s20260709_DeDn8PQlRWhVRkUA3cLk
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{
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"dataList": [
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{
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"id": 950101,
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"name": "Reminisced Augmentation",
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"desc": "Turn Start: At less than 50% HP, heal 20% HP"
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},
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{
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"id": 950901,
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"name": "Hora de Fiesta",
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"desc": "Turn Start: at less than 50% HP, gain 1 [Enhancement] and 1 [Endurance]"
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},
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{
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"id": 951001,
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"name": "Blue Resin",
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"desc": "When an Eye Part breaks, the enemy with the least SP loses 35 SP"
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},
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{
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"id": 951701,
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"name": "Noble be Thy Sacrifice",
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"desc": "When an ally dies, gain 1 [Enhancement] next turn"
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},
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{
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"id": 951702,
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"name": "Joy of Execution",
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"desc": "On Kill, gain 2 [AttackDmgUp] next turn"
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},
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{
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"id": 951703,
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"name": "Thou Shalt Hammer",
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"desc": "Turn Start: If this unit has [Assemble], gain 5 [AttackDmgUp]"
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},
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{
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"id": 951801,
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"name": "Lightning Rod",
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"desc": "When the Telephone Pole is hit, inflict 2 [ElectricShock] on the attacker this turn.\nAt 5+ [DogThunder], all Parts will inflict 3 [ElectricShock] on the attacker, starting next turn.\n(Lasts until [DogThunder] reaches 0.)\nWhen hit by a Sloth attack, the amount of [ElectricShock] inflicted is halved. (rounded up)"
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},
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{
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"id": 951802,
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"name": "Lightning",
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"desc": "While the Telephone Pole isn’t broken, gain 1 [DogThunder] after an attack\nWhenever the Telephone Pole is hit by an attack, lose 1 [DogThunder]"
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},
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{
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"id": 951803,
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"name": "Breaking Pieces",
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"desc": "When the telephone pole is Staggered or Broken, lose all [DogThunder];\nAll Attack Skills of the Alleyway Watchdog will then be canceled for the turn"
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},
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{
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"id": 951901,
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"name": "Initiating Town Tour",
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"desc": "Turn Start: At 10+ [Charge] Count, gain a new pattern"
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},
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{
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"id": 952001,
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"name": "Damage Detected!",
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"desc": "On death, kqe-1j-23 takes 100 damage, becomes Staggered next turn, and is prohibited from using all Skills that inflict [Duress] for the rest of the Encounter"
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},
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{
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"id": 952101,
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"name": "Blood Sac",
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"desc": "If this unit has [BloodPocket]:\n- The Body's Wrath Resist. -50%\n- The Body's Gloom Resist. +50%"
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},
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{
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"id": 952102,
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"name": "Fluid Sac",
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"desc": "If this unit has [WaterPocket], heal its Core by (Stack x 20)"
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},
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{
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"id": 952201,
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"name": "Pulsating Arms",
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"desc": "Turn Start: gain [Enhancement] and [Protection] by [AggressiveBokgak] Stack"
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},
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{
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"id": 952202,
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"name": "Damaged Arms",
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"desc": "Lose 1 [AggressiveBokgak] whenever this unit takes 1+ damage from attacks"
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},
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{
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"id": 952203,
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"name": "Regenerating Shell",
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"desc": "Turn End: if the unit didn’t take any damage from attacks during the turn, heal 5% HP and gain 1 [AggressiveBokgak]"
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},
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{
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"id": 952204,
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"name": "Frantic Eyes",
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"desc": "Behavior depends on the [AggressiveBokgak] Stack.\nUses aggressive Skills at 4+ [AggressiveBokgak], and becomes defensive at less than 4"
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},
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{
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"id": 952401,
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"name": "HP Bullets",
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"desc": "Turn Start: heal 15 HP\nAt less than 50% HP, heal 15 additional HP"
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},
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{
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"id": 952701,
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"name": "Overloaded HP Bullet",
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"desc": "Turn Start: gain 2 [AttackDmgUp] and 2 [Vulnerable]"
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},
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{
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"id": 952702,
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"name": "HP Ampule Injection",
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"desc": "Turn Start: If this unit's HP is not at full, heal 25% HP (max 3 times; recover from Stagger if this unit is Staggered)"
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},
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{
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"id": 952801,
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"name": "Amplified Aggression",
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"desc": "When hit, gain 1 [AggressiveBokgak]\nTurn End: At 4+ [AggressiveBokgak], enter [Enrage] state"
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},
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{
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"id": 952802,
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"name": "Frenzy",
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"desc": "In the [Enrage] state, gain 3 [Enhancement] and 3 [Vulnerable], gain a new Skill pattern, and does not gain [AggressiveBokgak] when hit"
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},
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{
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"id": 952803,
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"name": "Shimmering Rage",
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"desc": "At less than 50% HP, enters [Enrage] every turn"
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},
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{
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"id": 952901,
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"name": "Rotting Skin",
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"desc": "Turn Start: At less than 50% HP, when hit, inflict 3 [Poison] against the attacker"
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},
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{
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"id": 952902,
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"name": "Molt",
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"desc": "After this Part is broken, if the other Arm is not broken at the end of the following turn, this Part regenerates with the same HP as the other Arm; then, heal the Core by the amount of the regenerated Arm's HP\n\nWhen both Arms are broken, gain a new Skill pattern"
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},
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{
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"id": 952903,
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"name": "Pained Writhing",
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"desc": "Gain 5 [Vulnerable] and inflict 10 [Poison] against all enemies every turn"
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},
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{
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"id": 952904,
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"name": "Wriggling Instincts",
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"desc": "Behavior depends on the [AggressiveBokgak] Stack.\nUses aggressive Skills at 4+ [AggressiveBokgak] Stack, and becomes defensive at 0"
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},
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{
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"id": 953301,
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"name": "Overflowing Ecstasy",
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"desc": "Starting from turn 3, become [Cromer_Ecstasy] every 2 turns"
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},
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{
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"id": 953302,
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"name": "Blooming Purity",
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"desc": "Turn End: If Kromer’s main body is brought to less than 50% HP, she gains [Cromer_Madness] for the remaining turns"
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},
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{
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"id": 953303,
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"name": "Flawless Flesh",
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"desc": "When the Arm is broken, the Part gains 2 [Reduction]"
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},
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{
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"id": 953401,
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"name": "Dhyāna",
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"desc": "If there are surviving allies, gain 10 [Protection] at every Turn Start"
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},
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{
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"id": 953402,
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"name": "Cyclical Karma",
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"desc": "All units transfer 10 of their [Cycle] to their targets On Hit\n([Cycle] Stack transferred increases by 5 per Clash count)\n[Cycle] is not transferred to My Form Empties as long as its allies are alive"
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},
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{
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"id": 953403,
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"name": "Anatman",
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"desc": "Turn Start: if the Mūrti is broken, apply 30 [Cycle] and 3 [Vulnerable] to a random other ally, gain a new Skill pattern, and enter an Indiscriminate mode of Anatman (Non-Self)."
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},
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{
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"id": 953404,
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"name": "Nirmāna",
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"desc": "Whenever the Mūrti recovers, its Max HP increases by 20%."
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},
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{
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"id": 953501,
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"name": "Bhaishajya",
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"desc": "Turn Start: fully heal HP"
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}
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]
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}
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