248 lines
7.1 KiB
Rust
248 lines
7.1 KiB
Rust
use std::collections::HashMap;
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use rand::Rng;
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use crate::net::tools::{self, BattleType, Monster};
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use super::*;
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pub async fn on_start_cocoon_stage_cs_req(
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session: &mut PlayerSession,
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body: &StartCocoonStageCsReq,
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) -> Result<()> {
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let battle_info = create_battle_info().await;
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let rsp = StartCocoonStageScRsp {
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retcode: 0,
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prop_entity_id: body.prop_entity_id,
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cocoon_id: body.cocoon_id,
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wave: body.wave,
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battle_info: Some(battle_info),
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};
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session.send(CMD_START_COCOON_STAGE_SC_RSP, rsp).await
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}
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pub async fn on_pve_battle_result_cs_req(
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session: &mut PlayerSession,
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body: &PveBattleResultCsReq,
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) -> Result<()> {
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session
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.send(
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CMD_PVE_BATTLE_RESULT_SC_RSP,
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PveBattleResultScRsp {
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retcode: 0,
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end_status: body.end_status,
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battle_id: body.battle_id,
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..Default::default()
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},
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)
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.await
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}
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pub async fn on_scene_cast_skill_cs_req(
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session: &mut PlayerSession,
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request: &SceneCastSkillCsReq,
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) -> Result<()> {
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let battle_info = create_battle_info().await;
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let mut resp = SceneCastSkillScRsp {
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attacked_group_id: request.attacked_group_id,
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retcode: 0,
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..Default::default()
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};
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let targets = request
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.assist_monster_entity_id_list
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.iter()
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.filter(|id| **id > 30_000 || **id < 1_000)
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.collect::<Vec<_>>();
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if targets.is_empty() {
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return session.send(CMD_SCENE_CAST_SKILL_SC_RSP, resp).await;
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}
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resp.battle_info = Some(battle_info);
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session.send(CMD_SCENE_CAST_SKILL_SC_RSP, resp).await
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}
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async fn create_battle_info() -> SceneBattleInfo {
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let player = tools::FreesrData::load().await;
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let mut battle_info = SceneBattleInfo {
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stage_id: player.battle_config.stage_id,
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logic_random_seed: rand::thread_rng().gen::<u32>(),
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battle_id: 1,
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rounds_limit: player.battle_config.cycle_count,
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..Default::default()
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};
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// avatars
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for (i, avatar_id) in player.lineups.iter() {
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if let Some(avatar) = player.avatars.get(avatar_id) {
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let (battle_avatar, techs) = avatar.to_battle_avatar_proto(
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*i,
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player
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.lightcones
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.iter()
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.find(|v| v.equip_avatar == avatar.avatar_id),
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player
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.relics
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.iter()
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.filter(|v| v.equip_avatar == avatar.avatar_id)
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.collect::<Vec<_>>(),
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);
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for tech in techs {
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battle_info.buff_list.push(tech);
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}
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battle_info.battle_avatar_list.push(battle_avatar);
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// hardcoded march
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if avatar.avatar_id == 1224 {
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let buffs = BattleBuff {
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id: 122401,
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level: 3,
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wave_flag: 0xffffffff,
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owner_id: *i,
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dynamic_values: HashMap::from([
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(String::from("#ADF_1"), 3f32),
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(String::from("#ADF_2"), 3f32),
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]),
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target_index_list: vec![0],
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};
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battle_info.buff_list.push(buffs);
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}
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};
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}
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// custom stats for avatars
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for stat in &player.battle_config.custom_stats {
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for avatar in &mut battle_info.battle_avatar_list {
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if avatar.relic_list.is_empty() {
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avatar.relic_list.push(BattleRelic {
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id: 61011,
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main_affix_id: 1,
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level: 1,
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..Default::default()
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})
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}
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if let Some(sub_affix) = avatar.relic_list[0]
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.sub_affix_list
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.iter_mut()
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.find(|v| v.affix_id == stat.sub_affix_id)
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{
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sub_affix.cnt = stat.count;
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} else {
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avatar.relic_list[0].sub_affix_list.push(RelicAffix {
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affix_id: stat.sub_affix_id,
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cnt: stat.count,
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step: stat.step,
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})
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}
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}
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}
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// blessings
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for blessing in &player.battle_config.blessings {
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let mut buffs = BattleBuff {
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id: blessing.id,
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level: blessing.level,
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wave_flag: 0xffffffff,
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owner_id: 0xffffffff,
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..Default::default()
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};
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if let Some(dynamic_value) = &blessing.dynamic_key {
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buffs
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.dynamic_values
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.insert(dynamic_value.key.clone(), dynamic_value.value as f32);
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};
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for dynamic_value in &blessing.dynamic_values {
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if buffs.dynamic_values.contains_key(&dynamic_value.key) {
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continue;
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};
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buffs
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.dynamic_values
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.insert(dynamic_value.key.clone(), dynamic_value.value as f32);
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}
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battle_info.buff_list.push(buffs);
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}
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// pf score object
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if player.battle_config.battle_type == BattleType::PF {
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battle_info.battle_target_info.insert(
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1,
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BattleTargetList {
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battle_target_list: vec![BattleTarget {
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id: 10001,
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progress: 0,
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..Default::default()
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}],
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},
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);
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for i in 2..=4 {
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battle_info
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.battle_target_info
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.insert(i, BattleTargetList::default());
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}
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battle_info.battle_target_info.insert(
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5,
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BattleTargetList {
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battle_target_list: vec![
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BattleTarget {
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id: 2001,
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progress: 0,
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..Default::default()
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},
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BattleTarget {
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id: 2002,
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progress: 0,
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..Default::default()
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},
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],
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},
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);
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}
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// Apocalyptic Shadow
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if player.battle_config.battle_type == BattleType::AS {
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battle_info.battle_target_info.insert(
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1,
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BattleTargetList {
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battle_target_list: vec![BattleTarget {
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id: 90005,
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progress: 0,
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..Default::default()
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}],
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},
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);
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}
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// SU
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if player.battle_config.battle_type == BattleType::SU {
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battle_info
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.event_battle_info_list
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.push(BattleEventBattleInfo {
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battle_event_id: player.battle_config.path_resonance_id,
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status: Some(BattleEventInitedData {
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sp_bar: Some(SpBarInfo {
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cur_sp: 10_000,
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max_sp: 10_000,
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}),
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}),
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})
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}
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// monsters
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battle_info.monster_wave_list = Monster::to_scene_monster_waves(&player.battle_config.monsters);
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battle_info
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}
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