refactor: some restructuring
- move structs inside `sr_tools.rs` into individual file - implement in-game equip handler (relic & lightcone)
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@@ -0,0 +1,60 @@
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use std::collections::BTreeMap;
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use serde::{Deserialize, Serialize};
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use super::{
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avatar::MultiPathAvatar,
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scene::{Position, Scene},
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};
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// #[derive(Serialize, Deserialize, Clone, Debug, Copy, PartialEq, Eq, Default)]
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// #[repr(u32)]
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// pub enum AllowedLanguages {
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// #[default]
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// En,
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// Jp,
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// Kr,
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// Cn,
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// }
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// impl FromStr for AllowedLanguages {
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// type Err = ();
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// fn from_str(input: &str) -> Result<AllowedLanguages, Self::Err> {
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// match input {
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// "en" => Ok(AllowedLanguages::En),
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// "kr" => Ok(AllowedLanguages::Kr),
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// "jp" => Ok(AllowedLanguages::Jp),
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// "cn" => Ok(AllowedLanguages::Cn),
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// _ => Ok(AllowedLanguages::En),
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// }
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// }
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// }
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#[derive(Debug, Serialize, Deserialize)]
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pub struct Persistent {
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#[serde(default)]
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pub lineups: BTreeMap<u32, u32>,
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#[serde(default)]
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pub position: Position,
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#[serde(default)]
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pub scene: Scene,
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pub main_character: MultiPathAvatar,
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pub march_type: MultiPathAvatar,
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// pub game_language: AllowedLanguages,
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// pub voice_language: AllowedLanguages,
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}
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impl Default for Persistent {
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fn default() -> Self {
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Self {
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lineups: BTreeMap::from([(0, 1313), (1, 1006), (2, 8001), (3, 1405)]),
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position: Default::default(),
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main_character: MultiPathAvatar::FemaleRememberance,
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scene: Default::default(),
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march_type: MultiPathAvatar::MarchHunt,
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// game_language: AllowedLanguages::En,
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// voice_language: AllowedLanguages::Jp,
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}
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}
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}
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