fix: fix vector proto

This commit is contained in:
aorus22
2025-04-08 15:41:25 +07:00
parent e69e3c4e61
commit 90c2f332a5
2 changed files with 5 additions and 5 deletions
+2 -2
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@@ -1,7 +1,7 @@
# Supported Version: 3.1.5x # Supported Version: 3.2.5x
Run the game by clicking run.bat file. Run the game by clicking run.bat file.
Tool website: [https://srtools.pages.dev](https://srtools.pages.dev) Tool website: [https://srtools.neonteam.dev](https://srtools.neonteam.dev)
Start battle by entering any calyx in the map, DON'T ATTACK THE ENEMIES, IT WON'T WORK (maybe) Start battle by entering any calyx in the map, DON'T ATTACK THE ENEMIES, IT WON'T WORK (maybe)
+3 -3
View File
@@ -7471,11 +7471,11 @@ pub struct Aodidfnpicf {
#[derive(proto_derive::CmdID)] #[derive(proto_derive::CmdID)]
#[derive(Clone, Copy, PartialEq, ::prost::Message)] #[derive(Clone, Copy, PartialEq, ::prost::Message)]
pub struct Vector { pub struct Vector {
#[prost(int32, tag = "15")] #[prost(sint32, tag = "15")]
pub y: i32, pub y: i32,
#[prost(int32, tag = "8")] #[prost(sint32, tag = "8")]
pub z: i32, pub z: i32,
#[prost(int32, tag = "11")] #[prost(sint32, tag = "11")]
pub x: i32, pub x: i32,
} }
#[derive(proto_derive::CmdID)] #[derive(proto_derive::CmdID)]