refactor: Refactor json loading mechanism & more
- Move json loading into separate crate `common` - Add new http route for handling SRTools API - Listen to `freesr-data.json` file change, and sync with client immediately - Move json loading into `PlayerSession`, instead of load it everytime - Implement global buff for Castorice - Implement `GetBigDataAllRecommendCsReq`
This commit is contained in:
@@ -0,0 +1,2 @@
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pub mod resources;
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pub mod sr_tools;
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@@ -0,0 +1,146 @@
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use serde::Deserialize;
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use std::{collections::HashMap, fs, sync::LazyLock};
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct Vector {
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pub x: i32,
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pub y: i32,
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pub z: i32,
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}
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#[derive(Deserialize, Copy, PartialEq, Clone)]
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#[serde(rename_all = "camelCase")]
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#[repr(u32)]
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pub enum PropState {
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Closed = 0,
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Open = 1,
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Locked = 2,
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BridgeState1 = 3,
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BridgeState2 = 4,
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BridgeState3 = 5,
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BridgeState4 = 6,
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CheckPointDisable = 7,
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CheckPointEnable = 8,
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TriggerDisable = 9,
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TriggerEnable = 10,
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ChestLocked = 11,
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ChestClosed = 12,
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ChestUsed = 13,
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Elevator1 = 14,
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Elevator2 = 15,
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Elevator3 = 16,
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WaitActive = 17,
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EventClose = 18,
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EventOpen = 19,
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Hidden = 20,
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TeleportGate0 = 21,
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TeleportGate1 = 22,
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TeleportGate2 = 23,
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TeleportGate3 = 24,
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Destructed = 25,
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CustomState01 = 101,
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CustomState02 = 102,
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CustomState03 = 103,
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CustomState04 = 104,
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CustomState05 = 105,
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CustomState06 = 106,
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CustomState07 = 107,
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CustomState08 = 108,
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CustomState09 = 109,
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}
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#[derive(Deserialize, Copy, Clone, PartialEq)]
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#[serde(rename_all = "camelCase")]
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#[repr(u32)]
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pub enum PlaneType {
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Unknown = 0,
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Maze = 2,
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Train = 3,
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Challenge = 4,
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Rogue = 5,
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Raid = 6,
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AetherDivide = 7,
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TrialActivity = 8,
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Town = 1,
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct SceneMonsterInfo {
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pub pos: Vector,
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pub rot: Vector,
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pub group_id: u32,
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pub inst_id: u32,
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pub monster_id: u32,
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pub event_id: u32,
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct SceneNpcInfo {
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pub pos: Vector,
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pub rot: Vector,
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pub group_id: u32,
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pub inst_id: u32,
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pub npc_id: u32,
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct ScenePropInfo {
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pub pos: Vector,
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pub rot: Vector,
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pub group_id: u32,
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pub inst_id: u32,
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pub prop_state: u32,
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pub prop_id: u32,
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct TeleportInfo {
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pub pos: Vector,
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pub rot: Vector,
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// pub group_id: u32,
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// pub inst_id: u32,
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// pub anchor_id: u32,
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct SceneData {
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pub npcs: Vec<SceneNpcInfo>,
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pub props: Vec<ScenePropInfo>,
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pub monsters: Vec<SceneMonsterInfo>,
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pub teleports: HashMap<u32, TeleportInfo>,
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct LevelOutputConfig {
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pub is_entered_scene_info: bool,
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pub scenes: HashMap<u32, SceneData>,
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pub plane_type: u32,
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pub world_id: u32,
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct AvatarConfig {
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pub weakness_buff_id: u32,
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// pub technique_buff_ids: Vec<u32>,
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}
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#[derive(Deserialize, Default)]
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#[serde(rename_all = "camelCase")]
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pub struct JsonConfig {
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/// `entryid` -> `P[planeId]_F[floorId]` -> `groupId`
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pub level_output_configs: HashMap<u32, HashMap<String, LevelOutputConfig>>,
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pub avatar_configs: HashMap<u32, AvatarConfig>,
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pub map_default_entrance_map: HashMap<u32, u32>
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}
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pub static GAME_RES: LazyLock<JsonConfig> = LazyLock::new(|| {
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serde_json::from_str::<JsonConfig>(&fs::read_to_string("res.json").unwrap()).unwrap()
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});
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@@ -0,0 +1,771 @@
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use proto::*;
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use serde::{Deserialize, Serialize};
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use std::collections::{BTreeMap, HashMap};
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// AVATAR
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#[derive(Serialize, Deserialize, Debug, Clone)]
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pub struct AvatarJson {
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#[serde(alias = "ownerUid")]
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pub owner_uid: u32,
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#[serde(alias = "avatarId")]
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pub avatar_id: u32,
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pub data: AvatarData,
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pub level: u32,
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pub promotion: u32,
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#[serde(alias = "use_technique")]
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#[serde(alias = "useTechnique")]
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pub techniques: Vec<u32>,
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#[serde(alias = "spValue")]
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pub sp_value: Option<u32>,
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#[serde(alias = "spMax")]
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pub sp_max: Option<u32>,
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}
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#[derive(Serialize, Deserialize, Debug, Clone)]
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pub struct AvatarData {
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pub rank: u32,
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pub skills: HashMap<u32, u32>,
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}
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impl AvatarJson {
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pub fn to_avatar_proto(&self, lightcone: Option<&Lightcone>, relics: Vec<&Relic>) -> Avatar {
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// TODO: HARDCODED
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let base_avatar_id = if self.avatar_id > 8000 {
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8001
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} else if self.avatar_id == 1001 || self.avatar_id == 1224 {
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1001
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} else {
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self.avatar_id
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};
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Avatar {
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base_avatar_id,
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level: self.level,
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promotion: self.promotion,
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rank: self.data.rank,
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skilltree_list: self
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.data
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.skills
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.iter()
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.map(|v| AvatarSkillTree {
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point_id: *v.0,
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level: *v.1,
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})
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.collect::<Vec<_>>(),
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equipment_unique_id: if let Some(lc) = lightcone {
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// TODO: HARDCODED LIGHTCONE ID
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2000 + lc.internal_uid
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} else {
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0
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},
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first_met_timestamp: 1712924677,
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equip_relic_list: relics
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.iter()
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.map(|v| v.to_equipment_relic_proto())
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.collect::<Vec<_>>(),
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..Default::default()
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}
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}
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pub fn to_battle_avatar_proto(
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&self,
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index: u32,
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lightcone: Option<&Lightcone>,
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relics: Vec<&Relic>,
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) -> (BattleAvatar, Vec<BattleBuff>) {
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let battle_avatar = BattleAvatar {
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index,
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avatar_type: AvatarType::AvatarUpgradeAvailableType.into(),
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id: self.avatar_id,
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level: self.level,
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rank: self.data.rank,
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skilltree_list: self
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.data
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.skills
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.iter()
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.map(|v| AvatarSkillTree {
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point_id: *v.0,
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level: *v.1,
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})
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.collect::<Vec<_>>(),
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equipment_list: if let Some(lc) = lightcone {
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vec![lc.to_battle_equipment_proto()]
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} else {
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vec![]
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},
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hp: 10_000,
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promotion: self.promotion,
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relic_list: relics
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.iter()
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.map(|v| v.to_battle_relic_proto())
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.collect::<Vec<_>>(),
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world_level: 6,
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sp_bar: Some(SpBarInfo {
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cur_sp: self.sp_value.unwrap_or(10_000),
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max_sp: self.sp_max.unwrap_or(10_000),
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}),
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..Default::default()
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};
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let mut battle_buff = Vec::<BattleBuff>::new();
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for buff_id in &self.techniques {
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battle_buff.push(BattleBuff {
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wave_flag: 0xffffffff,
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owner_id: index,
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level: 1,
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id: *buff_id,
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dynamic_values: HashMap::from([(String::from("SkillIndex"), 2.0)]),
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..Default::default()
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});
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}
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(battle_avatar, battle_buff)
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}
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pub fn to_lineup_avatar_proto(&self, slot: u32) -> LineupAvatar {
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LineupAvatar {
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id: self.avatar_id,
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hp: 10_000,
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satiety: 100,
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avatar_type: AvatarType::AvatarFormalType.into(),
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sp_bar: Some(SpBarInfo {
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cur_sp: self.sp_value.unwrap_or(10_000),
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max_sp: self.sp_max.unwrap_or(10_000),
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}),
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slot,
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}
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}
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pub fn to_lineup_avatars(player: &FreesrData) -> Vec<LineupAvatar> {
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let avatar_ids = player
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.avatars
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.values()
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.map(|v| &v.avatar_id)
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.collect::<Vec<_>>();
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player
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.lineups
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.iter()
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.filter(|(slot, v)| **slot < 4 && v > &&0 && avatar_ids.contains(v))
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.map(|(slot, avatar_id)| {
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player
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.avatars
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.get(avatar_id)
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.unwrap()
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.to_lineup_avatar_proto(*slot)
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})
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.collect::<Vec<LineupAvatar>>()
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}
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pub fn to_lineup_info(lineups: &BTreeMap<u32, u32>) -> LineupInfo {
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let mut lineup_info = LineupInfo {
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extra_lineup_type: ExtraLineupType::LineupNone.into(),
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name: "Squad 1".to_string(),
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mp: 5,
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max_mp: 5,
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..Default::default()
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};
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for id in lineups.values() {
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if *id == 0 {
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continue;
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}
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lineup_info.avatar_list.push(LineupAvatar {
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id: *id,
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hp: 10_000,
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satiety: 100,
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avatar_type: AvatarType::AvatarFormalType.into(),
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sp_bar: Some(SpBarInfo {
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cur_sp: 10_000,
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max_sp: 10_000,
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}),
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slot: lineup_info.avatar_list.len() as u32,
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});
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}
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lineup_info
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}
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}
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|
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// LIGHTCONE
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#[derive(Serialize, Deserialize, Debug, Clone)]
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pub struct Lightcone {
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pub level: u32,
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#[serde(alias = "itemId")]
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pub item_id: u32,
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#[serde(alias = "equipAvatar")]
|
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pub equip_avatar: u32,
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pub rank: u32,
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pub promotion: u32,
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#[serde(alias = "internalUid")]
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||||
pub internal_uid: u32,
|
||||
}
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||||
|
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impl Lightcone {
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pub fn to_equipment_proto(&self) -> Equipment {
|
||||
Equipment {
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||||
equip_avatar_id: self.equip_avatar,
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||||
exp: 0,
|
||||
is_protected: false,
|
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level: self.level,
|
||||
promotion: self.promotion,
|
||||
rank: self.rank,
|
||||
tid: self.item_id,
|
||||
// ?
|
||||
unique_id: 2000 + self.internal_uid,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn to_battle_equipment_proto(&self) -> BattleEquipment {
|
||||
BattleEquipment {
|
||||
id: self.item_id,
|
||||
level: self.level,
|
||||
promotion: self.promotion,
|
||||
rank: self.rank,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// RELIC
|
||||
#[derive(Debug, Serialize, Deserialize, Clone)]
|
||||
pub struct Relic {
|
||||
pub level: u32,
|
||||
#[serde(alias = "relicId")]
|
||||
pub relic_id: u32,
|
||||
#[serde(alias = "relicSetId")]
|
||||
pub relic_set_id: u32,
|
||||
#[serde(alias = "mainAffixId")]
|
||||
pub main_affix_id: u32,
|
||||
#[serde(alias = "subAffixes")]
|
||||
pub sub_affixes: Vec<SubAffix>,
|
||||
#[serde(alias = "internalUid")]
|
||||
pub internal_uid: u32,
|
||||
#[serde(alias = "equipAvatar")]
|
||||
pub equip_avatar: u32,
|
||||
}
|
||||
|
||||
#[derive(Debug, Serialize, Deserialize, Default, Clone)]
|
||||
pub struct SubAffix {
|
||||
#[serde(alias = "subAffixId")]
|
||||
pub sub_affix_id: u32,
|
||||
pub count: u32,
|
||||
pub step: u32,
|
||||
}
|
||||
|
||||
impl Relic {
|
||||
pub fn to_relic_proto(&self) -> proto::Relic {
|
||||
proto::Relic {
|
||||
equip_avatar_id: self.equip_avatar,
|
||||
exp: 0,
|
||||
is_protected: false,
|
||||
level: self.level,
|
||||
main_affix_id: self.main_affix_id,
|
||||
tid: self.relic_id,
|
||||
// ?
|
||||
unique_id: 1 + self.internal_uid,
|
||||
sub_affix_list: self
|
||||
.sub_affixes
|
||||
.iter()
|
||||
.map(|v| RelicAffix {
|
||||
affix_id: v.sub_affix_id,
|
||||
cnt: v.count,
|
||||
step: v.step,
|
||||
})
|
||||
.collect::<Vec<_>>(),
|
||||
..Default::default()
|
||||
}
|
||||
}
|
||||
|
||||
pub fn to_battle_relic_proto(&self) -> BattleRelic {
|
||||
BattleRelic {
|
||||
id: self.relic_id,
|
||||
level: self.level,
|
||||
main_affix_id: self.main_affix_id,
|
||||
unique_id: self.internal_uid,
|
||||
sub_affix_list: self
|
||||
.sub_affixes
|
||||
.iter()
|
||||
.map(|v| RelicAffix {
|
||||
affix_id: v.sub_affix_id,
|
||||
cnt: v.count,
|
||||
step: v.step,
|
||||
})
|
||||
.collect::<Vec<_>>(),
|
||||
..Default::default()
|
||||
}
|
||||
}
|
||||
|
||||
pub fn to_equipment_relic_proto(&self) -> EquipRelic {
|
||||
EquipRelic {
|
||||
slot: self.relic_id % 10,
|
||||
// ?
|
||||
relic_unique_id: 1 + self.internal_uid,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// MONSTER
|
||||
#[derive(Debug, Serialize, Deserialize, Clone, Default)]
|
||||
pub struct Monster {
|
||||
pub level: u32,
|
||||
#[serde(alias = "monsterId")]
|
||||
pub monster_id: u32,
|
||||
#[serde(default)]
|
||||
pub max_hp: u32,
|
||||
}
|
||||
|
||||
impl Monster {
|
||||
fn to_scene_monster_info(&self) -> SceneMonster {
|
||||
SceneMonster {
|
||||
monster_id: self.monster_id,
|
||||
max_hp: self.max_hp,
|
||||
cur_hp: self.max_hp,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn to_scene_monster_wave(wave_index: u32, monsters: &[Self]) -> SceneMonsterWave {
|
||||
let mut wave_index = wave_index;
|
||||
if wave_index < 1 {
|
||||
wave_index += 1;
|
||||
}
|
||||
|
||||
SceneMonsterWave {
|
||||
wave_id: wave_index, // wave indexx??
|
||||
|
||||
wave_param: Some(SceneMonsterWaveParam {
|
||||
// monster param
|
||||
level: monsters.iter().map(|v| v.level).max().unwrap_or(95),
|
||||
..Default::default()
|
||||
}),
|
||||
|
||||
monster_list: monsters
|
||||
.iter()
|
||||
.map(|v| v.to_scene_monster_info())
|
||||
.collect::<Vec<_>>(),
|
||||
..Default::default()
|
||||
}
|
||||
}
|
||||
|
||||
pub fn to_scene_monster_waves(monsters: &[Vec<Self>]) -> Vec<SceneMonsterWave> {
|
||||
monsters
|
||||
.iter()
|
||||
.enumerate()
|
||||
.map(|(i, v)| Self::to_scene_monster_wave(i as u32, v))
|
||||
.collect::<_>()
|
||||
}
|
||||
}
|
||||
|
||||
// BATTLE CONFIG
|
||||
#[derive(Debug, Serialize, Deserialize, Clone)]
|
||||
pub struct BattleConfig {
|
||||
pub battle_type: BattleType,
|
||||
pub monsters: Vec<Vec<Monster>>,
|
||||
pub blessings: Vec<BattleBuffJson>,
|
||||
pub stage_id: u32,
|
||||
pub cycle_count: u32,
|
||||
pub path_resonance_id: u32,
|
||||
pub custom_stats: Vec<SubAffix>,
|
||||
#[serde(default)]
|
||||
pub scepters: Vec<RogueMagicScepter>,
|
||||
}
|
||||
|
||||
impl Default for BattleConfig {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
battle_type: Default::default(),
|
||||
monsters: vec![vec![Monster {
|
||||
level: 60,
|
||||
monster_id: 3014022,
|
||||
max_hp: 0,
|
||||
}]],
|
||||
stage_id: 201012311,
|
||||
blessings: Default::default(),
|
||||
cycle_count: Default::default(),
|
||||
path_resonance_id: Default::default(),
|
||||
custom_stats: Default::default(),
|
||||
scepters: Default::default(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Serialize, Deserialize, Clone, PartialEq)]
|
||||
pub enum BattleType {
|
||||
#[serde(alias = "DEFAULT")]
|
||||
Default = 0,
|
||||
#[serde(alias = "MOC")]
|
||||
Moc = 1,
|
||||
PF = 2,
|
||||
SU = 3,
|
||||
AS = 4,
|
||||
}
|
||||
|
||||
impl Default for BattleType {
|
||||
fn default() -> Self {
|
||||
Self::Default
|
||||
}
|
||||
}
|
||||
|
||||
// BATTLE BUFFS
|
||||
#[derive(Debug, Serialize, Deserialize, Clone, Default)]
|
||||
pub struct BattleBuffJson {
|
||||
pub level: u32,
|
||||
pub id: u32,
|
||||
pub dynamic_key: Option<DynamicKey>,
|
||||
#[serde(default)]
|
||||
pub dynamic_values: Vec<DynamicKey>,
|
||||
}
|
||||
|
||||
#[derive(Debug, Serialize, Deserialize, Clone, Default)]
|
||||
pub struct DynamicKey {
|
||||
pub key: String,
|
||||
pub value: u32,
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
impl BattleBuffJson {
|
||||
pub fn to_battle_buff_proto(&self) -> proto::BattleBuff {
|
||||
proto::BattleBuff {
|
||||
id: self.id,
|
||||
level: self.level,
|
||||
wave_flag: 0xffffffff,
|
||||
owner_id: 0xffffffff,
|
||||
dynamic_values: if let Some(dyn_key) = &self.dynamic_key {
|
||||
HashMap::from([(dyn_key.key.clone(), dyn_key.value as f32)])
|
||||
} else {
|
||||
Default::default()
|
||||
},
|
||||
..Default::default()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Serialize, Deserialize, Clone, Eq, PartialEq, Default)]
|
||||
#[repr(u32)]
|
||||
pub enum RogueMagicComponentType {
|
||||
Passive = 3,
|
||||
#[default]
|
||||
Active = 4,
|
||||
Attach = 5,
|
||||
}
|
||||
|
||||
#[derive(Debug, Serialize, Deserialize, Clone, Default)]
|
||||
pub struct RogueMagicScepter {
|
||||
pub level: u32,
|
||||
pub id: u32,
|
||||
pub components: Vec<RogueMagicComponent>,
|
||||
}
|
||||
|
||||
#[derive(Debug, Serialize, Deserialize, Clone, Default)]
|
||||
pub struct RogueMagicComponent {
|
||||
pub id: u32,
|
||||
pub level: u32,
|
||||
pub component_type: RogueMagicComponentType,
|
||||
}
|
||||
|
||||
// SCENE
|
||||
#[derive(Serialize, Deserialize, Debug, Clone)]
|
||||
pub struct Scene {
|
||||
pub plane_id: u32,
|
||||
pub floor_id: u32,
|
||||
pub entry_id: u32,
|
||||
}
|
||||
|
||||
impl Default for Scene {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
entry_id: 2032101,
|
||||
plane_id: 20321,
|
||||
floor_id: 20321001,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Position
|
||||
#[derive(Debug, Serialize, Deserialize, Clone, Default)]
|
||||
pub struct Position {
|
||||
pub x: i32,
|
||||
pub y: i32,
|
||||
pub z: i32,
|
||||
pub rot_y: i32,
|
||||
}
|
||||
|
||||
impl Position {
|
||||
#[allow(unused)]
|
||||
pub fn is_empty(&self) -> bool {
|
||||
self.x == 0 && self.y == 0 && self.z == 0
|
||||
}
|
||||
|
||||
pub fn to_motion(&self) -> MotionInfo {
|
||||
MotionInfo {
|
||||
rot: Some(Vector {
|
||||
x: 0,
|
||||
y: self.rot_y,
|
||||
z: 0,
|
||||
}),
|
||||
pos: Some(Vector {
|
||||
x: self.x,
|
||||
y: self.y,
|
||||
z: self.z,
|
||||
}),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// FREESR-DATA.json
|
||||
#[derive(Debug, Serialize, Deserialize)]
|
||||
pub struct FreesrData {
|
||||
pub lightcones: Vec<Lightcone>,
|
||||
pub relics: Vec<Relic>,
|
||||
pub avatars: HashMap<u32, AvatarJson>,
|
||||
#[serde(default)]
|
||||
pub battle_config: BattleConfig,
|
||||
|
||||
#[serde(default, skip_serializing)]
|
||||
pub lineups: BTreeMap<u32, u32>,
|
||||
#[serde(default, skip_serializing)]
|
||||
pub position: Position,
|
||||
#[serde(default, skip_serializing)]
|
||||
pub scene: Scene,
|
||||
|
||||
#[serde(skip_serializing, skip_deserializing)]
|
||||
pub main_character: MultiPathAvatar,
|
||||
#[serde(skip_serializing, skip_deserializing)]
|
||||
pub march_type: MultiPathAvatar,
|
||||
}
|
||||
|
||||
#[derive(Debug, Serialize, Deserialize)]
|
||||
pub struct Persistent {
|
||||
#[serde(default)]
|
||||
pub lineups: BTreeMap<u32, u32>,
|
||||
#[serde(default)]
|
||||
pub position: Position,
|
||||
#[serde(default)]
|
||||
pub scene: Scene,
|
||||
pub main_character: MultiPathAvatar,
|
||||
pub march_type: MultiPathAvatar,
|
||||
}
|
||||
|
||||
impl Default for Persistent {
|
||||
fn default() -> Self {
|
||||
let mut lineups = BTreeMap::<u32, u32>::new();
|
||||
lineups.insert(0, 8001);
|
||||
lineups.insert(1, 0);
|
||||
lineups.insert(2, 0);
|
||||
lineups.insert(3, 0);
|
||||
|
||||
Self {
|
||||
lineups,
|
||||
position: Default::default(),
|
||||
main_character: MultiPathAvatar::FemaleRememberance,
|
||||
scene: Default::default(),
|
||||
march_type: MultiPathAvatar::MarchHunt,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Clone, Debug, Copy, PartialEq, Eq, Default)]
|
||||
#[repr(u32)]
|
||||
pub enum MultiPathAvatar {
|
||||
MalePyhsical = 8001,
|
||||
FemalePhysical = 8002,
|
||||
MalePreservation = 8003,
|
||||
FemalePreservation = 8004,
|
||||
MaleHarmony = 8005,
|
||||
FemaleHarmony = 8006,
|
||||
MaleRememberance = 8007,
|
||||
FemaleRememberance = 8008,
|
||||
MarchHunt = 1224,
|
||||
MarchPreservation = 1001,
|
||||
#[default]
|
||||
Unk = 0,
|
||||
}
|
||||
|
||||
impl From<u32> for MultiPathAvatar {
|
||||
fn from(value: u32) -> Self {
|
||||
match value {
|
||||
8001 => Self::MalePyhsical,
|
||||
8002 => Self::FemalePhysical,
|
||||
8003 => Self::MalePreservation,
|
||||
8004 => Self::FemalePreservation,
|
||||
8005 => Self::MaleHarmony,
|
||||
8006 => Self::FemaleHarmony,
|
||||
8007 => Self::MaleRememberance,
|
||||
8008 => Self::FemaleRememberance,
|
||||
1224 => Self::MarchHunt,
|
||||
1001 => Self::MarchPreservation,
|
||||
_ => Self::Unk,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<MultiPathAvatar> for u32 {
|
||||
fn from(value: MultiPathAvatar) -> Self {
|
||||
match value {
|
||||
MultiPathAvatar::MalePyhsical => 8001,
|
||||
MultiPathAvatar::FemalePhysical => 8002,
|
||||
MultiPathAvatar::MalePreservation => 8003,
|
||||
MultiPathAvatar::FemalePreservation => 8004,
|
||||
MultiPathAvatar::MaleHarmony => 8005,
|
||||
MultiPathAvatar::FemaleHarmony => 8006,
|
||||
MultiPathAvatar::MaleRememberance => 8007,
|
||||
MultiPathAvatar::FemaleRememberance => 8008,
|
||||
MultiPathAvatar::MarchHunt => 1224,
|
||||
MultiPathAvatar::MarchPreservation => 1001,
|
||||
_ => 8006,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl MultiPathAvatar {
|
||||
#[allow(unused)]
|
||||
pub fn get_gender(&self) -> Gender {
|
||||
if (*self as u32) < 8000 {
|
||||
Gender::None
|
||||
} else if *self as u32 % 2 == 1 {
|
||||
Gender::Man
|
||||
} else {
|
||||
Gender::Woman
|
||||
}
|
||||
}
|
||||
|
||||
pub fn get_type(&self) -> MultiPathAvatarType {
|
||||
match *self {
|
||||
MultiPathAvatar::MalePyhsical => MultiPathAvatarType::BoyWarriorType,
|
||||
MultiPathAvatar::FemalePhysical => MultiPathAvatarType::GirlWarriorType,
|
||||
MultiPathAvatar::MalePreservation => MultiPathAvatarType::BoyKnightType,
|
||||
MultiPathAvatar::FemalePreservation => MultiPathAvatarType::GirlKnightType,
|
||||
MultiPathAvatar::MaleHarmony => MultiPathAvatarType::BoyShamanType,
|
||||
MultiPathAvatar::FemaleHarmony => MultiPathAvatarType::GirlShamanType,
|
||||
MultiPathAvatar::MarchHunt => MultiPathAvatarType::Mar7thRogueType,
|
||||
MultiPathAvatar::MarchPreservation => MultiPathAvatarType::Mar7thKnightType,
|
||||
MultiPathAvatar::Unk => MultiPathAvatarType::None,
|
||||
MultiPathAvatar::MaleRememberance => MultiPathAvatarType::BoyMemoryType,
|
||||
MultiPathAvatar::FemaleRememberance => MultiPathAvatarType::GirlMemoryType,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn is_mc(&self) -> bool {
|
||||
(*self as u32) > 8000
|
||||
}
|
||||
|
||||
pub fn to_vec() -> Vec<MultiPathAvatar> {
|
||||
vec![
|
||||
Self::MalePyhsical,
|
||||
Self::FemalePhysical,
|
||||
Self::MalePreservation,
|
||||
Self::FemalePreservation,
|
||||
Self::MaleHarmony,
|
||||
Self::FemaleHarmony,
|
||||
Self::MaleRememberance,
|
||||
Self::FemaleRememberance,
|
||||
Self::MarchHunt,
|
||||
Self::MarchPreservation,
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
impl FreesrData {
|
||||
pub async fn load() -> Self {
|
||||
let mut json: FreesrData = tokio::fs::read_to_string("freesr-data.json")
|
||||
.await
|
||||
.map(|v| {
|
||||
serde_json::from_str::<FreesrData>(&v)
|
||||
.expect("freesr-data.json is broken, pls redownload")
|
||||
})
|
||||
.expect("failed to read freesr-data.json");
|
||||
|
||||
let json2: Persistent = serde_json::from_str(
|
||||
&tokio::fs::read_to_string("persistent")
|
||||
.await
|
||||
.unwrap_or_default(),
|
||||
)
|
||||
.unwrap_or_default();
|
||||
|
||||
json.lineups = json2.lineups;
|
||||
json.position = json2.position;
|
||||
json.scene = json2.scene;
|
||||
json.main_character = json2.main_character;
|
||||
json.march_type = json2.march_type;
|
||||
|
||||
json.verify_lineup().await;
|
||||
|
||||
if json.march_type as u32 > 8000 {
|
||||
json.march_type = MultiPathAvatar::MarchHunt;
|
||||
}
|
||||
|
||||
json
|
||||
}
|
||||
|
||||
pub async fn update(&mut self) {
|
||||
*self = Self::load().await
|
||||
}
|
||||
|
||||
async fn verify_lineup(&mut self) {
|
||||
if self.lineups.is_empty() {
|
||||
self.lineups = BTreeMap::<u32, u32>::from([(0, 8001), (1, 0), (2, 0), (3, 0)])
|
||||
} else if self.lineups.len() < 4 {
|
||||
for i in self.lineups.len()..4 {
|
||||
self.lineups.insert(i as u32, 0);
|
||||
}
|
||||
}
|
||||
self.save_persistent().await;
|
||||
}
|
||||
|
||||
pub async fn save_persistent(&self) {
|
||||
let _ = tokio::fs::write(
|
||||
"persistent",
|
||||
serde_json::to_string_pretty(&Persistent {
|
||||
lineups: self.lineups.clone(),
|
||||
main_character: self.main_character,
|
||||
position: self.position.clone(),
|
||||
scene: self.scene.clone(),
|
||||
march_type: self.march_type,
|
||||
})
|
||||
.unwrap(),
|
||||
)
|
||||
.await;
|
||||
tracing::info!("persistent saved");
|
||||
}
|
||||
|
||||
pub fn get_multi_path_info(&self) -> Vec<MultiPathAvatarTypeInfo> {
|
||||
MultiPathAvatar::to_vec()
|
||||
.iter()
|
||||
.filter_map(|mp_type| {
|
||||
if mp_type.is_mc() && mp_type.get_gender() != self.main_character.get_gender() {
|
||||
return Option::None;
|
||||
}
|
||||
|
||||
let avatar_info = self.avatars.get(&((*mp_type) as u32))?;
|
||||
Some(MultiPathAvatarTypeInfo {
|
||||
avatar_id: *mp_type as i32,
|
||||
rank: avatar_info.data.rank,
|
||||
equip_relic_list: self
|
||||
.relics
|
||||
.iter()
|
||||
.filter(|relic| relic.equip_avatar == *mp_type as u32)
|
||||
.map(|relic| relic.to_equipment_relic_proto())
|
||||
.collect(),
|
||||
skilltree_list: avatar_info
|
||||
.data
|
||||
.skills
|
||||
.iter()
|
||||
.map(|(point_id, level)| AvatarSkillTree {
|
||||
point_id: *point_id,
|
||||
level: *level,
|
||||
})
|
||||
.collect(),
|
||||
path_equipment_id: self
|
||||
.lightcones
|
||||
.iter()
|
||||
.find(|v| v.equip_avatar == *mp_type as u32)
|
||||
.map(|v| {
|
||||
// TODO: HARDCODED LIGHTCONE ID
|
||||
2000 + v.internal_uid
|
||||
})
|
||||
.unwrap_or_default(),
|
||||
dressed_skin_id: 0,
|
||||
})
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user