Files
robinsr/gameserver/src/net/tools.rs
T
amizing25 88897249e1 1008
2024-04-12 22:24:08 +07:00

661 lines
18 KiB
Rust

use proto::*;
use serde::{Deserialize, Serialize};
use std::collections::{BTreeMap, HashMap};
use super::tools_res::{MapEntrance, MazePlane, SimpleLevelGroup, GAME_RESOURCES};
// AVATAR
#[derive(Serialize, Deserialize, Debug, Clone)]
pub struct AvatarJson {
#[serde(alias = "ownerUid")]
pub owner_uid: u32,
#[serde(alias = "avatarId")]
pub avatar_id: u32,
pub data: AvatarData,
pub level: u32,
pub promotion: u32,
// pub rank: u32,
#[serde(alias = "use_technique")]
#[serde(alias = "useTechnique")]
pub techniques: Vec<u32>,
#[serde(alias = "spValue")]
pub sp_value: Option<u32>,
#[serde(alias = "spMax")]
pub sp_max: Option<u32>,
}
#[derive(Serialize, Deserialize, Debug, Clone)]
pub struct AvatarData {
pub rank: u32,
pub skills: BTreeMap<u32, u32>,
}
#[allow(dead_code)]
impl AvatarJson {
pub fn to_avatar_proto(&self, lightcone: Option<&Lightcone>, relics: Vec<&Relic>) -> Avatar {
Avatar {
base_avatar_id: self.avatar_id,
exp: 0,
level: self.level,
promotion: self.promotion,
rank: self.data.rank,
skilltree_list: self
.data
.skills
.iter()
.map(|v| AvatarSkillTree {
point_id: *v.0,
level: *v.1,
})
.collect::<Vec<_>>(),
equipment_unique_id: if let Some(lc) = lightcone {
// ?
2000 + lc.internal_uid
} else {
0
},
ojneijnggfo: 1712924677,
amafpakcckf: relics
.iter()
.map(|v| v.to_equipment_relic_proto())
.collect::<Vec<_>>(),
..Default::default()
}
}
pub fn to_battle_avatar_proto(
&self,
index: u32,
lightcone: Option<&Lightcone>,
relics: Vec<&Relic>,
) -> (BattleAvatar, Vec<BattleBuff>) {
let battle_avatar = BattleAvatar {
index,
avatar_type: AvatarType::AvatarFormalType.into(),
id: self.avatar_id,
level: self.level,
rank: self.data.rank,
skilltree_list: self
.data
.skills
.iter()
.map(|v| AvatarSkillTree {
point_id: *v.0,
level: *v.1,
})
.collect::<Vec<_>>(),
equipment_list: if let Some(lc) = lightcone {
vec![lc.to_battle_equipment_proto()]
} else {
vec![]
},
hp: 10_000,
promotion: self.promotion,
relic_list: relics
.iter()
.map(|v| v.to_battle_relic_proto())
.collect::<Vec<_>>(),
world_level: 6,
sp: Some(AmountInfo {
cur_amount: self.sp_value.unwrap_or(10_000),
max_amount: self.sp_max.unwrap_or(10_000),
}),
..Default::default()
};
let mut battle_buff = Vec::<BattleBuff>::new();
for buff_id in &self.techniques {
battle_buff.push(BattleBuff {
wave_flag: 0xffffffff,
owner_index: index as u32,
level: 1,
id: *buff_id,
..Default::default()
});
}
(battle_avatar, battle_buff)
}
pub fn to_lineup_avatar_proto(&self, slot: u32) -> LineupAvatar {
LineupAvatar {
id: self.avatar_id,
hp: 10_000,
satiety: 100,
avatar_type: AvatarType::AvatarFormalType.into(),
sp: Some(AmountInfo {
cur_amount: self.sp_value.unwrap_or(10_000),
max_amount: self.sp_max.unwrap_or(10_000),
}),
slot,
}
}
pub fn to_lineup_avatars(player: &JsonData) -> Vec<LineupAvatar> {
let avatar_ids = player
.avatars
.iter()
.map(|(_, v)| &v.avatar_id)
.collect::<Vec<_>>();
player
.lineups
.iter()
.filter(|(_slot, v)| v > &&0 && avatar_ids.contains(v))
.map(|(slot, avatar_id)| {
player
.avatars
.get(avatar_id)
.unwrap()
.to_lineup_avatar_proto(*slot)
})
.collect::<Vec<LineupAvatar>>()
}
pub fn to_lineup_info(lineups: &BTreeMap<u32, u32>) -> LineupInfo {
let mut lineup_info = LineupInfo {
extra_lineup_type: ExtraLineupType::LineupNone.into(),
name: "Squad 1".to_string(),
// mp: 5,
// leader_slot: 0,
// max_mp: 5,
..Default::default()
};
for (_, id) in lineups {
if *id == 0 {
continue;
}
lineup_info.avatar_list.push(LineupAvatar {
id: *id,
hp: 10_000,
satiety: 100,
avatar_type: AvatarType::AvatarFormalType.into(),
sp: Some(AmountInfo {
cur_amount: 10_000,
max_amount: 10_000,
}),
slot: lineup_info.avatar_list.len() as u32,
});
}
lineup_info
}
}
// LIGHTCONE
#[derive(Serialize, Deserialize, Debug, Clone)]
pub struct Lightcone {
pub level: u32,
#[serde(alias = "itemId")]
pub item_id: u32,
#[serde(alias = "equipAvatar")]
pub equip_avatar: u32,
pub rank: u32,
pub promotion: u32,
#[serde(alias = "internalUid")]
pub internal_uid: u32,
}
#[allow(dead_code)]
impl Lightcone {
pub fn to_equipment_proto(&self) -> Equipment {
Equipment {
base_avatar_id: self.equip_avatar,
imhlbinfhlh: self.equip_avatar,
exp: 0,
is_protected: false,
level: self.level,
promotion: self.promotion,
rank: self.rank,
tid: self.item_id,
// ?
unique_id: 2000 + self.internal_uid,
..Default::default()
}
}
pub fn to_battle_equipment_proto(&self) -> BattleEquipment {
BattleEquipment {
id: self.item_id,
level: self.level,
promotion: self.promotion,
rank: self.rank,
}
}
}
// RELIC
#[derive(Debug, Serialize, Deserialize, Clone)]
pub struct Relic {
pub level: u32,
#[serde(alias = "relicId")]
pub relic_id: u32,
#[serde(alias = "relicSetId")]
pub relic_set_id: u32,
#[serde(alias = "mainAffixId")]
pub main_affix_id: u32,
#[serde(alias = "subAffixes")]
pub sub_affixes: Vec<SubAffix>,
#[serde(alias = "internalUid")]
pub internal_uid: u32,
#[serde(alias = "equipAvatar")]
pub equip_avatar: u32,
}
#[derive(Debug, Serialize, Deserialize, Default, Clone)]
pub struct SubAffix {
#[serde(alias = "subAffixId")]
pub sub_affix_id: u32,
pub count: u32,
pub step: u32,
}
#[allow(dead_code)]
impl Relic {
pub fn to_relic_proto(&self) -> proto::Relic {
proto::Relic {
base_avatar_id: self.equip_avatar,
imhlbinfhlh: self.equip_avatar,
exp: 0,
is_protected: false,
level: self.level,
main_affix_id: self.main_affix_id,
tid: self.relic_id,
// ?
unique_id: 1 + self.internal_uid,
sub_affix_list: self
.sub_affixes
.iter()
.map(|v| RelicAffix {
affix_id: v.sub_affix_id,
cnt: v.count,
step: v.step,
})
.collect::<Vec<_>>(),
..Default::default()
}
}
pub fn to_battle_relic_proto(&self) -> BattleRelic {
BattleRelic {
id: self.relic_id,
level: self.level,
main_affix_id: self.main_affix_id,
unique_id: self.internal_uid,
sub_affix_list: self
.sub_affixes
.iter()
.map(|v| RelicAffix {
affix_id: v.sub_affix_id,
cnt: v.count,
step: v.step,
})
.collect::<Vec<_>>(),
..Default::default()
}
}
pub fn to_equipment_relic_proto(&self) -> EquipRelic {
EquipRelic {
ipnhjoomhdm: self.relic_id % 10,
// ?
llepdadmfdo: 1 + self.internal_uid,
}
}
}
// MONSTER
#[derive(Debug, Serialize, Deserialize, Clone, Default)]
pub struct Monster {
pub level: u32,
#[serde(alias = "monsterId")]
pub monster_id: u32,
#[serde(default)]
pub max_hp: u32,
}
#[allow(dead_code)]
impl Monster {
fn to_scene_monster_info(&self) -> SceneMonsterParam {
SceneMonsterParam {
monster_id: self.monster_id,
max_hp: self.max_hp,
aiapcboelmg: self.max_hp,
}
}
pub fn to_scene_monster_wave(wave_index: u32, monsters: &Vec<Self>) -> SceneMonsterWave {
let mut wave_index = wave_index;
if wave_index <= 0 {
wave_index += 1;
}
SceneMonsterWave {
iilhbcalikm: wave_index, // wave indexx??
ejahmdkklbn: Some(Holldlkceof {
// monster param
level: monsters.iter().map(|v| v.level).max().unwrap_or(95),
..Default::default()
}),
monster_list: monsters
.iter()
.map(|v| v.to_scene_monster_info())
.collect::<Vec<_>>(),
..Default::default()
}
}
pub fn to_scene_monster_waves(monsters: &Vec<Vec<Self>>) -> Vec<SceneMonsterWave> {
monsters
.iter()
.enumerate()
.map(|(i, v)| Self::to_scene_monster_wave(i as u32, v))
.collect::<_>()
}
}
// BATTLE CONFIG
#[derive(Debug, Serialize, Deserialize, Clone)]
pub struct BattleConfig {
pub battle_type: BattleType,
pub monsters: Vec<Vec<Monster>>,
pub blessings: Vec<BattleBuffJson>,
pub stage_id: u32,
pub cycle_count: u32,
pub path_resonance_id: u32,
pub custom_stats: Vec<SubAffix>,
}
impl Default for BattleConfig {
fn default() -> Self {
Self {
battle_type: Default::default(),
monsters: vec![vec![Monster {
level: 60,
monster_id: 3014022,
max_hp: 0,
}]],
stage_id: 201012311,
blessings: Default::default(),
cycle_count: Default::default(),
path_resonance_id: Default::default(),
custom_stats: Default::default(),
}
}
}
#[derive(Debug, Serialize, Deserialize, Clone, PartialEq)]
pub enum BattleType {
DEFAULT = 0,
MOC = 1,
PF = 2,
SU = 3,
}
impl Default for BattleType {
fn default() -> Self {
Self::DEFAULT
}
}
// BATTLE BUFFS
#[derive(Debug, Serialize, Deserialize, Clone, Default)]
pub struct BattleBuffJson {
pub level: u32,
pub id: u32,
pub dynamic_key: Option<DynamicKey>,
}
#[derive(Debug, Serialize, Deserialize, Clone, Default)]
pub struct DynamicKey {
pub key: String,
pub value: u32,
}
#[allow(dead_code)]
impl BattleBuffJson {
pub fn to_battle_buff_proto(&self) -> proto::BattleBuff {
proto::BattleBuff {
id: self.id,
level: self.level,
wave_flag: 0xffffffff,
owner_index: 0xffffffff,
dynamic_values: if let Some(dyn_key) = &self.dynamic_key {
HashMap::from([(dyn_key.key.clone(), dyn_key.value as f32)])
} else {
Default::default()
},
..Default::default()
}
}
}
// SCENE
#[derive(Serialize, Deserialize, Debug, Clone)]
pub struct Scene {
pub plane_id: u32,
pub floor_id: u32,
pub entry_id: u32,
}
impl Default for Scene {
fn default() -> Self {
Self {
entry_id: 2032101,
plane_id: 20321,
floor_id: 20321001,
}
}
}
// Position
#[derive(Debug, Serialize, Deserialize, Clone, Default)]
pub struct Position {
pub x: i32,
pub y: i32,
pub z: i32,
pub rot_y: i32,
}
impl Position {
pub fn is_empty(&self) -> bool {
return self.x == 0 && self.y == 0 && self.z == 0;
}
pub fn to_motion(&self) -> MotionInfo {
MotionInfo {
// rot
eiaoiankefd: Some(Vector {
baimdminomk: 0,
bemlopmcgch: self.rot_y,
bagloppgnpb: 0,
}),
// pos
aomilajjmii: Some(Vector {
baimdminomk: self.x,
bemlopmcgch: self.y,
bagloppgnpb: self.z,
}),
}
}
}
// FREESR-DATA.json
#[derive(Debug, Serialize, Deserialize)]
pub struct JsonData {
pub lightcones: Vec<Lightcone>,
pub relics: Vec<Relic>,
pub avatars: BTreeMap<u32, AvatarJson>,
#[serde(default)]
pub battle_config: BattleConfig,
#[serde(default)]
pub lineups: BTreeMap<u32, u32>,
#[serde(default)]
pub position: Position,
#[serde(default)]
pub scene: Scene,
#[serde(default)]
pub main_character: MainCharacter,
}
#[derive(Debug, Serialize, Deserialize)]
pub struct JsonData2 {
#[serde(default)]
pub lineups: BTreeMap<u32, u32>,
#[serde(default)]
pub position: Position,
#[serde(default)]
pub scene: Scene,
#[serde(default)]
pub main_character: MainCharacter,
}
impl Default for JsonData2 {
fn default() -> Self {
let mut lineups = BTreeMap::<u32, u32>::new();
lineups.insert(0, 8006);
lineups.insert(1, 0);
lineups.insert(2, 0);
lineups.insert(3, 0);
Self {
lineups,
position: Default::default(),
main_character: Default::default(),
scene: Default::default(),
}
}
}
#[derive(Serialize, Deserialize, Clone, Debug, Copy)]
pub enum MainCharacter {
MalePyhsical = 8001,
FemalePhysical = 8002,
MalePreservation = 8003,
FemalePreservation = 8004,
MaleHarmony = 8005,
FemaleHarmony = 8006,
}
impl MainCharacter {
// pub fn to_vec() -> Vec<MainCharacter> {
// return vec![
// MainCharacter::MalePyhsical,
// MainCharacter::FemalePhysical,
// MainCharacter::MalePreservation,
// MainCharacter::FemalePreservation,
// MainCharacter::MaleHarmony,
// MainCharacter::FemaleHarmony
// ]
// }
pub fn get_gender(&self) -> Gender {
if *self as u32 % 2 == 1 {
Gender::Man
} else {
Gender::Woman
}
}
pub fn get_type(&self) -> HeroBasicType {
match *self {
Self::MalePyhsical => HeroBasicType::BoyWarrior,
Self::FemalePhysical => HeroBasicType::GirlWarrior,
Self::MalePreservation => HeroBasicType::BoyKnight,
Self::FemalePreservation => HeroBasicType::GirlKnight,
Self::MaleHarmony => HeroBasicType::BoyShaman,
Self::FemaleHarmony => HeroBasicType::GirlShaman,
}
}
}
impl Default for MainCharacter {
fn default() -> Self {
Self::FemaleHarmony
}
}
impl JsonData {
pub async fn load() -> Self {
let mut json: JsonData = tokio::fs::read_to_string("freesr-data.json")
.await
.map(|v| serde_json::from_str(&v))
.expect("freesr-data.json is broken, pls redownload")
.expect("freesr-data.json is broken, pls redownload");
let json2: JsonData2 = serde_json::from_str(
&tokio::fs::read_to_string("persistent")
.await
.unwrap_or_default(),
)
.unwrap_or_default();
json.lineups = json2.lineups;
json.position = json2.position;
json.scene = json2.scene;
json.main_character = json2.main_character;
json.verify_lineup().await;
json
}
async fn verify_lineup(&mut self) {
if self.lineups.len() == 0 {
self.lineups = BTreeMap::<u32, u32>::from([(0, 8006), (1, 0), (2, 0), (3, 0)])
} else if self.lineups.len() < 4 {
for i in self.lineups.len()..4 {
self.lineups.insert(i as u32, 0);
}
}
self.save().await;
}
pub async fn save_lineup(&self) {
self.save().await;
}
pub async fn save(&self) {
let json = serde_json::to_string_pretty(&self).unwrap();
let _ = tokio::fs::write("freesr-data.json", json.as_bytes()).await;
let _ = tokio::fs::write(
"persistent",
serde_json::to_string_pretty(&JsonData2 {
lineups: self.lineups.clone(),
main_character: self.main_character,
position: self.position.clone(),
scene: self.scene.clone(),
})
.unwrap()
.as_bytes(),
)
.await;
}
pub async fn get_level_group(
&self,
entry_id: u32,
) -> Option<(SimpleLevelGroup, MapEntrance, Option<MazePlane>)> {
let resources = &GAME_RESOURCES;
let enterance = resources.map_entrance.get(&entry_id);
if let Some(enterance) = enterance {
let plane = resources.maze_plane.get(&enterance.plane_id);
if let Some(level) = resources
.level_group
.get(&format!("P{}_F{}", enterance.plane_id, enterance.floor_id))
{
return Some((level.clone(), enterance.clone(), plane.cloned()));
};
}
None
}
}