use anyhow::Result; pub fn init_tracing() { #[cfg(target_os = "windows")] ansi_term::enable_ansi_support().unwrap(); env_logger::init_from_env(env_logger::Env::new().default_filter_or("info")); } #[tokio::main] async fn main() -> Result<()> { init_tracing(); gameserver::start_gameserver().await }