s20260709_DeDn8PQlRWhVRkUA3cLk

This commit is contained in:
yuvlian
2026-07-20 17:19:20 +07:00
commit 89a4b21b4b
8503 changed files with 3803850 additions and 0 deletions
+412
View File
@@ -0,0 +1,412 @@
{
"dataList": [
{
"id": 901054,
"name": "",
"subDesc": "",
"desc": "Whirr-clink. Whirr-clink.\n\nSounds of sticky, oily clockwork echoes.\n\nIt is the sound of each cog indents clicking into each other. It is the sound of flowing streams of water conjoining.\n\nA tired, downcast duck stands before you.\n\nThe clockwork whirrs vigorously, but the rabbit appears weary.\n\n... No, perhaps this is a duck.\n\nThe Rabbit asks.\n\n'What am I, in your eyes?'",
"options": [
{
"message": "A duck.",
"result": [
""
]
},
{
"message": "A rabbit.",
"messageDesc": "Sloth & Envy Advantage check. Pass to gain a Sinking E.G.O Gift.",
"result": [
""
]
}
]
},
{
"id": 901058,
"name": "",
"subDesc": "",
"desc": "'What do you think?'\n\nThe shard, suspended in air, asks.\n\n'Those things revolving along the track.'\n\n'They're bound by an unseen force, aren't they?'\n\nThe shard is surrounded by two different types of tracks. Some rotate wildly, while some do so gently.\n\n'But I'm not binding them here because I want to.'\n\n'They're stuck to me, you see.'\n\n'What do you think?'",
"options": [
{
"message": "I pity the ones that are bound.",
"messageDesc": "Gluttony & Wrath Advantage check. Pass to level up currently deployed Identities",
"result": [
""
]
},
{
"message": "I pity the one that binds.",
"messageDesc": "Gluttony & Envy Advantage check. Pass to gain a Keywordless E.G.O Gift.",
"result": [
""
]
}
]
},
{
"id": 901061,
"name": "",
"subDesc": "",
"desc": "This place is like a giant scrapyard.\n\nAll kinds of refuse find their way here, only to be burned.\n\nThe difference is that this scrapyard collects nothing but bones.\n\nHuman bones beast bones and the bones of something that is neither human nor beast\n\nAll kinds of bones find their way here.\n\nA faint voice can be heard from the pile, but it is too feeble to be understood.",
"options": [
{
"message": "Search to find where the voice is coming from.",
"messageDesc": "Gloom & Gluttony Advantage check. Pass to gain a Sinking E.G.O Gift.",
"result": [
""
]
},
{
"message": "Ignore the voice. Keep going.",
"result": [
""
]
}
]
},
{
"id": 901066,
"name": "",
"subDesc": "",
"desc": "Shhhh-chk.\n\nShhhh-chk.\n\nThere is a skeleton, making ominous, labored noises.\n\nThere is a shadow of somebody in its spine.\n\nDoes the shadow breathe, one must ponder.",
"options": [
{
"message": "Pick up a respirator and put it in its mouth.",
"messageDesc": "Pride & Gloom Advantage check. Pass to gain a Poise E.G.O Gift.",
"result": [
""
]
},
{
"message": "Watch.",
"result": [
"The shadow in the skull was nothing but a lingering feeling.\n\nResentment. Penance. All of it, to no avail. So it fades away in silence.\n\nAll that remains is a hollow skull."
]
}
]
},
{
"id": 901068,
"name": "",
"subDesc": "",
"desc": "There is an entity bound to an extravagantly ornamented chair.\n\nIt appears as though the entity is shooting a stern glare this way.\n\nIt tries to say something... but its mouth is bound.\n\nThe King on the throne twists and thrashes, trying to approach... but the things that bind drags him away.\n\nThe beautiful yet cruel crimson strips of fabric. They pull mercilessly. They are...",
"options": [
{
"message": "... Bandages.",
"messageDesc": "Pride & Wrath Advantage check. Pass to gain a Keywordless E.G.O Gift.",
"result": [
""
]
},
{
"message": "... Chains.",
"messageDesc": "Pride & Envy Advantage check. Pass to level up currently deployed Identities.",
"result": [
""
]
}
]
},
{
"id": 901069,
"name": "",
"subDesc": "",
"desc": "Sounds of heavy rocks scraping against each other.\n\nWhat looked like palms are made of black rocks.\n\nAt the tip of the fingers attached to the palms are smaller palms and smaller fingers.\n\nIt reaches out with the hand of the hand.",
"options": [
{
"message": "Shake hands.",
"result": [
""
]
},
{
"message": "Push the hand away.",
"messageDesc": "Pride & Envy Advantage check. Pass to gain a Charge E.G.O Gift.",
"result": [
""
]
}
]
},
{
"id": 901073,
"name": "",
"subDesc": "",
"desc": "The voice speaks.\n\n'Yes. The deep sea is a dark place.'\n\n'But at the end of that dark path is a light.'\n\n'Because there are things that shine in the dark there.'\n\n'Let's go there.'\n\n'And we'll shine brighter than anything in that dark place.'\n\n'We were all abandoned, yes. But we all had dreams, too. Remember?'\n\n'Well, let's make our dreams come true. Let's sink together into the depths.'\n\nThe dim fluorescent lights impaling the entity's back flicker.",
"options": [
{
"message": "Say that you will sink together.",
"messageDesc": "Sloth & Gloom Advantage check. Pass to gain a Rupture E.G.O Gift.",
"result": [
""
]
},
{
"message": "Fix the entity's flickering fluorescent lights.",
"messageDesc": "Sloth & Envy Advantage check. Pass to gain a Poise E.G.O Gift.",
"result": [
""
]
},
{
"message": "Yank out the fluorescent lights.",
"messageDesc": "Win the battle to earn a Rupture E.G.O Gift and a Poise E.G.O Gift",
"result": [
"'No. We're not there yet.'\n'They can still glimmer on.'\n'It must shine and shine down to its last flicker.'\n'Give it back.'"
]
}
]
},
{
"id": 901074,
"name": "",
"subDesc": "",
"desc": "This is a corridor of a large, wooden mansion. Its floorboards are ancient.\n\nYou can hear creaking noises approaching from a distance. Something walks in this direction.\n\n'My master had a very unfortunate life.'\n\n'I am the butler of this house.'\n\n'Sad, sad things happened here. Many sad things.'\n\n'I still carry with me my master's portrait because no one remembers them anymore.'\n\n'How is it? Can you see it well?'",
"options": [
{
"message": "Say that you can't see it well.",
"messageDesc": "Envy & Pride Advantage check. Pass to gain a Sinking E.G.O Gift.",
"result": [
""
]
},
{
"message": "Say that you can see it well.",
"messageDesc": "Envy & Sloth Advantage check. Pass to level up currently deployed Identities.",
"result": [
""
]
},
{
"message": "Say that it's too dusty to tell.",
"messageDesc": "Gloom & Sloth Advantage check. Pass to gain a Poise E.G.O Gift.",
"result": [
""
]
}
]
},
{
"id": 901084,
"name": "",
"subDesc": "",
"desc": "There is a massive, winged, marble statue.\n\nIts arms and the head are not made of stone, however.\n\nInstead, a translucent and solid light shimmers there.\n\nThe shimmering, mirage-like head is blowing a trumpet. One of its arms wields a blade.\n\nWhat could this statue be commemorating?",
"options": [
{
"message": "Pray before the statue.",
"messageDesc": "Gluttony & Lust Advantage check. Pass to gain a Slash E.G.O Gift.",
"result": [
""
]
},
{
"message": "Leave.",
"messageDesc": "Gluttony & Wrath Advantage check. Pass to gain a Keywordless E.G.O Gift.",
"result": [
""
]
}
]
},
{
"id": 901085,
"name": "",
"subDesc": "",
"desc": "Someone is breathing heavily and angrily.\n\nA large, towering figure is trembling and shaking. Its breathing is labored.\n\nIt is unclear whether it was from wrath or sadness.\n\n'You! Who's there?!'\n\nThe figure talks to you.\n\n'Look at this. What the hell does it say here?'\n\nThe figure, shoving a piece of paper before you, appears to be blind. \n\nThe paper says that the secret about... something... must be kept.\n\nIt is a record of a certain patient.\n\n'Tell me. What does the paper say?'",
"options": [
{
"message": "Tell the truth.",
"messageDesc": "Gloom & Lust Advantage check. Pass to gain a Keywordless E.G.O Gift.",
"result": [
""
]
},
{
"message": "Tell the figure that it's nothing.",
"messageDesc": "Gloom & Sloth Advantage check. Pass to gain a Blunt E.G.O Gift.",
"result": [
""
]
}
]
},
{
"id": 901091,
"name": "",
"subDesc": "",
"desc": "The bell tolls.\n\nIt creaks a few times...\n\nAnd tolls again.\n\nThe bell tolls to tell the time. It swings all the way back, as though it's about to tip over... then balances itself again.\n\nEvery time it balances itself, the sound of a broken bell tolls.\n\nThe bell precariously swings back once again.",
"options": [
{
"message": "Help the bell find balance.",
"messageDesc": "Envy & Gluttony Advantage check. Pass to level up currently deployed Identities.",
"result": [
""
]
},
{
"message": "Push it further.",
"messageDesc": "Envy & Sloth Advantage check. Pass to gain a Tremor E.G.O Gift.",
"result": [
""
]
}
]
},
{
"id": 901095,
"name": "",
"subDesc": "",
"desc": "A lone signpost stands atop a snowy mountain.\n\nA closer inspection revealed that it was, in fact, not a signpost.\n\nYet it functions as a signpost.\n\nStiff corpses point to various directions with their frozen arms.\n\nWhat awaits at the end of the paths these fingers point to?",
"options": [
{
"message": "North, to where the burst-open arm points.",
"result": [
"At the end of the path is an ashen village, burned to the ground.\n\nMost buildings are in ruins, as though this village had once been an epicenter of a great explosion.\n\nThe snowstorm carries with it a burnt scent.\n\nA cabin stands out amidst this ashen ruin buried under ash and snow."
]
},
{
"message": "East, to where the warning hand points.",
"messageDesc": "Gain a Sinking E.G.O Gift depending on the result of the following choice",
"result": [
"There is a dark cave.\n\nTerrifying shrieks emanate from the cave. A cacophony of horrible screams."
]
},
{
"message": "West, to where the broken hand points.",
"result": [
"A flowerbed appears past the snowstorm. It looks rather out of place.\n\nMaybe this can be a place of respite."
]
},
{
"message": "Turn back.",
"result": [
"We decided to ignore the signpost of hands and walk past it."
]
}
]
},
{
"id": 90109505,
"name": "",
"subDesc": "",
"desc": "What happened here?",
"options": [
{
"message": "Investigate.",
"result": [
"You find a boiling pot inside the cabin.\n\nMany must have perished in the cold, having failed to find this cabin."
]
},
{
"message": "Walk past it.",
"result": [
"The cabin is completely buried by an avalanche.\n\nThe cabin, which was the only recognizable structure in this village, is completely gone from sight."
]
}
]
},
{
"id": 90109506,
"name": "",
"subDesc": "",
"desc": "What happened here?",
"options": [
{
"message": "Investigate.",
"messageDesc": "Select to gain a Sinking E.G.O Gift",
"result": [
"There is a compass there that keeps spinning, unable to find a direction.\n\nThe screams stop as soon as you pick up the compass."
]
},
{
"message": "Walk past it.",
"result": [
"The lost ones' screams continue to echo.\n\nOne may assume that they know the way... but there's no telling directions in this endless field of snow."
]
}
]
},
{
"id": 90109507,
"name": "",
"subDesc": "",
"desc": "Should we rest a little?",
"options": [
{
"message": "Rest a little.",
"result": [
"After taking a brief respite, you notice that the frost had dwindled somewhat.\n\nThe path forward is unclear... but let's keep moving anyway."
]
},
{
"message": "Walk past it.",
"result": [
"The path ahead is an endless blizzard.\n\nA respite like the one you saw earlier will not be easy to find."
]
}
]
},
{
"id": 901099,
"name": "",
"subDesc": "",
"desc": "Welcome. This is the city of peace, Metropolaris.\n\nNo one can be hurt here at Metropolaris.\n\nThe entity called it a city... but there's nothing here.\n\nThe only recognizable being here is the entity that greets you without even looking in your direction.",
"options": [
{
"message": "Ask if there are any other citizens.",
"result": [
"'There are. Somewhere.'\n\n'But you can't meet them.'\n\n'Citizens of this city can never see nor touch each other. That is our revolutionary policy.'\n\n'If no one can touch another...'\n\nThe entity adds, a tinge of pride in its words.\n\n'... then no one can hurt another.'"
]
},
{
"message": "Ask to shake hands.",
"messageDesc": "Gain a Charge E.G.O Gift depending on the result of the following choice",
"result": [
"'What are you doing?'\n\n'Reaching out with your hands... to touch is a taboo.'\n\n'If our hands touch, I'll be hurt. You'll be hurt too.'\n\n'And one day... everyone will be hurt.'"
]
}
]
},
{
"id": 90109903,
"name": "",
"subDesc": "",
"desc": "What will you do?",
"options": [
{
"message": "Walk past the city.",
"result": [
"'Do as you will.'\n\n'Time does not heal all wounds. It only turns them into scars.'\n\n'You will one day remember us and miss us. You will miss our world where no one can hurt or be hurt by anyone.'"
]
},
{
"message": "Stroll this city where there is no one and no one to meet.",
"result": [
"The city was infinitely vast, and no one even dares to breathe as we walk.\n\nAnd its citizens are forever at peace."
]
}
]
},
{
"id": 90109904,
"name": "",
"subDesc": "",
"desc": "What will you do?",
"options": [
{
"message": "Try to shake its hands anyway.",
"messageDesc": "Select to gain a Charge E.G.O Gift",
"result": [
"'NO NO NO NO NO NO!'\n\n'NOTHING CAN HURT ME. DON'T LOOK AT ME. DON'T GIVE ME YOUR HAND. DON'T HURT ME.'\n\nThe entity cries as it disappears. It leaves something behind."
]
},
{
"message": "Back off and withdraw your hand.",
"result": [
"It didn't even have a hand to shake ours.\n\nYou lower your confused, lost hand."
]
}
]
}
]
}