{
  "dataList": [
    {
      "id": 837101,
      "levelList": [
        {
          "level": 1,
          "name": "アレ",
          "desc": "[WhenUse] [DuelDeclaration_Camille]を付与\n[WhenUse] [Breath]5を得る\n[WinDuel] 自分の[Breath]回数が2増加",
          "coinlist": [
            {
              "coindescs": [
                {
                  "desc": ""
                }
              ]
            }
          ]
        }
      ]
    },
    {
      "id": 837102,
      "levelList": [
        {
          "level": 1,
          "name": "クードロア",
          "desc": "[WhenUse] [Breath]2を得る",
          "coinlist": [
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] 自分の[Breath]回数が2増加"
                },
                {
                  "desc": "[OnSucceedAttack] 自分の速度が7以上なら、[Burst]3を付与"
                }
              ]
            },
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] [Breath]3を得る"
                },
                {
                  "desc": "[OnSucceedAttack] 自分の速度が7以上なら、[Burst]3を付与"
                }
              ]
            }
          ]
        }
      ]
    },
    {
      "id": 837103,
      "levelList": [
        {
          "level": 1,
          "name": "フォント",
          "desc": "[WhenUse] 自分の[Breath]が7以上なら、コイン威力 +2\n[WinDuel] 自分の[Breath]回数が2増加 ",
          "coinlist": [
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] [Breath]3を得る"
                },
                {
                  "desc": "[OnSucceedAttack] 自分の速度が7以上なら、[Burst]回数が3増加"
                },
                {
                  "desc": "[CriticalOnSucceedAttack] クリティカルダメージ量 +50%"
                }
              ]
            }
          ]
        }
      ]
    },
    {
      "id": 837104,
      "levelList": [
        {
          "level": 1,
          "name": "サリュー",
          "desc": "[WhenUse] 自分の速度が攻撃者よりも高いほど、コイン威力 +1(速度差2につきコイン威力 +1.最大3)",
          "coinlist": [
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] 自分の[Breath]回数が4増加"
                },
                {
                  "desc": "[OnSucceedAttack] 自分の速度が7以上なら[Burst]3を付与、[Burst]回数が1増加"
                }
              ]
            },
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] [Breath]5を得る"
                },
                {
                  "desc": "[OnSucceedAttack] 自分の速度が7以上なら[Burst]3を付与、[Burst]回数が1増加"
                }
              ]
            },
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] [Breath]5を得る"
                },
                {
                  "desc": "[OnSucceedAttack] 自分の速度が7以上なら[Burst]3を付与、[Burst]回数が1増加"
                }
              ]
            },
            {
              "coindescs": [
                {
                  "desc": "[CriticalOnSucceedAttack] クリティカルダメージ量 +100%"
                },
                {
                  "desc": "[OnSucceedAttack] 対象の[Burst]1につきダメージ量 +5%(最大50%)"
                }
              ]
            }
          ]
        }
      ]
    },
    {
      "id": 837105,
      "levelList": [
        {
          "level": 1,
          "name": "応酬",
          "desc": "[WinDuel] マッチ回数に比例してダメージ量が増加(マッチ回数1につき +10%. 最大50%)\n[WinDuel] 次のターンに[Agility]2を得る\n[DefeatDuel] 次のターンに[Binding]2を得る",
          "coinlist": [
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] 次のターンに[Vulnerable]1を付与"
                }
              ]
            }
          ]
        }
      ]
    },
    {
      "id": 837106,
      "levelList": [
        {
          "level": 1,
          "name": "デフォンシヴ",
          "desc": "[OnSucceedEvade] 次のターンに[Agility]1を得る",
          "coinlist": [
            {
              "coindescs": [
                {
                  "desc": ""
                }
              ]
            }
          ]
        }
      ]
    },
    {
      "id": 837201,
      "levelList": [
        {
          "level": 1,
          "name": "綺麗に切ってあげるわねぇ！",
          "desc": "[WhenUse] 対象の[Laceration]が6以上なら、マッチ威力 +1\n[WhenUse] 自分の[Laceration]回数5につき、コイン威力 +1(最大3)",
          "coinlist": [
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] [Laceration]4を付与"
                },
                {
                  "desc": "[OnSucceedAttack] ([BloodScissor]段階 - 1)に比例し、コインを再使用(最大2回)"
                }
              ]
            }
          ]
        }
      ]
    },
    {
      "id": 837202,
      "levelList": [
        {
          "level": 1,
          "name": "もっと鋭く",
          "desc": "[WhenUse] [BloodDinner]を最大で20消耗し、消耗した[BloodDinner]10につき[BloodScissor]1を得て精神力を3回復。\n- このスキルで[BloodDinner]を消耗できなければ、[Laceration]30を得る\n[WhenUse] 対象の[Laceration]が6以上なら、マッチ威力 +1\n[WhenUse] 自分の[Laceration]5につき、コイン威力 +1(最大2)",
          "coinlist": [
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] [Laceration]回数が2増加"
                }
              ]
            },
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] [Laceration]回数が2増加"
                }
              ]
            }
          ]
        }
      ]
    },
    {
      "id": 837203,
      "levelList": [
        {
          "level": 1,
          "name": "チョッキン！",
          "desc": "[WhenUse] [BloodDinner]を最大30消耗し、消耗した[BloodDinner]10につき[BloodScissor]1を得て精神力を3回復\n[WhenUse] 対象に[LineCutting]があれば、マッチ威力 +5\n[LineCutting]へ的中するたびに精神力を5回復",
          "coinlist": [
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] [Laceration]3を付与"
                }
              ]
            },
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] [Laceration]3を付与"
                }
              ]
            },
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] [Laceration]回数3を付与"
                }
              ]
            }
          ]
        }
      ]
    },
    {
      "id": 837204,
      "levelList": [
        {
          "level": 1,
          "name": "アンタも一緒に切ってあげるぅ！",
          "desc": "[BeforeAttack] [BloodScissor]段階に比例して攻撃加重値 +1(最大2)\n[WhenUse] [BloodDinner]を最大30消耗し、消耗した[BloodDinner]10につき[BloodScissor]1を得て精神力を3回復\n[WhenUse] 対象の[Laceration]が6以上なら、マッチ威力 +2",
          "coinlist": [
            {
              "coindescs": [
                {
                  "desc": "[SuperCoin]"
                },
                {
                  "desc": "[OnSucceedAttack] 次のターンに[BloodScissorScars]1を付与"
                },
                {
                  "desc": "[OnSucceedAttackHead] [Laceration]5を付与、[Laceration]回数が2増加"
                }
              ]
            }
          ]
        }
      ]
    },
    {
      "id": 837205,
      "levelList": [
        {
          "level": 1,
          "name": "今度はアンタの番よぉ",
          "desc": "[WhenUse] 対象の[Laceration]が6以上なら、コイン威力 +1",
          "coinlist": [
            {},
            {
              "coindescs": [
                {
                  "desc": "[SuperCoin]"
                },
                {
                  "desc": "[OnSucceedAttack] 次のターンに[BloodScissorScars]1を付与"
                },
                {
                  "desc": "[OnSucceedAttack] 次のターンにて[LineCutting]になる"
                }
              ]
            }
          ]
        }
      ]
    },
    {
      "id": 837206,
      "levelList": [
        {
          "level": 1,
          "name": "仲良く切ってあげるぅ！",
          "desc": "[BeforeAttack] [BloodScissor]段階に比例して攻撃加重値 +1\n[WhenUse] [BloodDinner]を最大100消耗し、消耗した[BloodDinner]10につき[BloodScissor]1を得て精神力を3回復\n[EndSkill] [BloodScissor]を10消耗",
          "coinlist": [
            {
              "coindescs": [
                {
                  "desc": "[SuperCoin]"
                },
                {
                  "desc": "[OnSucceedAttack] [Laceration]回数3を付与"
                },
                {
                  "desc": "[WinDuelAttack] 対象の[Laceration]を発動(最大10)。対象の[Laceration]回数が1減少"
                }
              ]
            },
            {
              "coindescs": [
                {
                  "desc": "[SuperCoin]"
                },
                {
                  "desc": "[OnSucceedAttack] [Laceration]5を付与"
                },
                {
                  "desc": "[WinDuelAttack] 対象の[Laceration]を発動(最大10)。対象の[Laceration]回数が1減少"
                }
              ]
            },
            {
              "coindescs": [
                {
                  "desc": "[SuperCoin]"
                },
                {
                  "desc": "[OnSucceedAttack] [Laceration]5を付与"
                },
                {
                  "desc": "[WinDuelAttack] 対象の[Laceration]を発動(最大10)。対象の[Laceration]回数が1減少"
                }
              ]
            },
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] [BloodScissor]段階に比例し、ダメージ量 +40%(最大120%)"
                },
                {
                  "desc": "[EnemyKill] このコイン効果で相手を倒した場合、倒した対象への与ダメージ量の50%だけ回復"
                }
              ]
            }
          ]
        }
      ]
    },
    {
      "id": 837207,
      "levelList": [
        {
          "level": 1,
          "name": "礼儀がなってないじゃなぃ！",
          "desc": "[DuelCounter]\n[WhenUse] [BloodScissor]段階に比例し、マッチ威力 +1(最大3)\n[WhenUse] 自分の[Laceration]5につき、コイン +1(最大3)",
          "coinlist": [
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] [Laceration]4を付与、[Laceration]回数が4増加"
                }
              ]
            }
          ]
        }
      ]
    },
    {
      "id": 837208,
      "levelList": [
        {
          "level": 1,
          "name": "美しくないものは要らないわぁ！！",
          "desc": "[CantChangeTarget]\n現体力の比率が最も低い対象を優先して攻撃",
          "coinlist": [
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] 対象の体力が30%以下なら即死"
                },
                {
                  "desc": "[EnemyKill] 倒した対象の体力最大値30%だけ[BloodDinner]が増加"
                },
                {
                  "desc": "[EnemyKill] 次のターンに[Vulnerable]4を得る"
                }
              ]
            }
          ]
        }
      ]
    }
  ]
}