s20260709_DeDn8PQlRWhVRkUA3cLk

This commit is contained in:
yuvlian
2026-07-20 17:19:20 +07:00
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{
"dataList": [
{
"id": "announcer_cheer_2_1",
"dlg": "Ill do my best. …Who just said they wont listen to a bug?"
},
{
"id": "announcer_cheer_2_2",
"dlg": "Dunno how helpful my cheerleading will be, but… might as well do what I can."
},
{
"id": "announcer_specialcheer_2_1",
"dlg": "Our guys are looking pretty spent. Got a way out of this?"
},
{
"id": "announcer_specialcheer_2_2",
"dlg": "Yall look roughed up bad. Sure youre alright?"
},
{
"id": "announcer_enemy_break_2_1",
"dlg": "Got em good there. Lets push ahead and break their ranks."
},
{
"id": "announcer_ally_break_2_1",
"dlg": "No good, our formations broken. We ought to reorganize."
},
{
"id": "announcer_killenemy_2_1",
"dlg": "Tango down—oops, old habits die hard… Enemy defeated. Good."
},
{
"id": "announcer_ally_dead_2_1",
"dlg": "Man down. Ugh… That hurts to watch… Manager Bud!"
},
{
"id": "announcer_enemy_adv_2_1",
"dlg": "…You know were gonna taste dirt if this keeps up, right?"
},
{
"id": "announcer_ally_adv_2_1",
"dlg": "Thingsre going our way. Lets end this quick."
},
{
"id": "announcer_danger_2_1",
"dlg": "…Ive got a bad feeling. The decisions you make here might matter a lot."
},
{
"id": "announcer_enemy_specialskill_2_1",
"dlg": "Looks like they might be up to something? Wed better get ready less we want trouble."
},
{
"id": "announcer_enemy_specialgimmick_2_1",
"dlg": "Seems our enemies are brewing curious tactics. Lets let them cook."
},
{
"id": "announcer_advatk_physical_2_1",
"dlg": "That strike was effective. Good, stay focused."
},
{
"id": "announcer_disadvatk_physical_2_1",
"dlg": "Whoop… That wasnt so good. Well, dumm gelaufen. Well pull through, long as we dont give up."
},
{
"id": "announcer_advatk_attr_2_1",
"dlg": "Sehr gut, that was sound strategy. Keep advancing."
},
{
"id": "announcer_disadvatk_attr_2_1",
"dlg": "Not the best option we couldve picked. Welp… Lets keep cool heads and try again."
},
{
"id": "announcer_enemy_specialbuff_2_1",
"dlg": "Did they get stimulants or something…? Our enemies seem to have gotten stronger."
},
{
"id": "announcer_enemy_specialdebuff_2_1",
"dlg": "Their morale is down. Nows our chance to knock em senseless."
},
{
"id": "announcer_ally_specialbuff_2_1",
"dlg": "Were in good spirits. Wanna show em what were really made of?"
},
{
"id": "announcer_ally_specialdebuff_2_1",
"dlg": "Our pals are looking tossed-up. Hey, isnt it your job to keep them in good condition?"
},
{
"id": "announcer_enemy_destroy_2_2",
"dlg": "One of its parts broke. That was a smooth hit."
},
{
"id": "announcer_enemy_destroy_2_1",
"dlg": "Great, we got one of its parts. Dont give it an inch to recover."
},
{
"id": "announcer_round_takebigdmg_2_2",
"dlg": "Verdammt… Hey, you alright?"
},
{
"id": "announcer_round_takebigdmg_2_1",
"dlg": "One of our men looks badly hurt by the attack. Think they can hold out?"
},
{
"id": "announcer_round_givebigdmg_2_2",
"dlg": "Whew, that there was mean piece of work. I might have to buy em a beer or two."
},
{
"id": "announcer_round_givebigdmg_2_1",
"dlg": "Just remember this flow. Youve got this one in the bag."
},
{
"id": "announcer_multikillenemy_2_1",
"dlg": "No time like now to charge forward. Victorys just within reach. Dont want any medals, though."
},
{
"id": "announcer_equip_2_1",
"dlg": "Ahem… Gregor here. Ahh… Ahhh… Cool to clear my throat before I start?"
}
]
}