feat: Initial support for 3.3.5x
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-1
@@ -64,7 +64,7 @@ sdkserver = { path = "sdkserver/" }
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gameserver = { path = "gameserver/" }
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[profile.release]
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strip = true # Automatically strip symbols from the binary.
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opt-level = "z" # Optimize for size.
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strip = true # Automatically strip symbols from the binary.
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lto = true
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codegen-units = 1
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@@ -106,6 +106,7 @@ impl FreesrData {
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.map(|v| v.get_unique_id())
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.unwrap_or_default(),
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dressed_skin_id: 0,
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..Default::default()
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})
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}
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@@ -143,6 +144,7 @@ impl FreesrData {
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.map(|v| v.get_unique_id())
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.unwrap_or_default(),
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dressed_skin_id: 0,
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..Default::default()
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})
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})
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.collect()
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@@ -1,11 +1,13 @@
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use std::collections::HashMap;
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use super::*;
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pub static UNLOCKED_AVATARS: [u32; 65] = [
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pub static UNLOCKED_AVATARS: [u32; 68] = [
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1002, 1003, 1004, 1005, 1006, 1008, 1009, 1013, 1101, 1102, 1103, 1104, 1105, 1106, 1107, 1108,
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1109, 1110, 1111, 1112, 1201, 1202, 1203, 1204, 1205, 1206, 1207, 1208, 1209, 1210, 1211, 1212,
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1213, 1214, 1215, 1217, 1301, 1302, 1303, 1304, 1305, 1306, 1307, 1308, 1309, 1312, 1315, 1310,
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1314, 1218, 1221, 1220, 1222, 1223, 1317, 1313, 1225, 1402, 1401, 1404, 1403, 1405, 1407, 1406,
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1409
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1409, 1014, 1015, 1408,
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];
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pub async fn on_get_avatar_data_cs_req(
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@@ -60,4 +62,11 @@ pub async fn on_get_avatar_data_cs_req(
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})
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})
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.collect();
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res.current_multi_path_avatar_id = HashMap::from([
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(8001, json.main_character.get_type().into()),
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(1001, json.march_type.get_type().into()),
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]);
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res.multi_path_avatar_type_info_list = json.get_multi_path_info();
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}
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@@ -9,8 +9,8 @@ pub async fn on_get_gacha_info_cs_req(
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end_time: 1924992000,
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begin_time: 0,
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gacha_ceiling: Some(GachaCeiling::default()),
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up_info: vec![23002, 1003, 1101, 1104, 23000, 23003],
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featured: vec![
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prize_item_list: vec![23002, 1003, 1101, 1104, 23000, 23003],
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item_detail_list: vec![
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1001, 1002, 1008, 1009, 1013, 1103, 1105, 1106, 1108, 1109, 1110, 1111, 1201, 1202,
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1206, 1207, 1210, 1003, 1004, 1101, 1107, 1104, 1209, 1211, 21000, 21001, 21002, 21003,
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21004, 21005, 21006, 21007, 21008, 21009, 21010, 21011, 21012, 21013, 21014, 21015,
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@@ -241,30 +241,30 @@ async fn load_scene(
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scene.world_id
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},
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lighten_section_list: scene.sections.clone(),
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chest_id_list: scene
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.scenes
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.values()
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.flat_map(|v| v.chests.clone())
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.collect::<Vec<_>>(),
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scene_mission_info: Some(MissionStatusBySceneInfo {
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finished_mission_id_list: scene
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.scenes
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.values()
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.flat_map(|s| s.finished_main_missions.clone())
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.collect::<Vec<_>>(),
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sub_mission_status_list: scene
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.scenes
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.values()
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.flat_map(|s| {
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s.finished_sub_missions.iter().map(|sm| Mission {
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id: *sm,
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status: MissionStatus::MissionFinish.into(),
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progress: 0,
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})
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})
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.collect::<Vec<_>>(),
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..Default::default()
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}),
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// chest_id_list: scene
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// .scenes
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// .values()
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// .flat_map(|v| v.chests.clone())
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// .collect::<Vec<_>>(),
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// scene_mission_info: Some(MissionStatusBySceneInfo {
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// finished_mission_id_list: scene
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// .scenes
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// .values()
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// .flat_map(|s| s.finished_main_missions.clone())
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// .collect::<Vec<_>>(),
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// sub_mission_status_list: scene
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// .scenes
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// .values()
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// .flat_map(|s| {
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// s.finished_sub_missions.iter().map(|sm| Mission {
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// id: *sm,
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// status: MissionStatus::MissionFinish.into(),
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// progress: 0,
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// })
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// })
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// .collect::<Vec<_>>(),
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// ..Default::default()
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// }),
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floor_saved_data: scene.saved_values.clone(),
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..Default::default()
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};
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@@ -172,7 +172,7 @@ trait_handler! {
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PlayerLogin;
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GetMissionStatus;
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GetBasicInfo;
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GetMultiPathAvatarInfo;
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// GetMultiPathAvatarInfo;
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GetAvatarData;
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GetAllLineupData;
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GetCurLineupData;
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+21118
-18770
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