refactor: Refactor json loading mechanism & more

- Move json loading into separate crate `common`
- Add new http route for handling SRTools API
- Listen to `freesr-data.json` file change, and sync with client immediately
- Move json loading into `PlayerSession`, instead of load it everytime
- Implement global buff for Castorice
- Implement `GetBigDataAllRecommendCsReq`
This commit is contained in:
amizing25
2025-03-03 08:02:51 +07:00
parent 50a05a5cc2
commit de22105514
28 changed files with 7113 additions and 12024 deletions
+71 -61
View File
@@ -3,19 +3,19 @@ use std::collections::HashMap;
use rand::Rng;
use rogue_magic_battle_unit_info::Item;
use crate::{
net::tools::{self, BattleType, Monster},
tools::resources::GAME_RES,
use common::{
resources::GAME_RES,
sr_tools::{BattleType, Monster, RogueMagicComponentType},
};
use super::*;
pub async fn on_start_cocoon_stage_cs_req(
_session: &mut PlayerSession,
session: &mut PlayerSession,
req: &StartCocoonStageCsReq,
res: &mut StartCocoonStageScRsp,
) {
let battle_info = create_battle_info(0, 0).await;
let battle_info = create_battle_info(session, 0, 0).await;
res.prop_entity_id = req.prop_entity_id;
res.cocoon_id = req.cocoon_id;
@@ -24,11 +24,11 @@ pub async fn on_start_cocoon_stage_cs_req(
}
pub async fn on_quick_start_cocoon_stage_cs_req(
_session: &mut PlayerSession,
session: &mut PlayerSession,
req: &QuickStartCocoonStageCsReq,
res: &mut QuickStartCocoonStageScRsp,
) {
let mut battle_info = create_battle_info(0, 0).await;
let mut battle_info = create_battle_info(session, 0, 0).await;
battle_info.world_level = req.world_level;
res.cocoon_id = req.cocoon_id;
@@ -46,7 +46,7 @@ pub async fn on_pve_battle_result_cs_req(
}
pub async fn on_scene_cast_skill_cs_req(
_session: &mut PlayerSession,
session: &mut PlayerSession,
req: &SceneCastSkillCsReq,
res: &mut SceneCastSkillScRsp,
) {
@@ -55,20 +55,30 @@ pub async fn on_scene_cast_skill_cs_req(
let targets = req
.hit_target_entity_id_list
.iter()
.chain(&req.assist_monster_entity_id_list)
.filter(|id| **id > 30_000 || **id < 1_000)
.collect::<Vec<_>>();
if targets.is_empty() {
tracing::warn!("scene cast skill target is empty!");
return;
}
let battle_info = create_battle_info(req.caster_id, req.skill_index).await;
let battle_info = create_battle_info(session, req.caster_id, req.skill_index).await;
res.attacked_group_id = req.attacked_group_id;
res.battle_info = Some(battle_info);
}
async fn create_battle_info(caster_id: u32, skill_index: u32) -> SceneBattleInfo {
let player = tools::FreesrData::load().await;
async fn create_battle_info(
session: &mut PlayerSession,
caster_id: u32,
skill_index: u32,
) -> SceneBattleInfo {
let Some(player) = session.json_data.get() else {
tracing::error!("data is not set!");
return SceneBattleInfo::default();
};
let mut battle_info = SceneBattleInfo {
stage_id: player.battle_config.stage_id,
@@ -207,27 +217,21 @@ async fn create_battle_info(caster_id: u32, skill_index: u32) -> SceneBattleInfo
// pf score object
if player.battle_config.battle_type == BattleType::PF {
if battle_info.stage_id >= 30309011 {
battle_info.battle_target_info.insert(
1,
BattleTargetList {
battle_target_list: vec![BattleTarget {
id: 10003,
progress: 0,
..Default::default()
}],
},
);
battle_info.battle_target_info.insert(1, BattleTargetList {
battle_target_list: vec![BattleTarget {
id: 10003,
progress: 0,
..Default::default()
}],
});
} else {
battle_info.battle_target_info.insert(
1,
BattleTargetList {
battle_target_list: vec![BattleTarget {
id: 10002,
progress: 0,
..Default::default()
}],
},
);
battle_info.battle_target_info.insert(1, BattleTargetList {
battle_target_list: vec![BattleTarget {
id: 10002,
progress: 0,
..Default::default()
}],
});
}
for i in 2..=4 {
@@ -236,37 +240,31 @@ async fn create_battle_info(caster_id: u32, skill_index: u32) -> SceneBattleInfo
.insert(i, BattleTargetList::default());
}
battle_info.battle_target_info.insert(
5,
BattleTargetList {
battle_target_list: vec![
BattleTarget {
id: 2001,
progress: 0,
..Default::default()
},
BattleTarget {
id: 2002,
progress: 0,
..Default::default()
},
],
},
);
battle_info.battle_target_info.insert(5, BattleTargetList {
battle_target_list: vec![
BattleTarget {
id: 2001,
progress: 0,
..Default::default()
},
BattleTarget {
id: 2002,
progress: 0,
..Default::default()
},
],
});
}
// Apocalyptic Shadow
if player.battle_config.battle_type == BattleType::AS {
battle_info.battle_target_info.insert(
1,
BattleTargetList {
battle_target_list: vec![BattleTarget {
id: 90005,
progress: 0,
..Default::default()
}],
},
);
battle_info.battle_target_info.insert(1, BattleTargetList {
battle_target_list: vec![BattleTarget {
id: 90005,
progress: 0,
..Default::default()
}],
});
}
// SU
@@ -313,9 +311,9 @@ async fn create_battle_info(caster_id: u32, skill_index: u32) -> SceneBattleInfo
for component in &scepter.components {
let (slot_type, locked) = match component.component_type {
tools::RogueMagicComponentType::Passive => (3u32, false),
tools::RogueMagicComponentType::Active => (4, true),
tools::RogueMagicComponentType::Attach => (5, false),
RogueMagicComponentType::Passive => (3u32, false),
RogueMagicComponentType::Active => (4, true),
RogueMagicComponentType::Attach => (5, false),
};
let slot_index = &mut index[slot_type as usize - 3];
@@ -339,5 +337,17 @@ async fn create_battle_info(caster_id: u32, skill_index: u32) -> SceneBattleInfo
});
}
// Global Buff
if !battle_info.buff_list.iter().any(|b| b.id == 140703) {
battle_info.buff_list.push(BattleBuff {
id: 140703,
level: 1,
owner_id: u32::MAX,
wave_flag: u32::MAX,
target_index_list: Vec::with_capacity(0),
dynamic_values: HashMap::with_capacity(0),
});
}
battle_info
}