refactor: some restructuring
- move structs inside `sr_tools.rs` into individual file - implement in-game equip handler (relic & lightcone)
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@@ -5,7 +5,7 @@ use rogue_magic_battle_unit_info::Item;
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use common::{
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resources::GAME_RES,
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sr_tools::{BattleType, Monster, RogueMagicComponentType},
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structs::{BattleType, Monster, RogueMagicComponentType},
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};
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use super::*;
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