s20260709_DeDn8PQlRWhVRkUA3cLk
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{
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"dataList": [
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{
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"id": "announcer_cheer_8_1",
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"dlg": "Right, let's face it head-on. We can handle this little ripple!"
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},
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{
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"id": "announcer_cheer_8_2",
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"dlg": "I'd say we're smooth-sailing. Gentle winds, too."
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},
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{
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"id": "announcer_specialcheer_8_1",
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"dlg": "Woah, we're getting destroyed. Are you sure that this is a good plan?"
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},
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{
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"id": "announcer_specialcheer_8_2",
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"dlg": "Um... I know it's not my place to speak, but I think we better turn the ship around."
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},
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{
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"id": "announcer_enemy_break_8_1",
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"dlg": "That one right there, swaying like a buoy in a storm. That's our number-one target.... Let's finish it."
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},
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{
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"id": "announcer_ally_break_8_1",
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"dlg": "Oh... Some of our allies need attention, manager."
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},
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{
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"id": "announcer_killenemy_8_1",
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"dlg": "That was a successful hunt. Let's press the offensive and finish this hunt."
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},
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{
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"id": "announcer_ally_dead_8_1",
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"dlg": "Haah... Manager, it's time to turn the clock."
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},
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{
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"id": "announcer_enemy_adv_8_1",
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"dlg": "We'll all keel over if we keep going like this! Do you understand?"
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},
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{
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"id": "announcer_ally_advex_8_1",
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"dlg": "Hah. Wow. Looks like we're going to make it, somehow... Let's keep pushing."
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},
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{
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"id": "announcer_danger_8_1",
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"dlg": "Last chance. Think carefully... Don't do something you'll regret."
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},
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{
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"id": "announcer_enemy_specialskill_8_1",
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"dlg": "The earth is shaking... Like Waves gathering strength before crashing..."
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},
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{
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"id": "announcer_enemy_specialgimmick_8_1",
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"dlg": "This smells just like... before the Waves hit."
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},
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{
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"id": "announcer_advatk_physical_8_1",
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"dlg": "That was effective. Let's try to remember what worked."
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},
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{
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"id": "announcer_disadvatk_physical_8_1",
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"dlg": "... Look, that was... Um. Nevermind..."
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},
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{
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"id": "announcer_advatk_attr_8_1",
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"dlg": "A perfect command...! You're reading your enemy like an open book."
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},
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{
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"id": "announcer_disadvatk_attr_8_1",
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"dlg": "Um... I'm sure you have your reasons, but I'm not sure what they could possibly be..."
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},
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{
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"id": "announcer_enemy_specialbuff_8_1",
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"dlg": "They look... pretty lively. Maybe they had something to reinvigorate them."
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},
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{
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"id": "announcer_enemy_specialdebuff_8_1",
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"dlg": "... Heh, look at their faces. It's like something showered them in putrid ink. Good work."
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},
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{
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"id": "announcer_ally_specialbuff_8_1",
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"dlg": "Everyone looks energized. Let's go get 'em now."
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},
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{
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"id": "announcer_ally_specialdebuff_8_1",
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"dlg": "Hm... I don't know what they've done, but everyone's got a rotten look on their... hm. Let's play it defensively for a bit."
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},
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{
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"id": "announcer_enemy_destroy_8_1",
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"dlg": "Part broken! Good work. That was like breaking the mast of a ship."
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},
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{
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"id": "announcer_enemy_destroy_8_2",
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"dlg": "Things will get slightly easier, now that you've broken a part."
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},
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{
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"id": "announcer_round_takebigdmg_8_1",
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"dlg": "Agh...! That was rougher than I expected."
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},
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{
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"id": "announcer_round_takebigdmg_8_2",
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"dlg": "The Waves just now left one of our allies critically injured. You should do something about that..."
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},
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{
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"id": "announcer_round_givebigdmg_8_1",
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"dlg": "Ooh...! Oh, um... Ahem. Wonderful strike."
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},
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{
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"id": "announcer_round_givebigdmg_8_2",
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"dlg": "That was some impressive battle prowess. At this rate, no Whale would be out of our reach."
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},
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{
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"id": "announcer_multikillenemy_8_1",
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"dlg": "All that... from a single strike...?"
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},
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{
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"id": "announcer_equip_8_1",
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"dlg": "Really, now? So soon after work...? Well, it's not like I hate being the navigator of an adventure, though."
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}
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]
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}
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