638 lines
17 KiB
Rust
638 lines
17 KiB
Rust
use proto::*;
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use serde::{Deserialize, Serialize};
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use std::collections::{BTreeMap, HashMap};
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// AVATAR
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#[derive(Serialize, Deserialize, Debug, Clone)]
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pub struct AvatarJson {
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#[serde(alias = "ownerUid")]
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pub owner_uid: u32,
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#[serde(alias = "avatarId")]
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pub avatar_id: u32,
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pub data: AvatarData,
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pub level: u32,
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pub promotion: u32,
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// pub rank: u32,
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#[serde(alias = "use_technique")]
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#[serde(alias = "useTechnique")]
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pub techniques: Vec<u32>,
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#[serde(alias = "spValue")]
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pub sp_value: Option<u32>,
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#[serde(alias = "spMax")]
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pub sp_max: Option<u32>,
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}
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#[derive(Serialize, Deserialize, Debug, Clone)]
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pub struct AvatarData {
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pub rank: u32,
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pub skills: BTreeMap<u32, u32>,
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}
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impl AvatarJson {
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pub fn to_avatar_proto(&self, lightcone: Option<&Lightcone>, relics: Vec<&Relic>) -> Avatar {
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Avatar {
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base_avatar_id: self.avatar_id,
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exp: 0,
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level: self.level,
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promotion: self.promotion,
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rank: self.data.rank,
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skilltree_list: self
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.data
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.skills
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.iter()
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.map(|v| AvatarSkillTree {
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point_id: *v.0,
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level: *v.1,
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})
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.collect::<Vec<_>>(),
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equipment_unique_id: if let Some(lc) = lightcone {
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// ?
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2000 + lc.internal_uid
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} else {
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0
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},
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first_met_timestamp: 1712924677,
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equip_relic_list: relics
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.iter()
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.map(|v| v.to_equipment_relic_proto())
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.collect::<Vec<_>>(),
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..Default::default()
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}
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}
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pub fn to_battle_avatar_proto(
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&self,
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index: u32,
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lightcone: Option<&Lightcone>,
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relics: Vec<&Relic>,
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) -> (BattleAvatar, Vec<BattleBuff>) {
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let battle_avatar = BattleAvatar {
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index,
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avatar_type: AvatarType::AvatarFormalType.into(),
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id: self.avatar_id,
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level: self.level,
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rank: self.data.rank,
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skilltree_list: self
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.data
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.skills
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.iter()
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.map(|v| AvatarSkillTree {
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point_id: *v.0,
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level: *v.1,
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})
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.collect::<Vec<_>>(),
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equipment_list: if let Some(lc) = lightcone {
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vec![lc.to_battle_equipment_proto()]
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} else {
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vec![]
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},
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hp: 10_000,
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promotion: self.promotion,
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relic_list: relics
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.iter()
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.map(|v| v.to_battle_relic_proto())
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.collect::<Vec<_>>(),
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world_level: 6,
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sp_bar: Some(SpBarInfo {
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cur_sp: self.sp_value.unwrap_or(10_000),
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max_sp: self.sp_max.unwrap_or(10_000),
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}),
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..Default::default()
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};
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let mut battle_buff = Vec::<BattleBuff>::new();
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for buff_id in &self.techniques {
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battle_buff.push(BattleBuff {
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wave_flag: 0xffffffff,
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owner_id: index,
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level: 1,
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id: *buff_id,
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dynamic_values: HashMap::from([(String::from("SkillIndex"), 2.0)]),
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..Default::default()
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});
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}
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(battle_avatar, battle_buff)
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}
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pub fn to_lineup_avatar_proto(&self, slot: u32) -> LineupAvatar {
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LineupAvatar {
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id: self.avatar_id,
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hp: 10_000,
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satiety: 100,
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avatar_type: AvatarType::AvatarFormalType.into(),
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sp_bar: Some(SpBarInfo {
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cur_sp: self.sp_value.unwrap_or(10_000),
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max_sp: self.sp_max.unwrap_or(10_000),
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}),
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slot,
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}
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}
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pub fn to_lineup_avatars(player: &JsonData) -> Vec<LineupAvatar> {
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let avatar_ids = player
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.avatars
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.values()
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.map(|v| &v.avatar_id)
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.collect::<Vec<_>>();
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player
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.lineups
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.iter()
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.filter(|(_slot, v)| v > &&0 && avatar_ids.contains(v))
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.map(|(slot, avatar_id)| {
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player
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.avatars
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.get(avatar_id)
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.unwrap()
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.to_lineup_avatar_proto(*slot)
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})
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.collect::<Vec<LineupAvatar>>()
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}
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pub fn to_lineup_info(lineups: &BTreeMap<u32, u32>) -> LineupInfo {
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let mut lineup_info = LineupInfo {
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extra_lineup_type: ExtraLineupType::LineupNone.into(),
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name: "Squad 1".to_string(),
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mp: 5,
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max_mp: 5,
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..Default::default()
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};
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for id in lineups.values() {
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if *id == 0 {
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continue;
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}
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lineup_info.avatar_list.push(LineupAvatar {
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id: *id,
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hp: 10_000,
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satiety: 100,
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avatar_type: AvatarType::AvatarFormalType.into(),
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sp_bar: Some(SpBarInfo {
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cur_sp: 10_000,
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max_sp: 10_000,
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}),
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slot: lineup_info.avatar_list.len() as u32,
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});
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}
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lineup_info
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}
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}
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// LIGHTCONE
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#[derive(Serialize, Deserialize, Debug, Clone)]
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pub struct Lightcone {
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pub level: u32,
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#[serde(alias = "itemId")]
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pub item_id: u32,
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#[serde(alias = "equipAvatar")]
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pub equip_avatar: u32,
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pub rank: u32,
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pub promotion: u32,
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#[serde(alias = "internalUid")]
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pub internal_uid: u32,
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}
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impl Lightcone {
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pub fn to_equipment_proto(&self) -> Equipment {
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Equipment {
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equip_avatar_id: self.equip_avatar,
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exp: 0,
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is_protected: false,
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level: self.level,
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promotion: self.promotion,
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rank: self.rank,
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tid: self.item_id,
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// ?
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unique_id: 2000 + self.internal_uid,
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}
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}
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pub fn to_battle_equipment_proto(&self) -> BattleEquipment {
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BattleEquipment {
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id: self.item_id,
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level: self.level,
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promotion: self.promotion,
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rank: self.rank,
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}
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}
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}
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// RELIC
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#[derive(Debug, Serialize, Deserialize, Clone)]
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pub struct Relic {
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pub level: u32,
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#[serde(alias = "relicId")]
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pub relic_id: u32,
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#[serde(alias = "relicSetId")]
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pub relic_set_id: u32,
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#[serde(alias = "mainAffixId")]
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pub main_affix_id: u32,
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#[serde(alias = "subAffixes")]
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pub sub_affixes: Vec<SubAffix>,
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#[serde(alias = "internalUid")]
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pub internal_uid: u32,
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#[serde(alias = "equipAvatar")]
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pub equip_avatar: u32,
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}
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#[derive(Debug, Serialize, Deserialize, Default, Clone)]
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pub struct SubAffix {
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#[serde(alias = "subAffixId")]
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pub sub_affix_id: u32,
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pub count: u32,
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pub step: u32,
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}
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impl Relic {
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pub fn to_relic_proto(&self) -> proto::Relic {
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proto::Relic {
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equip_avatar_id: self.equip_avatar,
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exp: 0,
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is_protected: false,
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level: self.level,
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main_affix_id: self.main_affix_id,
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tid: self.relic_id,
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// ?
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unique_id: 1 + self.internal_uid,
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sub_affix_list: self
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.sub_affixes
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.iter()
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.map(|v| RelicAffix {
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affix_id: v.sub_affix_id,
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cnt: v.count,
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step: v.step,
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})
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.collect::<Vec<_>>(),
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..Default::default()
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}
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}
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pub fn to_battle_relic_proto(&self) -> BattleRelic {
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BattleRelic {
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id: self.relic_id,
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level: self.level,
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main_affix_id: self.main_affix_id,
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unique_id: self.internal_uid,
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sub_affix_list: self
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.sub_affixes
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.iter()
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.map(|v| RelicAffix {
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affix_id: v.sub_affix_id,
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cnt: v.count,
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step: v.step,
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})
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.collect::<Vec<_>>(),
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..Default::default()
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}
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}
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pub fn to_equipment_relic_proto(&self) -> EquipRelic {
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EquipRelic {
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slot: self.relic_id % 10,
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// ?
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relic_unique_id: 1 + self.internal_uid,
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}
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}
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}
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// MONSTER
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#[derive(Debug, Serialize, Deserialize, Clone, Default)]
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pub struct Monster {
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pub level: u32,
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#[serde(alias = "monsterId")]
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pub monster_id: u32,
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#[serde(default)]
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pub max_hp: u32,
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}
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impl Monster {
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fn to_scene_monster_info(&self) -> SceneMonster {
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SceneMonster {
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monster_id: self.monster_id,
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max_hp: self.max_hp,
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cur_hp: self.max_hp,
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}
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}
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pub fn to_scene_monster_wave(wave_index: u32, monsters: &[Self]) -> SceneMonsterWave {
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let mut wave_index = wave_index;
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if wave_index < 1 {
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wave_index += 1;
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}
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SceneMonsterWave {
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wave_id: wave_index, // wave indexx??
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wave_param: Some(SceneMonsterWaveParam {
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// monster param
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level: monsters.iter().map(|v| v.level).max().unwrap_or(95),
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..Default::default()
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}),
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monster_list: monsters
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.iter()
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.map(|v| v.to_scene_monster_info())
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.collect::<Vec<_>>(),
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..Default::default()
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}
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}
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pub fn to_scene_monster_waves(monsters: &[Vec<Self>]) -> Vec<SceneMonsterWave> {
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monsters
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.iter()
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.enumerate()
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.map(|(i, v)| Self::to_scene_monster_wave(i as u32, v))
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.collect::<_>()
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}
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}
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// BATTLE CONFIG
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#[derive(Debug, Serialize, Deserialize, Clone)]
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pub struct BattleConfig {
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pub battle_type: BattleType,
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pub monsters: Vec<Vec<Monster>>,
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pub blessings: Vec<BattleBuffJson>,
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pub stage_id: u32,
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pub cycle_count: u32,
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pub path_resonance_id: u32,
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pub custom_stats: Vec<SubAffix>,
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}
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impl Default for BattleConfig {
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fn default() -> Self {
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Self {
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battle_type: Default::default(),
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monsters: vec![vec![Monster {
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level: 60,
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monster_id: 3014022,
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max_hp: 0,
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}]],
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stage_id: 201012311,
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blessings: Default::default(),
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cycle_count: Default::default(),
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path_resonance_id: Default::default(),
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custom_stats: Default::default(),
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}
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}
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}
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#[derive(Debug, Serialize, Deserialize, Clone, PartialEq)]
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pub enum BattleType {
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#[serde(alias = "DEFAULT")]
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Default = 0,
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#[serde(alias = "MOC")]
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Moc = 1,
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PF = 2,
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SU = 3,
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AS = 4,
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}
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impl Default for BattleType {
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fn default() -> Self {
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Self::Default
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}
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}
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// BATTLE BUFFS
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#[derive(Debug, Serialize, Deserialize, Clone, Default)]
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pub struct BattleBuffJson {
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pub level: u32,
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pub id: u32,
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pub dynamic_key: Option<DynamicKey>,
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}
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#[derive(Debug, Serialize, Deserialize, Clone, Default)]
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pub struct DynamicKey {
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pub key: String,
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pub value: u32,
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}
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#[allow(dead_code)]
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impl BattleBuffJson {
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pub fn to_battle_buff_proto(&self) -> proto::BattleBuff {
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proto::BattleBuff {
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id: self.id,
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level: self.level,
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wave_flag: 0xffffffff,
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owner_id: 0xffffffff,
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dynamic_values: if let Some(dyn_key) = &self.dynamic_key {
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HashMap::from([(dyn_key.key.clone(), dyn_key.value as f32)])
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} else {
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Default::default()
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},
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..Default::default()
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}
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}
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}
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// SCENE
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#[derive(Serialize, Deserialize, Debug, Clone)]
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pub struct Scene {
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pub plane_id: u32,
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pub floor_id: u32,
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pub entry_id: u32,
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}
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impl Default for Scene {
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fn default() -> Self {
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Self {
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entry_id: 2032101,
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plane_id: 20321,
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floor_id: 20321001,
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}
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}
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}
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// Position
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#[derive(Debug, Serialize, Deserialize, Clone, Default)]
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pub struct Position {
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pub x: i32,
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pub y: i32,
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pub z: i32,
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pub rot_y: i32,
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}
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impl Position {
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pub fn is_empty(&self) -> bool {
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self.x == 0 && self.y == 0 && self.z == 0
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}
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pub fn to_motion(&self) -> MotionInfo {
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MotionInfo {
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// rot
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rot: Some(Vector {
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x: 0,
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y: self.rot_y,
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z: 0,
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}),
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// pos
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pos: Some(Vector {
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x: self.x,
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y: self.y,
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z: self.z,
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}),
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}
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}
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}
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// FREESR-DATA.json
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#[derive(Debug, Serialize, Deserialize)]
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pub struct JsonData {
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pub lightcones: Vec<Lightcone>,
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pub relics: Vec<Relic>,
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pub avatars: BTreeMap<u32, AvatarJson>,
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#[serde(default)]
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pub battle_config: BattleConfig,
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#[serde(default)]
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pub lineups: BTreeMap<u32, u32>,
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#[serde(default)]
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pub position: Position,
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#[serde(default)]
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pub scene: Scene,
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#[serde(default)]
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pub main_character: MainCharacter,
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}
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#[derive(Debug, Serialize, Deserialize)]
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pub struct JsonData2 {
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#[serde(default)]
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pub lineups: BTreeMap<u32, u32>,
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#[serde(default)]
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pub position: Position,
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#[serde(default)]
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pub scene: Scene,
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#[serde(default)]
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pub main_character: MainCharacter,
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}
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impl Default for JsonData2 {
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fn default() -> Self {
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let mut lineups = BTreeMap::<u32, u32>::new();
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lineups.insert(0, 8006);
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lineups.insert(1, 0);
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lineups.insert(2, 0);
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lineups.insert(3, 0);
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Self {
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lineups,
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position: Default::default(),
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main_character: Default::default(),
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scene: Default::default(),
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}
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}
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}
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#[derive(Serialize, Deserialize, Clone, Debug, Copy)]
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pub enum MainCharacter {
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MalePyhsical = 8001,
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FemalePhysical = 8002,
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MalePreservation = 8003,
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FemalePreservation = 8004,
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MaleHarmony = 8005,
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FemaleHarmony = 8006,
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}
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impl From<u32> for MainCharacter {
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fn from(value: u32) -> Self {
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match value {
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8001 => Self::MalePyhsical,
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8002 => Self::FemalePhysical,
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8003 => Self::MalePreservation,
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8004 => Self::FemalePreservation,
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8005 => Self::MaleHarmony,
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8006 => Self::FemaleHarmony,
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_ => Self::FemaleHarmony,
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}
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}
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}
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impl MainCharacter {
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pub fn get_gender(&self) -> Gender {
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if *self as u32 % 2 == 1 {
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Gender::Man
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} else {
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Gender::Woman
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}
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}
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pub fn get_type(&self) -> MultiPathAvatarType {
|
|
match *self {
|
|
Self::MalePyhsical => MultiPathAvatarType::BoyWarriorType,
|
|
Self::FemalePhysical => MultiPathAvatarType::GirlWarriorType,
|
|
Self::MalePreservation => MultiPathAvatarType::BoyKnightType,
|
|
Self::FemalePreservation => MultiPathAvatarType::GirlKnightType,
|
|
Self::MaleHarmony => MultiPathAvatarType::BoyShamanType,
|
|
Self::FemaleHarmony => MultiPathAvatarType::GirlShamanType,
|
|
}
|
|
}
|
|
}
|
|
|
|
impl Default for MainCharacter {
|
|
fn default() -> Self {
|
|
Self::FemaleHarmony
|
|
}
|
|
}
|
|
|
|
impl JsonData {
|
|
pub async fn load() -> Self {
|
|
let mut json: JsonData = tokio::fs::read_to_string("freesr-data.json")
|
|
.await
|
|
.map(|v| {
|
|
serde_json::from_str::<JsonData>(&v)
|
|
.expect("freesr-data.json is broken, pls redownload")
|
|
})
|
|
.expect("failed to read freesr-data.json");
|
|
|
|
let json2: JsonData2 = serde_json::from_str(
|
|
&tokio::fs::read_to_string("persistent")
|
|
.await
|
|
.unwrap_or_default(),
|
|
)
|
|
.unwrap_or_default();
|
|
|
|
json.lineups = json2.lineups;
|
|
json.position = json2.position;
|
|
json.scene = json2.scene;
|
|
json.main_character = json2.main_character;
|
|
|
|
json.verify_lineup().await;
|
|
|
|
json
|
|
}
|
|
|
|
async fn verify_lineup(&mut self) {
|
|
if self.lineups.is_empty() {
|
|
self.lineups = BTreeMap::<u32, u32>::from([(0, 8006), (1, 0), (2, 0), (3, 0)])
|
|
} else if self.lineups.len() < 4 {
|
|
for i in self.lineups.len()..4 {
|
|
self.lineups.insert(i as u32, 0);
|
|
}
|
|
}
|
|
self.save().await;
|
|
}
|
|
|
|
pub async fn save_lineup(&self) {
|
|
self.save().await;
|
|
}
|
|
|
|
pub async fn save(&self) {
|
|
let json = serde_json::to_string_pretty(&self).unwrap();
|
|
let _ = tokio::fs::write("freesr-data.json", json.as_bytes()).await;
|
|
let _ = tokio::fs::write(
|
|
"persistent",
|
|
serde_json::to_string_pretty(&JsonData2 {
|
|
lineups: self.lineups.clone(),
|
|
main_character: self.main_character,
|
|
position: self.position.clone(),
|
|
scene: self.scene.clone(),
|
|
})
|
|
.unwrap()
|
|
.as_bytes(),
|
|
)
|
|
.await;
|
|
}
|
|
}
|