s20260709_DeDn8PQlRWhVRkUA3cLk

This commit is contained in:
yuvlian
2026-07-20 17:19:20 +07:00
commit 89a4b21b4b
8503 changed files with 3803850 additions and 0 deletions
@@ -0,0 +1,747 @@
{
"dataList": [
{
"id": 815901,
"levelList": [
{
"level": 1,
"name": "Grasp",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 5 [Vibration] and +2 [Vibration] Count"
},
{
"desc": "[OnSucceedAttackHead] Inflict 2 [Binding] next turn"
}
]
}
]
}
]
},
{
"id": 815902,
"levelList": [
{
"level": 1,
"name": "Piling Rocks",
"desc": "[WhenUse] If target has 5+ [Vibration], Clash Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 [Vibration] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Paralysis] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 8 [Vibration]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [AttackDown] next turn"
}
]
}
]
}
]
},
{
"id": 815903,
"levelList": [
{
"level": 1,
"name": "Slothful Press",
"desc": "[WhenUse] If this unit's Speed is faster than the target's, Clash Power +1 for each Speed difference (max 3)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Binding] next turn"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [AttackDown] next turn"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]"
}
]
}
]
}
]
},
{
"id": 815904,
"levelList": [
{
"level": 1,
"name": "Guard",
"desc": "[WhenUse] Gain 3 [Protection]",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 816001,
"levelList": [
{
"level": 1,
"name": "Maul",
"desc": "When this Attack Skill hits, gain [TakeHpHealIncrease] next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Burst]"
}
]
}
]
}
]
},
{
"id": 816002,
"levelList": [
{
"level": 1,
"name": "Devouring",
"desc": "[WhenUse] If target has [Burst], Base Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Burst] Count"
},
{
"desc": "[OnSucceedAttackHead] Core and Part both gain 3 HP"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Burst] Count"
},
{
"desc": "[OnSucceedAttackHead] Core and Part both gain 3 HP"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Burst] Count"
},
{
"desc": "[OnSucceedAttackHead] Core and Part both gain 3 HP"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Burst] Count"
},
{
"desc": "[OnSucceedAttackHead] Core and Part both gain 3 HP"
}
]
}
]
}
]
},
{
"id": 816003,
"levelList": [
{
"level": 1,
"name": "Ravenous Devouring",
"desc": "[WhenUse] If target has 5+ [Burst], inflict 2 [DefenseDown]\nGain +1 Base Power for every [TakeHpHealIncrease] value on self (max 3)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Burst] Count"
},
{
"desc": "[OnSucceedAttackHead] Core and Part both gain 5 HP"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 5 [Burst]"
},
{
"desc": "[OnSucceedAttackHead] Core and Part both gain 5 HP"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Burst] Count"
},
{
"desc": "[OnSucceedAttackHead] Core and Part both gain 5 HP"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 5 [Burst]"
},
{
"desc": "[OnSucceedAttackHead] Core and Part both gain 5 HP"
}
]
}
]
}
]
},
{
"id": 816004,
"levelList": [
{
"level": 1,
"name": "Counter",
"desc": "At less than 50% Core HP, Core and Part heal on Coin Hit",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Burst] and +2 [Burst] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Burst] and +2 [Burst] Count"
}
]
}
]
}
]
},
{
"id": 816401,
"levelList": [
{
"level": 1,
"name": "Bat Bash",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 [Burst] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Burst]"
}
]
}
]
}
]
},
{
"id": 816402,
"levelList": [
{
"level": 1,
"name": "Smackdown",
"desc": "[WinDuel] Gain 1 [Enhancement] and 1 [AttackDmgUp] next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 [Burst] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict [Laceration] equal to [Burst] on target"
}
]
}
]
}
]
},
{
"id": 816403,
"levelList": [
{
"level": 1,
"name": "Upheaval",
"desc": "If target has 5+ [Burst], Clash Power +1\nIf target has 5+ [Laceration], Clash Power +1\n[WinDuel] Inflict +3 [Burst] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Next Coin has +1 Power"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Next Coin has +2 Power"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Paralysis] next turn"
},
{
"desc": "[OnSucceedAttack] Inflict 8 [Laceration]"
}
]
}
]
}
]
},
{
"id": 816404,
"levelList": [
{
"level": 1,
"name": "Time to Repent",
"desc": "[CantChangeTarget]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Laceration] Count and 3 [Burst] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Laceration] and 3 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Laceration] and 3 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [Enhancement] next turn"
}
]
}
]
}
]
},
{
"id": 816405,
"levelList": [
{
"level": 1,
"name": "You Must Suffer More!",
"desc": "[CantChangeTarget]\n[WinDuel] Inflict 3 [Burst] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Next Coin has +1 Power"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Next Coin has +2 Power"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 8 [Laceration]"
}
]
}
]
}
]
},
{
"id": 816406,
"levelList": [
{
"level": 1,
"name": "Guard",
"desc": "[WhenUse] Gain 1 [Enhancement] next turn",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 816407,
"levelList": [
{
"level": 1,
"name": "Counter",
"desc": "[WhenUse] Gain 1 [Enhancement] next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Laceration]"
}
]
}
]
}
]
},
{
"id": 816501,
"levelList": [
{
"level": 1,
"name": "I'll Remove You",
"desc": "Core and Part heal by 10% of the damage dealt by this Attack Skill",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [AttackUp]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [AttackUp]"
},
{
"desc": "[OnSucceedAttackHead] Gain 1 [Agility] next turn"
}
]
}
]
}
]
},
{
"id": 816502,
"levelList": [
{
"level": 1,
"name": "Bloody Bastard!",
"desc": "If this unit's Speed is faster than the target's Clash Power +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 [Laceration] and +2 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 [Laceration] and +2 [Laceration] Count"
},
{
"desc": "[OnSucceedAttack] If this unit's Speed is faster than the target's by 3 or more, reuse this Coin (once)"
}
]
}
]
}
]
},
{
"id": 816503,
"levelList": [
{
"level": 1,
"name": "This Is My Home!",
"desc": "Prioritize targets with the least HP\n[WhenUse] If target has less than 70% HP, Clash Power +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [Agility] next turn"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Vulnerable]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 5 [Laceration] and +2 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 5 [Laceration] and +2 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has 20+ [Laceration], deal +100% damage"
},
{
"desc": "[EnemyKill] Reuse this Skill (1 time max)"
}
]
}
]
}
]
},
{
"id": 816504,
"levelList": [
{
"level": 1,
"name": "I'll Get You...!",
"desc": "Prioritizes Heathcliff\n[WhenUse] If the target is the enemy with the slowest Speed, Base Power +3\n[WhenUse] Inflict [AaCfPbBe], 2 [Vulnerable], 3 [Paralysis], and 5 [Binding] next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [AttackUp] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [AttackUp] next turn"
}
]
}
]
}
]
},
{
"id": 816505,
"levelList": [
{
"level": 1,
"name": "Give It Back...!!",
"desc": "[CantDuel]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain 2 [AttackUp] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain 2 [AttackUp] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain 2 [AttackUp] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has 10+ [Laceration], deal 30% of damage dealt as Blunt damage"
},
{
"desc": "[OnSucceedAttack] If target has 5+ [Laceration], heal by 50% of damage dealt"
}
]
}
]
}
]
},
{
"id": 816506,
"levelList": [
{
"level": 1,
"name": "You Little...",
"desc": "Prioritizes targets with [AaCfPbBe]\nIf this unit's Speed is faster than the target's by 3 or more, reuse this Skill (1 time max)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Heal Core and Part by 50% of damage dealt"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Heal Core and Part by 50% of damage dealt"
}
]
}
]
}
]
},
{
"id": 816507,
"levelList": [
{
"level": 1,
"name": "Guard",
"desc": "If this Unit has remaining Shield HP at Turn End, gain 4 [Protection] next turn",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 816508,
"levelList": [
{
"level": 1,
"name": "Evade",
"desc": "[OnSucceedEvade] Inflict 1 [Binding] next turn (2 times max)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 816509,
"levelList": [
{
"level": 1,
"name": "This is My Place!",
"desc": "If this unit's Speed is faster than the target's, Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has 10+ [Laceration], deal 30% of damage dealt as Blunt damage"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has 10+ [Laceration], deal 30% of damage dealt as Blunt damage"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has 10+ [Laceration], deal 30% of damage dealt as Blunt damage"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has 10+ [Laceration], deal 30% of damage dealt as Blunt damage"
},
{
"desc": "[OnSucceedAttack] If target has 10+ [Laceration], heal by 70% of damage dealt"
}
]
}
]
}
]
}
]
}