refactor: some restructuring

- move structs inside `sr_tools.rs` into individual file
- implement in-game equip handler (relic & lightcone)
This commit is contained in:
amizing25
2025-03-11 17:27:05 +07:00
parent fff8fc803e
commit d3af43fb06
18 changed files with 1170 additions and 737 deletions
+56
View File
@@ -0,0 +1,56 @@
use proto::{MotionInfo, Vector};
use serde::{Deserialize, Serialize};
use crate::impl_from;
// SCENE
#[derive(Serialize, Deserialize, Debug, Clone)]
pub struct Scene {
pub plane_id: u32,
pub floor_id: u32,
pub entry_id: u32,
}
impl Default for Scene {
fn default() -> Self {
Self {
plane_id: 20411,
floor_id: 20411001,
entry_id: 2041101,
}
}
}
#[derive(Debug, Serialize, Deserialize, Clone)]
pub struct Position {
pub x: i32,
pub y: i32,
pub z: i32,
pub rot_y: i32,
}
impl Default for Position {
fn default() -> Self {
Position {
x: -26968,
y: 78953,
z: 14457,
rot_y: 11858,
}
}
}
impl_from!(Position, MotionInfo, |value| {
MotionInfo {
rot: Some(Vector {
x: 0,
y: value.rot_y,
z: 0,
}),
pos: Some(Vector {
x: value.x,
y: value.y,
z: value.z,
}),
}
});