s20260709_DeDn8PQlRWhVRkUA3cLk

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yuvlian
2026-07-20 17:19:20 +07:00
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{
"dataList": [
{
"id": 9819,
"name": "Bloodflame Sword",
"desc": "First Turn Start of an Encounter: Identities with Base Attack Skills that gain [Combustion] gain 5 [Combustion] and heal 8 SP\n\nFor Heishou Pack - You Branch Identities: HP gets capped to 49% of Max HP. In return, take 50% less damage and receive 50% reduced heal (except healing from E.G.O Gifts)",
"simpleDesc": [
{
"abilityID": 9819,
"simpleDesc": "Gain [Combustion], Offense Levels, and heal SP"
},
{
"abilityID": 98191,
"simpleDesc": "HP gets capped. Take less damage and heal less HP."
}
]
},
{
"id": 9820,
"name": "Blackiron Barding",
"desc": "Turn Start: apply (Defense Level / 3) Shield to 1 ally with the highest Defense Level (prioritizes Heishou - Wu Identities; max Shield 15)\n\nWhen allies with Shield win a Clash, inflict (Speed / 2) [Vibration] Potency; then, gain 2 [Agility] and 2 [DefenseUp] next turn (once per turn per Identity)",
"simpleDesc": [
{
"abilityID": 9820,
"simpleDesc": "Apply Shield & [Agility] to an ally"
},
{
"abilityID": 98201,
"simpleDesc": "Inflict Tremor Potency based on Speed; gain Defense Level next turn"
}
]
},
{
"id": 9821,
"name": "Red Cloth that Closes the Heart",
"desc": "[Effects apply only to #1 Deployed Identity]\n\nWhen other allies use an Unopposed Attack to hit an enemy, gain 1 [AttackUp] next turn (they can activate this only once per turn per Identity; effect itself activates up to 6 times per turn)\n\nWhen other allies [RetreatForCommon], gain 1 [SlashResultUp] and 1 [SlashDamageUp] next turn (once per turn)\n\nWhen all above conditions are met, gain 1 [ResultEnhancement] next turn (once per turn)",
"simpleDesc": [
{
"abilityID": 9821,
"simpleDesc": "Gain Offense Level next turn"
},
{
"abilityID": 98211,
"simpleDesc": "Gain Slash Power Up and Slash DMG Up next turn"
},
{
"abilityID": 98212,
"simpleDesc": "Gain Power Up next turn"
}
]
},
{
"id": 9822,
"name": "Virtue - Zhi (智)",
"desc": "[Effects apply only to #6 Deployed Identity]\n\nWhen using an Attack Skill(including E.G.O Skills) that inflicts [Burst] Potency or [Burst] Count to win a clash, gain 2 [DefenseUp] next turn (once per turn)\n- If this unit is a Family Hierarch Candidate: also gain 1 [Agility] next turn",
"simpleDesc": [
{
"abilityID": 9822,
"simpleDesc": "Gain Defense Level Up. Family Hierarch Candidate Faction gains [Agility] next turn as well"
}
]
},
{
"id": 9823,
"name": "Virtue - Yong (勇)",
"desc": "[Effects apply only to #6 Deployed Identity]\n\nWhen using an Attack Skill(including E.G.O Skills) that inflicts [Burst] Potency or [Burst] Count to win a clash, gain 2 [AttackUp] next turn (once per turn)\n- If this unit is a Family Hierarch Candidate: also gain 3 [AttackUp] next turn",
"simpleDesc": [
{
"abilityID": 9823,
"simpleDesc": "Gain Offense Level Up. Family Hierarch Candidate Faction gains [AttackUp] next turn as well"
}
]
},
{
"id": 9824,
"name": "Virtue - Ren (仁)",
"desc": "[Effects apply only to #6 Deployed Identity]\n\nWhen using an Attack Skill(including E.G.O Skills) that inflicts [Burst] Potency or [Burst] Count to win a clash, heal 15 HP (once per turn)\n- If this unit is a Family Hierarch Candidate: also gain 1 [Protection] next turn",
"simpleDesc": [
{
"abilityID": 9824,
"simpleDesc": "Heal HP. Family Hierarch Candidate Faction gains [Protection] next turn as well"
}
]
},
{
"id": 9825,
"name": "Cultivation: Cut, File, Carve, Polish",
"desc": "[Effects apply only to #6 Deployed Identity]\n\nWhen using an Attack Skill(including E.G.O Skills) that inflicts [Burst] Potency or [Burst] Count to win a clash, heal 20 HP, gain 3 [AttackUp], and gain 3 [DefenseUp] next turn (once per turn)\n- If this unit is a Family Hierarch Candidate: apply 1 [Agility], 1 [Protection], and 3 [AttackUp] to all allies, including this unit",
"simpleDesc": [
{
"abilityID": 9825,
"simpleDesc": "Gain Offense Level Up, Defense Level Up, and heal HP. If this unit is a Family Hierarch Candidate, apply Haste, Protection, and Offense Level Up to all allies next turn as well"
}
]
},
{
"id": 9826,
"name": "Shaoxing Wine",
"desc": "[Effects apply only to #2 Deployed Identity]\n\nDeal +1% damage for every 1% missing HP on self (max 10%)",
"simpleDesc": [
{
"abilityID": 9826,
"simpleDesc": "Deal more damage based on missing HP"
}
]
},
{
"id": 19826,
"name": "Shaoxing Wine+",
"desc": "[Effects apply only to #2 <style=\"upgradeHighlight\">and #4 Deployed Identities</style>]\n\nDeal +1% damage for every 1% missing HP on self (max 10%)",
"simpleDesc": [
{
"abilityID": 19826,
"simpleDesc": "Deal more damage based on missing HP"
}
]
},
{
"id": 29826,
"name": "Shaoxing Wine++",
"desc": "[Effects apply only to #2 ,#4, <style=\"upgradeHighlight\">and #6</style> Deployed Identities]\n\nDeal +1% damage for every 1% missing HP on self (max 10%)",
"simpleDesc": [
{
"abilityID": 29826,
"simpleDesc": "Deal more damage based on missing HP"
}
]
},
{
"id": 9827,
"name": "The Family's Resentment",
"desc": "Double the amount of Bloodfeast generated in the Stage\nSkills that inflict [Laceration] Potency, [Laceration] Count, or 'Unique Bleed': Heal 30% of the HP damage dealt at Attack End (max 20)\n* If a unit healed using the above effect, it gains 1 [Enhancement] at the next Turn Start (max 2)\n\nFor every 50 [BloodDinner_Common_Accumulation], all allies gain 1 [AttackUp] at the next Turn Start (max 5)\nEach La Manchaland unit also gains 1 [AttackUp] for every 30 [BloodDinner_Accumulation] consumed by each unit (max 3)",
"simpleDesc": [
{
"abilityID": 9827,
"simpleDesc": "Generate more Bloodfeast"
},
{
"abilityID": 98271,
"simpleDesc": "Heal HP"
},
{
"abilityID": 98272,
"simpleDesc": "Gain Offense Level Up"
},
{
"abilityID": 98272,
"simpleDesc": "Gain Offense Level Up"
}
]
},
{
"id": 9828,
"name": "For the Capo",
"desc": "[Effects apply only to #1 Deployed Identity]\nWhen using a Skill that spends [Bullet], activate the following:\n- Gain 3 [Agility] next turn (once per turn)\n- On Hit: Trigger [VibrationExplosion] once (and consume 1 [Vibration] Count) (2 times per turn)\n- On Hit after Clash Win: If target has both [Combustion] and [Vibration](including both 'Unique Burn' and 'Unique Tremor'), inflict Wrath damage equal to ([Combustion] + [Vibration]). (2 times per turn)\n\nAt 4+ Wrath Reson., activate the following:\n- Wrath Skills gain Coin Power +2 upon use\n- On Hit, if [Bullet] was spent, deal +30% damage",
"simpleDesc": [
{
"abilityID": 9828,
"simpleDesc": "Gain Haste"
},
{
"abilityID": 98281,
"simpleDesc": "Trigger Tremor Burst"
},
{
"abilityID": 98282,
"simpleDesc": "Deal Wrath damage"
},
{
"abilityID": 98283,
"simpleDesc": "Gain Coin Power"
},
{
"abilityID": 98284,
"simpleDesc": "Deal more damage"
}
]
},
{
"id": 9829,
"name": "Rules of the Middle",
"desc": "Blunt Attack Type Base Skills: Coin Power +1; The Middle-faction Identities gain Coin Power +2 instead\nWhen an ally is hit, all allies gain 2 [AttackUp] next turn (3 times per turn)\n\nThe following effects activate when there are 3 or more 'The Middle' Identities in the Encounter.\nCombat Start: Gain 1 [Enhancement] and 1 [Protection] for every Envy Reson. (max 3)\nWhen The Middle-faction Identity uses an Envy Base Attack Skill, convert its Coins to [SuperCoin]s, they take -50% damage, and gain 2 [HitDamageUp] this turn and next turn",
"simpleDesc": [
{
"abilityID": 9829,
"simpleDesc": "Gain Coin Power"
},
{
"abilityID": 98291,
"simpleDesc": "Gain Coin Power"
},
{
"abilityID": 98292,
"simpleDesc": "Gain Offense Level"
},
{
"abilityID": 98293,
"simpleDesc": "Gain Attack Power Up & Protection"
},
{
"abilityID": 98294,
"simpleDesc": "Convert Coins to Unbreakable Coins, take less damage, and deal more Blunt damage"
}
]
},
{
"id": 9830,
"name": "Kkomi's Mini-Gift",
"desc": "On the first Turn Start of an Encounter, and on all allies who Substitute in, apply 3 [VerEmergencyCandy]\nIf they did not consume [VerEmergencyCandy] in the previous turn, apply 1 [VerHunger] at Turn Start",
"simpleDesc": [
{
"abilityID": 9830,
"simpleDesc": "Apply Backup Candy"
},
{
"abilityID": 98301,
"simpleDesc": "Apply Hunger"
}
]
}
]
}