move global buff toggle logic in commands, add compile flags for playerheartbeat data
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@@ -84,9 +84,9 @@ async fn create_battle_info(
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caster_id: u32,
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skill_index: u32,
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) -> SceneBattleInfo {
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if let Some(player) = session.json_data.get_mut() {
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let _ = player.refresh_persistent().await;
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}
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// if let Some(player) = session.json_data.get_mut() {
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// let _ = player.refresh_persistent().await;
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// }
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let Some(player) = session.json_data.get() else {
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tracing::error!("data is not set!");
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