{
  "dataList": [
    {
      "id": 815101,
      "levelList": [
        {
          "level": 1,
          "name": "刺し進める",
          "desc": "",
          "coinlist": [
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] [Combustion]を5付与、[Combustion]回数が2増加"
                }
              ]
            }
          ]
        }
      ]
    },
    {
      "id": 815102,
      "levelList": [
        {
          "level": 1,
          "name": "尻尾打ち",
          "desc": "[WinDuel] 対象に[Combustion]があるなら、基本威力 +2",
          "coinlist": [
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] [Combustion]を5付与、[Combustion]回数が2増加"
                }
              ]
            }
          ]
        }
      ]
    },
    {
      "id": 815103,
      "levelList": [
        {
          "level": 1,
          "name": "息を吹き込む",
          "desc": "[WhenUse] 対象の[Combustion]が5以上なら、コイン威力 +1",
          "coinlist": [
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] [Combustion]回数が2増加"
                },
                {
                  "desc": "[OnSucceedAttackHead] 次のターンに[CrimsonTakeDamageUp]1を付与"
                }
              ]
            },
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] [Combustion]8を付与"
                },
                {
                  "desc": "[OnSucceedAttackHead] 次のターンに[CrimsonTakeDamageUp]1を付与"
                }
              ]
            }
          ]
        }
      ]
    },
    {
      "id": 815104,
      "levelList": [
        {
          "level": 1,
          "name": "反撃",
          "desc": "[WhenUse] 対象の[Combustion]が5以上なら、コイン威力 +2",
          "coinlist": [
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] 次のターンに[AttackDmgUp_Weak]1を得る"
                }
              ]
            }
          ]
        }
      ]
    },
    {
      "id": 815201,
      "levelList": [
        {
          "level": 1,
          "name": "飛びつく",
          "desc": "",
          "coinlist": [
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] [Sinking]2を付与, [Sinking]回数が2増加"
                }
              ]
            },
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] [Sinking]2を付与, [Sinking]回数が2増加"
                }
              ]
            }
          ]
        }
      ]
    },
    {
      "id": 815202,
      "levelList": [
        {
          "level": 1,
          "name": "撃ち込みまくる",
          "desc": "[WinDuel] 対象に[Sinking]があるなら、基本威力 +2",
          "coinlist": [
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] [Sinking]3を付与, [Sinking]回数が3増加"
                }
              ]
            }
          ]
        }
      ]
    },
    {
      "id": 815203,
      "levelList": [
        {
          "level": 1,
          "name": "水爆弾",
          "desc": "[WhenUse] 対象の[Sinking]が5以上なら、コイン威力 +1",
          "coinlist": [
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] [Sinking]8を付与"
                },
                {
                  "desc": "[OnSucceedAttackHead] 次のターンに[AzureTakeDamageUp]2を付与"
                }
              ]
            }
          ]
        }
      ]
    },
    {
      "id": 815204,
      "levelList": [
        {
          "level": 1,
          "name": "回避",
          "desc": "[OnSucceedEvade] 対象に[Sinking]2を付与",
          "coinlist": [
            {
              "coindescs": [
                {
                  "desc": ""
                }
              ]
            }
          ]
        }
      ]
    },
    {
      "id": 815301,
      "levelList": [
        {
          "level": 1,
          "name": "抜剣",
          "desc": "[WhenUse] [Breath]2を得る",
          "coinlist": [
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] [Laceration]回数が3増加"
                }
              ]
            },
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] [Laceration]回数が3増加"
                }
              ]
            }
          ]
        }
      ]
    },
    {
      "id": 815302,
      "levelList": [
        {
          "level": 1,
          "name": "切動",
          "desc": "[WhenUse] [Breath]2を得る",
          "coinlist": [
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] [Laceration]回数が3増加"
                },
                {
                  "desc": "[OnSucceedAttack] 次のターンに[AttackDmgUp]1を得る"
                }
              ]
            },
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] [Laceration]3を付与"
                },
                {
                  "desc": "[OnSucceedAttack] 次のターンに[Paralysis]1を付与"
                }
              ]
            },
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] [Laceration]3を付与"
                },
                {
                  "desc": "[OnSucceedAttack] 次のターンに[Paralysis]1を付与"
                }
              ]
            }
          ]
        }
      ]
    },
    {
      "id": 815303,
      "levelList": [
        {
          "level": 1,
          "name": "処断",
          "desc": "[WinDuel] 自分の[Breath]回数が1増加",
          "coinlist": [
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] [Breath]1を得る、[Breath]回数が1増加"
                },
                {
                  "desc": "[OnSucceedAttack] [Laceration]3を付与"
                }
              ]
            },
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] 次のターンに[SlashDamageUp]1を得る"
                },
                {
                  "desc": "[OnSucceedAttack] 次のターンに[SlashResistDown]2を付与"
                }
              ]
            }
          ]
        }
      ]
    },
    {
      "id": 815304,
      "levelList": [
        {
          "level": 1,
          "name": "殺主",
          "desc": "[WinDuel] 自分の[Breath]回数が3増加",
          "coinlist": [
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] [Breath]3を得る、[Breath]回数が1増加"
                },
                {
                  "desc": "[OnSucceedAttack] [Laceration]回数が1増加"
                }
              ]
            },
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] 次のターンに[SlashDamageUp]2を得る"
                },
                {
                  "desc": "[OnSucceedAttack] [SlashResistDown]2を付与"
                }
              ]
            },
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] [Laceration]5を付与"
                },
                {
                  "desc": "[OnSucceedAttack] 次のターンに[Paralysis]2を付与"
                },
                {
                  "desc": "[OnSucceedAttackHead] [Laceration]回数が3増加"
                }
              ]
            }
          ]
        }
      ]
    },
    {
      "id": 815305,
      "levelList": [
        {
          "level": 1,
          "name": "骨断",
          "desc": "[StartBattle] バリアを50得る\n[WhenUse] バリアが全て消耗されなかったら、マッチ威力 +5",
          "coinlist": [
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] [SlashResistDown]3を付与"
                }
              ]
            },
            {
              "coindescs": [
                {
                  "desc": "クリティカルダメージ量 +100%"
                },
                {
                  "desc": "[OnSucceedAttack] [Laceration]10を付与、[Laceration]回数が2増加"
                }
              ]
            },
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] バリアが全て消耗されなかったら、[Grudge]を攻撃加重値で割った数値をそれぞれ固定ダメージとして付与"
                }
              ]
            }
          ]
        }
      ]
    },
    {
      "id": 815306,
      "levelList": [
        {
          "level": 1,
          "name": "回避",
          "desc": "[OnSucceedEvade] [Breath]4を得る",
          "coinlist": [
            {
              "coindescs": [
                {
                  "desc": ""
                }
              ]
            }
          ]
        }
      ]
    },
    {
      "id": 815307,
      "levelList": [
        {
          "level": 1,
          "name": "肉斬",
          "desc": "反撃スキルを発動させたスキルで受けたダメージだけ[Grudge]を得る",
          "coinlist": [
            {
              "coindescs": [
                {
                  "desc": ""
                }
              ]
            }
          ]
        }
      ]
    },
    {
      "id": 815405,
      "levelList": [
        {
          "level": 1,
          "name": "骨断",
          "desc": "[StartBattle] バリアを200得る\n[WhenUse] 自分の[Breath]回数が3増加\n[WhenUse] バリアが全て消耗されなかったら、マッチ威力 +10",
          "coinlist": [
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] [SlashResistDown]3を付与"
                }
              ]
            },
            {
              "coindescs": [
                {
                  "desc": "クリティカルダメージ量 +100%"
                },
                {
                  "desc": "[OnSucceedAttack] 次のターンに[Paralysis]5を付与"
                },
                {
                  "desc": "[OnSucceedAttack] [Laceration]10を付与、[Laceration]回数が2増加"
                }
              ]
            },
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] バリアが全て消耗されなかったら、[Grudge]を攻撃加重値で割った数値をそれぞれ固定ダメージとして付与"
                }
              ]
            }
          ]
        }
      ]
    },
    {
      "id": 815408,
      "levelList": [
        {
          "level": 1,
          "name": "剣舞",
          "desc": "[EnemyKill] 次のターンに[AttackUp]3, [DefenseUp]3を得る",
          "coinlist": [
            {
              "coindescs": [
                {
                  "desc": ""
                }
              ]
            }
          ]
        }
      ]
    },
    {
      "id": 815409,
      "levelList": [
        {
          "level": 1,
          "name": "骨断",
          "desc": "[CantChangeTarget]\n体力が最も低い対象を優先して攻撃\n[EnemyKill] [Grudge]が2倍になる\n[EnemyKill] [Grudge]だけ体力を回復",
          "coinlist": [
            {},
            {},
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] [Grudge]の数値だけ固定ダメージ"
                }
              ]
            }
          ]
        }
      ]
    }
  ]
}