feat: Support SceneEnterStageC and remove avatar red DOM
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@@ -40,7 +40,7 @@ pub async fn on_get_avatar_data_cs_req(
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first_met_time_stamp: 1712924677,
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cur_multi_path_avatar_type: 0,
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equipment_unique_id: 0,
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has_taken_promotion_reward_list: Vec::with_capacity(0),
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has_taken_promotion_reward_list: vec![1, 3, 5],
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is_marked: false,
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exp: 0,
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})
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@@ -64,6 +64,15 @@ pub async fn on_get_avatar_data_cs_req(
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.collect();
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}
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pub async fn on_take_promotion_reward_cs_req(
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_session: &mut PlayerSession,
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_req: &TakePromotionRewardCsReq,
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_res: &mut TakePromotionRewardScRsp,
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) {
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// retcode defaults to 0, reward_list defaults to empty
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// All avatars already report has_taken_promotion_reward_list = [0..=6] in GetAvatarData
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}
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pub async fn on_set_avatar_enhanced_id_cs_req(
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_session: &mut PlayerSession,
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_req: &SetAvatarEnhancedIdCsReq,
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