{
  "dataList": [
    {
      "id": 2070511,
      "levelList": [
        {
          "level": 1,
          "name": "ホリデイ",
          "abName": "サンドルフ",
          "desc": "",
          "coinlist": [
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttackHead] 次のターンに火傷・出血・振動・破裂・沈潜 のうちランダムに1つの効果の威力を2 + (最大暴食完全共鳴の数)回付与(最大5回)"
                }
              ]
            }
          ]
        },
        {
          "level": 3,
          "name": "ホリデイ",
          "abName": "サンドルフ",
          "desc": "",
          "coinlist": [
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttackHead] 次のターンに火傷・出血・振動・破裂・沈潜 のうちランダムに1つの効果の威力を2 + (最大暴食完全共鳴の数)回付与(最大5回)"
                },
                {
                  "desc": " [EnemyKill] ランダムな味方2名へ、次のターンに呼吸 回数1・充電 回数1・クイック 1・攻撃レベル増加 1・防御レベル増加1 のうち1つをランダムに付与"
                }
              ]
            }
          ]
        },
        {
          "level": 4,
          "name": "ホリデイ",
          "abName": "サンドルフ",
          "desc": "",
          "coinlist": [
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] 次のターンに火傷・出血・振動・破裂・沈潜 のうちランダムに1つの効果の威力を2 + (最大暴食完全共鳴の数)回付与(最大7回)"
                },
                {
                  "desc": " [EnemyKill] ランダムな味方2名へ、次のターンに呼吸 回数2・充電 回数2・クイック 2・攻撃レベル増加 2・防御レベル増加2 のうち1つをランダムに付与"
                }
              ]
            }
          ]
        }
      ]
    },
    {
      "id": 2070521,
      "levelList": [
        {
          "level": 1,
          "name": "ホリデイ",
          "abName": "サンドルフ",
          "desc": "[CantIdentify]\n精神力が最も高い対象を攻撃\n[BeforeAttack] 対象へ精神力ダメージを10与える",
          "coinlist": [
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] 次のターンに火傷・出血・振動・破裂・沈潜 のうちランダムに1つの効果の威力を2 + (最大暴食完全共鳴の数)回付与(最大7回)"
                }
              ]
            }
          ]
        },
        {
          "level": 3,
          "name": "ホリデイ",
          "abName": "サンドルフ",
          "desc": "[CantIdentify]\n精神力が最も高い対象を攻撃\n[BeforeAttack] 対象へ精神力ダメージを10与える",
          "coinlist": [
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] 次のターンに火傷・出血・振動・破裂・沈潜 のうちランダムに1つの効果の威力を2 + (最大暴食完全共鳴の数)回付与(最大7回)"
                }
              ]
            }
          ]
        },
        {
          "level": 4,
          "name": "ホリデイ",
          "abName": "サンドルフ",
          "desc": "[CantIdentify]\n精神力が最も高い対象を攻撃\nメインターゲットの精神力が15以上なら加重値 +1\n[BeforeAttack] 対象へ精神力ダメージを10与える",
          "coinlist": [
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] 次のターンに火傷・出血・振動・破裂・沈潜 のうちランダムに1つの効果の威力を2 + (最大暴食完全共鳴の数)回付与(最大7回)"
                }
              ]
            }
          ]
        }
      ]
    },
    {
      "id": 2070611,
      "levelList": [
        {
          "level": 1,
          "name": "拘束",
          "abName": "縛られた王",
          "desc": "[EndSkill] 3ターンの間、ターン終了時に精神力が10減少\n[EndSkill] 次のターンに[Binding]20, [ForwardToTheKing]1, [Enhancement]1を得る",
          "coinlist": [
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] [Sinking]4を付与"
                },
                {
                  "desc": "[OnSucceedAttack] [Vibration]4を付与"
                },
                {
                  "desc": "[OnSucceedAttack] [VibrationExplosion]"
                }
              ]
            }
          ]
        },
        {
          "level": 3,
          "name": "拘束",
          "abName": "縛られた王",
          "desc": "[EndSkill] 3ターンの間、ターン終了時に精神力が10減少\n[EndSkill] 次のターンに[Binding]20, [ForwardToTheKing]1, [Enhancement]1を得る",
          "coinlist": [
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] 次のターンに[Binding]1を付与"
                },
                {
                  "desc": "[OnSucceedAttack] [Sinking]4を付与"
                },
                {
                  "desc": "[OnSucceedAttack] [Vibration]4を付与"
                },
                {
                  "desc": "[OnSucceedAttack] [VibrationExplosion]"
                }
              ]
            }
          ]
        },
        {
          "level": 4,
          "name": "拘束",
          "abName": "縛られた王",
          "desc": "[EndSkill] 3ターンの間、ターン終了時に精神力が10減少\n[EndSkill] 次のターンに[Binding]20, [ForwardToTheBoundKing]1, [Enhancement]2を得る",
          "coinlist": [
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] 次のターンに[Binding]1を付与"
                },
                {
                  "desc": "[OnSucceedAttack] [Sinking]4を付与"
                },
                {
                  "desc": "[OnSucceedAttack] [Vibration]4を付与"
                },
                {
                  "desc": "[OnSucceedAttack] [VibrationExplosion]"
                }
              ]
            }
          ]
        }
      ]
    },
    {
      "id": 2070621,
      "levelList": [
        {
          "level": 1,
          "name": "拘束",
          "abName": "縛られた王",
          "desc": "[CantIdentify]\nランダムな対象を攻撃\n[EndSkill] 次のターンに[Binding]20, [ForwardToTheKing]1, [Enhancement]2を得る\n[EndSkill] 次のターンに編成順で自分を除いた味方2名に[Binding]20, [Enhancement]3を付与\n- (憂鬱または傲慢のうち高い共鳴数 - 2)だけ対象数が増加(最大2名)",
          "coinlist": [
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] 次のターンに[Binding]3を付与"
                },
                {
                  "desc": "[OnSucceedAttack] [Sinking]4を付与"
                },
                {
                  "desc": "[OnSucceedAttack] [Vibration]4を付与"
                },
                {
                  "desc": "[OnSucceedAttack] [VibrationExplosion]"
                }
              ]
            }
          ]
        },
        {
          "level": 3,
          "name": "拘束",
          "abName": "縛られた王",
          "desc": "[CantIdentify]\nランダムな対象を攻撃\n[EndSkill] 次のターンに[Binding]20, [ForwardToTheKing]1, [Enhancement]2を得る\n[EndSkill] 次のターンに編成順で自分を除いた味方2名に[Binding]20, [Enhancement]3, <style=\"highlight\">[AzureDamageUp]</style>1を付与\n- (憂鬱または傲慢のうち高い共鳴数 - 2)だけ対象数が増加(最大<style=\"highlight\">3</style>名)",
          "coinlist": [
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] 次のターンに[Binding]3を付与"
                },
                {
                  "desc": "[OnSucceedAttack] [Sinking]4を付与"
                },
                {
                  "desc": "[OnSucceedAttack] [Vibration]4を付与"
                },
                {
                  "desc": "[OnSucceedAttack] [VibrationExplosion]"
                }
              ]
            }
          ]
        },
        {
          "level": 4,
          "name": "拘束",
          "abName": "縛られた王",
          "desc": "[CantIdentify]\nランダムな対象を攻撃\n[EndSkill] 次のターンに[Binding]20, [ForwardToTheKing]1, [Enhancement]3を得る\n[EndSkill] 次のターンに編成順で自分を除いた味方2名に[Binding]20, [Enhancement]3, [AzureDamageUp]<style=\"highlight\">2</style>を付与\n- (憂鬱または傲慢のうち高い共鳴数 - 2)だけ対象数が増加(最大<style=\"highlight\">4</style>名)",
          "coinlist": [
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] 次のターンに[Binding]3を付与"
                },
                {
                  "desc": "[OnSucceedAttack] [Sinking]4を付与"
                },
                {
                  "desc": "[OnSucceedAttack] [Vibration]4を付与"
                },
                {
                  "desc": "[OnSucceedAttack] [VibrationExplosion]"
                }
              ]
            }
          ]
        }
      ]
    },
    {
      "id": 2070711,
      "levelList": [
        {
          "level": 1,
          "name": "凶弾",
          "abName": "凶弾の射手",
          "desc": "[BeforeAttack] (最大共鳴数 +1)だけ[BoseProjektil]を得る(最大7)\n- 該当共鳴が完全共鳴なら、[BoseProjektil]を(最大共鳴数 +2)だけ得る\n[BeforeAttack] [BoseProjektil]1につき[Breath]を1得る(最大3)\n[EndSkill] [BoseProjektil]を全て消耗",
          "coinlist": [
            {},
            {
              "coindescs": [
                {
                  "desc": "[BoseProjektil]1につき、クリティカルダメージ量 +5%(最大35%)"
                },
                {
                  "desc": "[OnSucceedAttack] [Laceration]3を付与"
                },
                {
                  "desc": "[CriticalOnSucceedAttack] [Sinking]3を付与"
                },
                {
                  "desc": "[CriticalTargetKill] 自分に[Bullet]効果があるなら、[Bullet]を1得る(戦闘につき2回)"
                }
              ]
            }
          ]
        },
        {
          "level": 3,
          "name": "凶弾",
          "abName": "凶弾の射手",
          "desc": "[BeforeAttack] (最大共鳴数 +1)だけ[BoseProjektil]を得る(最大7)\n- 該当共鳴が完全共鳴なら、[BoseProjektil]を(最大共鳴数 +2)だけ得る\n[BeforeAttack] [BoseProjektil]1につき[Breath]を1得る(最大<style=\"highlight\">4</style>)\n[EndSkill] [BoseProjektil]を全て消耗",
          "coinlist": [
            {},
            {
              "coindescs": [
                {
                  "desc": "[BoseProjektil]1につき、クリティカルダメージ量 +<style=\"highlight\">10</style>%(最大<style=\"highlight\">70</style>%)"
                },
                {
                  "desc": "[OnSucceedAttack] [Laceration]4を付与"
                },
                {
                  "desc": "[CriticalOnSucceedAttack] [Sinking]3を付与"
                },
                {
                  "desc": "[CriticalTargetKill] 自分に[Bullet]効果があるなら、[Bullet]を1得る(戦闘につき2回)"
                }
              ]
            }
          ]
        },
        {
          "level": 4,
          "name": "凶弾",
          "abName": "凶弾の射手",
          "desc": "[BeforeAttack] (最大共鳴数 +1)だけ[BoseProjektil]を得る(最大7)\n- 該当共鳴が完全共鳴なら、[BoseProjektil]を(最大共鳴数 +2)だけ得る\n[BeforeAttack] [BoseProjektil]1につき[Breath]を1得る(最大<style=\"highlight\">7</style>)\n[BeforeAttack] 自分の[Breath]回数が1増加\n[EndSkill] [BoseProjektil]を全て消耗",
          "coinlist": [
            {},
            {
              "coindescs": [
                {
                  "desc": "[BoseProjektil]1につき、クリティカルダメージ量 +<style=\"highlight\">15</style>%(最大<style=\"highlight\">105</style>%)"
                },
                {
                  "desc": "[OnSucceedAttack] [Laceration]5を付与"
                },
                {
                  "desc": "[CriticalOnSucceedAttack] [Sinking]3を付与"
                },
                {
                  "desc": "[CriticalTargetKill] 自分に[Bullet]効果があるなら、[Bullet]を1得る(戦闘につき3回)"
                }
              ]
            }
          ]
        }
      ]
    },
    {
      "id": 2070721,
      "levelList": [
        {
          "level": 1,
          "name": "凶弾",
          "abName": "凶弾の射手",
          "desc": "[CantIdentify]\nランダムな対象を攻撃\n[BeforeAttack] (最大共鳴数 +1)だけ[BoseProjektil]を得る(最大7)\n- 該当共鳴が完全共鳴なら、[BoseProjektil]を(最大共鳴数 +2)だけ得る\n[BeforeAttack] [BoseProjektil]1につきダメージ量 +2%(最大14%)\n[BeforeAttack] [BoseProjektil]1につき[Breath]を1得る(最大3)\n[BeforeAttack] 自分の[Breath]5につきダメージ量 +3%(最大15%)\n[BeforeAttack] 自分の[Breath]を5消耗\n[EndSkill] [BoseProjektil]を全て消耗",
          "coinlist": [
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] [Laceration]2, [Sinking]2を付与"
                }
              ]
            }
          ]
        },
        {
          "level": 3,
          "name": "凶弾",
          "abName": "凶弾の射手",
          "desc": "[CantIdentify]\nランダムな対象を攻撃\n[BeforeAttack] (最大共鳴数 +1)だけ[BoseProjektil]を得る(最大7)\n- 該当共鳴が完全共鳴なら、[BoseProjektil]を(最大共鳴数 +2)だけ得る\n<style=\"highlight\">[BeforeAttack] [BoseProjektil]が3以上なら、攻撃加重値が1増加</style>\n[BeforeAttack] [BoseProjektil]1につきダメージ量 +2%(最大14%)\n[BeforeAttack] [BoseProjektil]1につき[Breath]を1得る(最大<style=\"highlight\">4</style>)\n[BeforeAttack] 自分の[Breath]5につきダメージ量 +<style=\"highlight\">4</style>%(最大<style=\"highlight\">20</style>%)\n[BeforeAttack] 自分の[Breath]を5消耗\n[EndSkill] [BoseProjektil]を全て消耗",
          "coinlist": [
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] [Laceration]3, [Sinking]3を付与"
                }
              ]
            }
          ]
        },
        {
          "level": 4,
          "name": "凶弾",
          "abName": "凶弾の射手",
          "desc": "[CantIdentify]\nランダムな対象を攻撃\n[BeforeAttack] (最大共鳴数 +1)だけ[BoseProjektil]を得る(最大7)\n- 該当共鳴が完全共鳴なら、[BoseProjektil]を(最大共鳴数 +2)だけ得る\n[BeforeAttack] [BoseProjektil]<style=\"highlight\">3につき</style>、攻撃加重値が1増加<style=\"highlight\">(最大2)</style>\n[BeforeAttack] [BoseProjektil]1につきダメージ量 +<style=\"highlight\">3</style>%(最大<style=\"highlight\">21</style>%)\n[BeforeAttack] [BoseProjektil]1につき[Breath]を1得る(最大<style=\"highlight\">7</style>)\n[BeforeAttack] 自分の[Breath]5につきダメージ量 +<style=\"highlight\">5</style>%(最大<style=\"highlight\">25</style>%)\n[BeforeAttack] 自分の[Breath]を5消耗\n[EndSkill] [BoseProjektil]を全て消耗",
          "coinlist": [
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] [Laceration]3, [Sinking]3を付与"
                }
              ]
            }
          ]
        }
      ]
    },
    {
      "id": 2070811,
      "levelList": [
        {
          "level": 1,
          "name": "偏った慣性",
          "abName": "ゼンマイ装置時間起き上がりこぼし",
          "desc": "[BeforeAttack] (最大共鳴数)だけ自分の[Vibration]回数が増加(最大6, 1ターンにつき最大20)\n- 該当共鳴が怠惰共鳴なら、自分の[Vibration]を[VibrationSpring]に[Switch_Vibration]",
          "coinlist": [
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] [Vibration]回数が1増加"
                },
                {
                  "desc": "[OnSucceedAttackHead] [Vibration]2を付与"
                },
                {
                  "desc": "[OnSucceedAttackTail] [Vibration]回数が2増加"
                }
              ]
            },
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少\n- [VibrationExplosion]時、このターンに[AmberTakeDamageUp]1を付与\n- 最大共鳴が怠惰完全共鳴4以上なら、次のターンにも[AmberTakeDamageUp]1を付与"
                }
              ]
            }
          ]
        },
        {
          "level": 3,
          "name": "偏った慣性",
          "abName": "ゼンマイ装置時間起き上がりこぼし",
          "desc": "[BeforeAttack] (<style=\"highlight\">2 +</style> 最大共鳴数)だけ自分の[Vibration]回数が増加(最大<style=\"highlight\">8</style>, 1ターンにつき最大20)\n- 該当共鳴が怠惰共鳴なら、自分の[Vibration]を[VibrationSpring]に[Switch_Vibration]",
          "coinlist": [
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] [Vibration]回数が1増加"
                },
                {
                  "desc": "[OnSucceedAttackHead] [Vibration]4を付与"
                },
                {
                  "desc": "[OnSucceedAttackTail] [Vibration]回数が2増加"
                }
              ]
            },
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少\n- [VibrationExplosion]時、このターンに[AmberTakeDamageUp]1を付与\n- 最大共鳴が<style=\"highlight\">怠惰完全共鳴</style>なら、次のターンにも[AmberTakeDamageUp]1を付与"
                }
              ]
            }
          ]
        },
        {
          "level": 4,
          "name": "偏った慣性",
          "abName": "ゼンマイ装置時間起き上がりこぼし",
          "desc": "[BeforeAttack] (<style=\"highlight\">4 +</style> 最大共鳴数)だけ自分の[Vibration]回数が増加(最大8, 1ターンにつき最大20)\n- 該当共鳴が怠惰共鳴なら、自分の[Vibration]を[VibrationSpring]に[Switch_Vibration]",
          "coinlist": [
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] [Vibration]回数が1増加"
                },
                {
                  "desc": "[OnSucceedAttackHead] [Vibration]5を付与"
                },
                {
                  "desc": "[OnSucceedAttackTail] [Vibration]回数が3増加"
                }
              ]
            },
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少\n- [VibrationExplosion]時、このターンに[AmberTakeDamageUp]1を付与\n- 最大共鳴が<style=\"highlight\">怠惰共鳴3以上</style>なら、次のターンにも[AmberTakeDamageUp]1を付与"
                }
              ]
            }
          ]
        }
      ]
    },
    {
      "id": 2070821,
      "levelList": [
        {
          "level": 1,
          "name": "偏った慣性",
          "abName": "ゼンマイ装置時間起き上がりこぼし",
          "desc": "[CantIdentify]\nランダムな対象を攻撃\n[BeforeAttack] (2 + 最大共鳴数)だけ自分の[Vibration]回数が増加(最大8, 1ターンにつき最大20)\n- 該当共鳴が怠惰共鳴なら、自分の[Vibration]を[VibrationSpring]に[Switch_Vibration]",
          "coinlist": [
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] [Vibration]回数が1増加"
                },
                {
                  "desc": "[OnSucceedAttackHead] [Vibration]4を付与"
                },
                {
                  "desc": "[OnSucceedAttackTail] [Vibration]回数が2増加"
                }
              ]
            },
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少"
                },
                {
                  "desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少\n- [VibrationExplosion]時、このターンに[AmberTakeDamageUp]2を付与\n- 最大共鳴が怠惰完全共鳴4以上なら、次のターンにも[AmberTakeDamageUp]2を付与"
                }
              ]
            }
          ]
        },
        {
          "level": 3,
          "name": "偏った慣性",
          "abName": "ゼンマイ装置時間起き上がりこぼし",
          "desc": "[CantIdentify]\nランダムな対象を攻撃\n[BeforeAttack] (<style=\"highlight\">4 +</style> 最大共鳴数)だけ自分の[Vibration]回数が増加(最大8, 1ターンにつき最大20)\n- 該当共鳴が怠惰共鳴なら、自分の[Vibration]を[VibrationSpring]に[Switch_Vibration]",
          "coinlist": [
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] [Vibration]回数が1増加"
                },
                {
                  "desc": "[OnSucceedAttackHead] [Vibration]5を付与"
                },
                {
                  "desc": "[OnSucceedAttackTail] [Vibration]回数が3増加"
                }
              ]
            },
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少"
                },
                {
                  "desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少\n- [VibrationExplosion]時、このターンに[AmberTakeDamageUp]2を付与\n- 最大共鳴が<style=\"highlight\">怠惰完全共鳴</style>なら、次のターンにも[AmberTakeDamageUp]2を付与"
                }
              ]
            }
          ]
        },
        {
          "level": 4,
          "name": "偏った慣性",
          "abName": "ゼンマイ装置時間起き上がりこぼし",
          "desc": "[CantIdentify]\nランダムな対象を攻撃\n[BeforeAttack] (4 + 最大共鳴数)だけ自分の[Vibration]回数が増加(最大<style=\"highlight\">10</style>, 1ターンにつき最大20)\n- 該当共鳴が怠惰共鳴なら、自分の[Vibration]を[VibrationSpring]に[Switch_Vibration]",
          "coinlist": [
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] [Vibration]回数が2増加"
                },
                {
                  "desc": "[OnSucceedAttackHead] [Vibration]6を付与"
                },
                {
                  "desc": "[OnSucceedAttackTail] [Vibration]回数が4増加"
                }
              ]
            },
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少"
                },
                {
                  "desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少\n- [VibrationExplosion]時、このターンに[AmberTakeDamageUp]2を付与\n- 最大共鳴が<style=\"highlight\">怠惰共鳴3以上</style>なら、次のターンにも[AmberTakeDamageUp]2を付与"
                }
              ]
            }
          ]
        }
      ]
    },
    {
      "id": 2070911,
      "levelList": [
        {
          "level": 1,
          "name": "転入届",
          "abName": "Kqe-1j-23",
          "desc": "[BeforeAttack] (最大共鳴数 + 1)だけ自分の[Charge]回数が増加(最大7)\n- 嫉妬共鳴が4以上なら、代わりに自分の[Charge]回数が7増加\n[BeforeAttack] 自分の[Charge]回数を全て消耗。消耗した[Charge]回数1につき、ダメージ量 +2% (最大30%)",
          "coinlist": [
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] [Combustion]1を付与"
                }
              ]
            },
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] [Combustion]1を付与"
                }
              ]
            },
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] 次のターンに[Binding]1を付与"
                },
                {
                  "desc": "[OnSucceedAttack] [IDMicroChip]2を付与"
                },
                {
                  "desc": "[OnSucceedAttack] 自分の[Charge]回数が1～2増加"
                }
              ]
            }
          ]
        },
        {
          "level": 3,
          "name": "転入届",
          "abName": "Kqe-1j-23",
          "desc": "[BeforeAttack] (最大共鳴数 + 1)だけ自分の[Charge]回数が増加(最大7)\n- 嫉妬共鳴が4以上なら、代わりに自分の[Charge]回数が7増加\n[BeforeAttack] 自分の[Charge]回数を全て消耗。消耗した[Charge]回数1につき、ダメージ量 +3% (最大45%)\n<style=\"highlight\">- [Charge]回数を5以上消耗したなら、基本威力 +1</style>",
          "coinlist": [
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] [Combustion]1を付与"
                }
              ]
            },
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] [Combustion]1を付与"
                }
              ]
            },
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] 次のターンに[Binding]1を付与"
                },
                {
                  "desc": "[OnSucceedAttack] [IDMicroChip]2を付与"
                },
                {
                  "desc": "[OnSucceedAttack] 自分の[Charge]回数が1～2増加"
                }
              ]
            }
          ]
        },
        {
          "level": 4,
          "name": "転入届",
          "abName": "Kqe-1j-23",
          "desc": "<style=\"highlight\">メインターゲットの[Combustion]6につき、コイン威力 +1 (最大3)</style>\n[BeforeAttack] (最大共鳴数 + 1)だけ自分の[Charge]回数が増加(最大7)\n- 嫉妬共鳴が4以上なら、代わりに自分の[Charge]回数が7増加\n[BeforeAttack] 自分の[Charge]回数を全て消耗。消耗した[Charge]回数1につき、ダメージ量 +3% (最大45%)\n- [Charge]回数を5以上消耗したなら、基本威力 +1",
          "coinlist": [
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] [Combustion]<style=\"highlight\">2</style>を付与"
                }
              ]
            },
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] [Combustion]<style=\"highlight\">2</style>を付与"
                }
              ]
            },
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] 次のターンに[Binding]1を付与"
                },
                {
                  "desc": "[OnSucceedAttack] [IDMicroChip]2を付与"
                },
                {
                  "desc": "[OnSucceedAttack] 自分の[Charge]回数が<style=\"highlight\">1～3</style>増加"
                }
              ]
            }
          ]
        }
      ]
    },
    {
      "id": 2070921,
      "levelList": [
        {
          "level": 1,
          "name": "転入届",
          "abName": "Kqe-1j-23",
          "desc": "[CantIdentify]\n体力が最も高い対象を優先して攻撃\n[BeforeAttack] 自分の[Charge]回数が10未満なら、体力最大値の10%だけダメージを受けて自分の[Charge]回数が10増加\n(この効果で死亡・混乱しない)\n[BeforeAttack] (最大共鳴数 + 1)だけ自分の[Charge]回数が増加(最大8)\n- 嫉妬共鳴が5以上なら、代わりに自分の[Charge]回数が8増加\n[BeforeAttack] 自分の[Charge]回数を全て消耗。消耗した[Charge]回数1につき、ダメージ量 +3% (最大50%)",
          "coinlist": [
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] [Combustion]1を付与"
                }
              ]
            },
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] [Combustion]1を付与"
                }
              ]
            },
            {
              "coindescs": [
                {
                  "desc": "対象に[IDMicroChip]があるなら、ダメージ量 +20%"
                },
                {
                  "desc": "[OnSucceedAttack] 次のターンに[Binding]1を付与"
                },
                {
                  "desc": "[OnSucceedAttack] [IDMicroChip]2を付与"
                },
                {
                  "desc": "[OnSucceedAttack] 自分の[Charge]回数が1～2増加"
                },
                {
                  "desc": "[EnemyKill] 自分の[Charge]回数が2増加"
                }
              ]
            }
          ]
        },
        {
          "level": 3,
          "name": "転入届",
          "abName": "Kqe-1j-23",
          "desc": "[CantIdentify]\n体力が最も高い対象を優先して攻撃\n[BeforeAttack] 自分の[Charge]回数が10未満なら、体力最大値の10%だけダメージを受けて自分の[Charge]回数が10増加\n(この効果で死亡・混乱しない)\n[BeforeAttack] (最大共鳴数 + <style=\"highlight\">2</style>)だけ自分の[Charge]回数が増加(最大8)\n- 嫉妬共鳴が5以上なら、代わりに自分の[Charge]回数が8増加\n[BeforeAttack] 自分の[Charge]回数を全て消耗。消耗した[Charge]回数1につき、ダメージ量 +3% (最大<style=\"highlight\">55%</style>)",
          "coinlist": [
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] [Combustion]1を付与"
                }
              ]
            },
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] [Combustion]1を付与"
                }
              ]
            },
            {
              "coindescs": [
                {
                  "desc": "対象に[IDMicroChip]があるなら、ダメージ量 +20%"
                },
                {
                  "desc": "[OnSucceedAttack] 次のターンに[Binding]1を付与"
                },
                {
                  "desc": "[OnSucceedAttack] [IDMicroChip]2を付与"
                },
                {
                  "desc": "[OnSucceedAttack] 自分の[Charge]回数が1～2増加"
                },
                {
                  "desc": "[EnemyKill] 自分の[Charge]回数が2増加"
                }
              ]
            }
          ]
        },
        {
          "level": 4,
          "name": "転入届",
          "abName": "Kqe-1j-23",
          "desc": "[CantIdentify]\n体力が最も高い対象を優先して攻撃\n<style=\"highlight\">メインターゲットの[Combustion]6につき、コイン威力 +1 (最大3)</style>\n[BeforeAttack] 自分の[Charge]回数が10未満なら、体力最大値の10%だけダメージを受けて自分の[Charge]回数が10増加\n(この効果で死亡・混乱しない)\n[BeforeAttack] (最大共鳴数 + <style=\"highlight\">3</style>)だけ自分の[Charge]回数が増加(最大<style=\"highlight\">10</style>)\n- 嫉妬共鳴が5以上なら、代わりに自分の[Charge]回数が<style=\"highlight\">10</style>増加\n[BeforeAttack] 自分の[Charge]回数を全て消耗。消耗した[Charge]回数1につき、ダメージ量 +3% (最大<style=\"highlight\">60%</style>)",
          "coinlist": [
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] [Combustion]<style=\"highlight\">2</style>を付与"
                }
              ]
            },
            {
              "coindescs": [
                {
                  "desc": "[OnSucceedAttack] [Combustion]<style=\"highlight\">2</style>を付与"
                }
              ]
            },
            {
              "coindescs": [
                {
                  "desc": "対象に[IDMicroChip]があるなら、ダメージ量 +20%"
                },
                {
                  "desc": "[OnSucceedAttack] 次のターンに[Binding]1を付与"
                },
                {
                  "desc": "[OnSucceedAttack] [IDMicroChip]2を付与"
                },
                {
                  "desc": "[OnSucceedAttack] 自分の[Charge]回数が<style=\"highlight\">1～3</style>増加"
                },
                {
                  "desc": "[EnemyKill] 自分の[Charge]回数が2増加"
                }
              ]
            }
          ]
        }
      ]
    }
  ]
}