{
  "dataList": [
    {
      "id": "ADDITIONAL_COST_START",
      "description": "開始コスト +{0}"
    },
    {
      "id": "ADDITIONAL_COST_AFTER_WIN_BATTLE",
      "description": "戦闘勝利時、コスト{0}を追加で獲得"
    },
    {
      "id": "EGO_RESOURCE",
      "description": "全スキル属性のE.G.O資源 +{0}"
    },
    {
      "id": "EGO_RESOURCE_FORMATION",
      "description": "最初の編成人格が保有するスキル属性のE.G.O資源 +{0}"
    },
    {
      "id": "HP_RECOVER_RATE_AFTER_WIN_BATTLE",
      "description": "戦闘勝利時、体力を最大値の{0}% 回復"
    },
    {
      "id": "MP_RECOVER_NUMBER_AFTER_EVENT_ENCOUNTER",
      "description": "イベントエンカウント終了時、精神力を{0}回復"
    },
    {
      "id": "AttackLevelAdder",
      "description": "攻撃レベル +{0}"
    },
    {
      "id": "AttackLevelMultiply",
      "description": "攻撃レベル +{0}%"
    },
    {
      "id": "DefenseLevelAdder",
      "description": "防御レベル +{0}"
    },
    {
      "id": "DefenseLevelMultiply",
      "description": "防御レベル +{0}%"
    },
    {
      "id": "MaxHpAdder",
      "description": "体力最大値 +{0} 増加"
    },
    {
      "id": "MaxHpMultiply",
      "description": "体力最大値 +{0}% 増加"
    },
    {
      "id": "MaxSpeedUpAdder",
      "description": "速度の最大値 +{0}"
    },
    {
      "id": "AttackDamageAdder",
      "description": "与ダメージ量 +{0} 増加"
    },
    {
      "id": "AttackDamageMultiply",
      "description": "与ダメージ量 +{0}% 増加"
    },
    {
      "id": "TakeAttackDamageReducer",
      "description": "被ダメージ量 {0} 減少"
    },
    {
      "id": "TakeAttackDamageMultipliedReducer",
      "description": "被ダメージ量 {0}% 減少"
    },
    {
      "id": "StickCoinHeadAndTailToMaxPer",
      "description": "{0}ターンごとに使用する味方人格スキルのコイン結果が、種類によって全て表面または裏面に決定"
    },
    {
      "id": "RemoveBreakSection",
      "description": "味方人格の最初の混乱区間を無効にする"
    }
  ]
}