s20260709_DeDn8PQlRWhVRkUA3cLk

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yuvlian
2026-07-20 17:19:20 +07:00
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{
"dataList": [
{
"id": "announcer_cheer_44_1",
"dlg": "It's quiet, isn't it? No matter how many times I see it happen, it's always so hard to believe that a place as quiet as this will just as soon be engulfed by pandemonium."
},
{
"id": "announcer_cheer_44_2",
"dlg": "This is rather troublesome for me. I'm quite confident that I can flow with anyone, but you, Manager, you are an exception.\nBeing all happy-go-lucky with you is too much pressure, even for me."
},
{
"id": "announcer_specialcheer_44_1",
"dlg": "The Welfare Department staff aren't looking so well. Have care and keep an eye on them."
},
{
"id": "announcer_specialcheer_44_2",
"dlg": "I had hoped it would be a painless death for them... But perhaps that was too much to ask."
},
{
"id": "announcer_enemy_break_44_1",
"dlg": "The Qliphoth Deterrence level is as high as it gets at the moment—you'd better hurry up and finish suppressing them, Manager."
},
{
"id": "announcer_ally_break_44_1",
"dlg": "You can be quite heartless, Manager. Do I really have to spell it out loud before you notice one of your employees has been reduced to such a state?"
},
{
"id": "announcer_killenemy_44_1",
"dlg": "You managed to suppress them before things turned terribly ugly. Well done indeed, Manager."
},
{
"id": "announcer_ally_dead_44_1",
"dlg": "An employee has been killed.\n... I could use a cup of coffee."
},
{
"id": "announcer_enemy_adv_44_1",
"dlg": "Don't be too hard on them. These employees will be goners soon enough, so what's the point in investing so much effort, scolding and lambasting them over tiny little mishaps?"
},
{
"id": "announcer_ally_adv_44_1",
"dlg": "This should lengthen the lives of our employees by at least some degree.\nNo one will say an unkind word even if you were to be content with the way things are now."
},
{
"id": "announcer_ally_advex_44_1",
"dlg": "Well, it seems you did all right. Looks like you're not as useless as they say.\nOh, I don't struggle to understand your resolve to see things through to the very end. I simply question its significance, if there is any."
},
{
"id": "announcer_danger_44_1",
"dlg": "Today's work will soon be over. There is no great significance to it, though. Yes, all things must come to an end, but this isn't the kind of conclusion I'm waiting for, Manager."
},
{
"id": "announcer_enemy_specialskill_44_1",
"dlg": "The level of Deterrence is weakened. The powers of the suppressed origins will soon wake them.\nIt would seem you must steel yourself for when fate decides whatever will happen to you, Manager."
},
{
"id": "announcer_enemy_specialgimmick_44_1",
"dlg": "Isn't it convenient that everyone has such clear-cut assigned roles?\nSaves us the need to think things through—we need only focus on the tasks at hand."
},
{
"id": "announcer_advatk_physical_44_1",
"dlg": "Apparently, the Disciplinary Team didn't wreck <i>everything</i>. Some of the equipment remains untouched."
},
{
"id": "announcer_disadvatk_physical_44_1",
"dlg": "It's fine. You can't be expected to worry about every little thing."
},
{
"id": "announcer_advatk_attr_44_1",
"dlg": "At least you don't put your employees on the verge of death like a certain red-clad Miss Someone does, Manager."
},
{
"id": "announcer_disadvatk_attr_44_1",
"dlg": "There are so many things to mind here. It'd take quite a bit out of someone to constantly pay attention to every little mistake like that."
},
{
"id": "announcer_enemy_specialbuff_44_1",
"dlg": "... I weakened the Qliphoth Deterrence. There was nothing I could do, Manager. I'm just following Lady Angela's orders.\nAnd... I'd like to avoid drawing her ire if I can help it."
},
{
"id": "announcer_enemy_specialdebuff_44_1",
"dlg": "I slightly boosted the Qliphoth Deterrence. Told you the Welfare Team's a busy department."
},
{
"id": "announcer_ally_specialbuff_44_1",
"dlg": "That fire in their hearts won't last. Though I don't suppose there's any reason to discourage those Mister and Miss Passionates from burning themselves out."
},
{
"id": "announcer_ally_specialdebuff_44_1",
"dlg": "Life needs a kick of bitterness every once in a while."
},
{
"id": "announcer_enemy_destroy_44_1",
"dlg": "You broke a part off that entity. Did you know that thing killed 8 Welfare Team employees? It left their bodies practically shredded—that was a gruesome sight."
},
{
"id": "announcer_enemy_destroy_44_2",
"dlg": "With this, Manager, the employees will meet a more peaceful death."
},
{
"id": "announcer_round_takebigdmg_44_1",
"dlg": "Well, the coffee's gone lukewarm. Best to pour it down the drain with no hesitation."
},
{
"id": "announcer_round_takebigdmg_44_2",
"dlg": "This place is just like coffee gone cold ages ago. Regardless of my feelings or your efforts, Manager, we're all playing by Lady Angela's rules anyway. What I'm saying is there's no need to invest your emotions and effort into such bothersome trivialities as injured employees."
},
{
"id": "announcer_round_givebigdmg_44_1",
"dlg": "This suppression plan... don't you think the scale is a tad bit too grand? You don't have to be so gung-ho about it."
},
{
"id": "announcer_round_givebigdmg_44_2",
"dlg": "This kind of suppression might seem \"efficient\" if you disregard the casualties. Unless you're the kind who considers a few dead employees a reasonable tradeoff, don't suppress so overzealously. You should know that massacring Abnormalities is not our priority, Manager."
},
{
"id": "announcer_multikillenemy_44_1",
"dlg": "Hm... Manager, I'm not sure if that employee's in the right Department for their skills."
},
{
"id": "announcer_battle_win_44_1",
"dlg": "Youve done it yet again. Lady Angela must have showered you with praise for your work, right? “Your efforts will contribute to shaping this place into something better…” You know, those glorious, yet boring platitudes."
},
{
"id": "announcer_battle_defeat_44_1",
"dlg": "How many times do we have to fail? How much more must we be accustomed to the darkness, to finally encounter the light? ... Hah. I envy you, Manager. Must be nice to be able to conveniently forget even these shameful moments."
},
{
"id": "announcer_equip_44_1",
"dlg": "Thanks for waiting. I hope you're not offended by the way I talk to you, are you?\nHi. My name's Chesed. I'm the head of the Welfare Department. Lady Angela's told me to cooperate with you for now."
}
]
}