> Result<()> {
// ?
session
.send(CMD_DRESS_AVATAR_SC_RSP, DressAvatarScRsp::default())
.await
_session: &mut PlayerSession,
_req: &DressAvatarCsReq,
_res: &mut DressAvatarScRsp,
) {
}
pub async fn on_take_off_equipment_cs_req(
session: &mut PlayerSession,
_: &TakeOffEquipmentCsReq,
) -> Result<()> {
// ?
session
.send(
CMD_TAKE_OFF_EQUIPMENT_SC_RSP,
TakeOffEquipmentScRsp::default(),
)
.await
_session: &mut PlayerSession,
_req: &TakeOffEquipmentCsReq,
_res: &mut TakeOffEquipmentScRsp,
) {
}